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Comments for Protector IV

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hri1

Jun. 21, 2010

Under rating threshold (show) lol Great Hydra was so easy, did it with one advanced mage and maxed it at wave 3 =D Otherwise, this is a great game you've got here. Was a little tough at first, but got easier.

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(1)

Kohlenstoff

Jun. 21, 2010

Under rating threshold (show) The game is really good, but one thing brakes it out. After completing the quest is so many unused potential fun!!!! The normal quests should increasing its difficulty and its skill point getting if they are played constantly. Or there should be the possibility to choose between easy and harder (increasing) normal quests on the map. ### This would make lasting the fun much much longer because the gettable EXP would make it possible to get more skills, heros and Talents.

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(2)

KingMatt2

Jun. 21, 2010

Under rating threshold (show) You should make an open-map version of Protector.

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(0)

Finnis21

Jun. 21, 2010

Under rating threshold (show) My bad, I meant I got the second hard before the first. Its quite easy, just buy the scrolls that give talents, and the rest will come from the story.

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(1)

Finnis21

Jun. 21, 2010

Under rating threshold (show) Got the hard badge way before the medium... lol. :)

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(1)

MrKillah

Jun. 21, 2010

Under rating threshold (show) PKfarter don't use his element

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(-1)

Blue101

Jun. 21, 2010

Under rating threshold (show) I noticed the other day that this game has some odd compatibility issues when you play with another window playing hulu. simple fix though, don't play hulu and this game at the same time.

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(3)

lol_god

Jun. 21, 2010

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(-6)

sgtawesome16

Jun. 21, 2010

Under rating threshold (show) great game, but you really need to fix those spelling errors, they are really bugging me

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(2)

Pkfarter

Jun. 21, 2010

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(-8)

Pkfarter

Jun. 21, 2010

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(-5)

anakin2177

Jun. 21, 2010

Under rating threshold (show) All in all, a very good game, and having played the previous Protectors as well, I have but one gripe: the complexity. For one, the lack of instructions pretty much shuns anyone who hasn't played another Protector game. For example, how the hell is someone who is new to this series going to know what consecration is? Or debuffing? And even for those who have played the other games in this series, this game has, dare I say it, too many features. I mean, come on: there are 11 factions, three attack types, five elements, advanced and basic units, all with their own skill trees. There are 14 player skills, a bunch of player talents, and 9 hero skills. You have storyline quests, normal quests, many shops, a base camp, a treasure hunter... Don't get me wrong, I love new features as much as the next guy, but this seems like just too many features with too little explanations. We don't polish diamonds, we cut them. Sometimes less is more. But, as I said in the beginning, great game, 4/5.

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(10)

SamSlaughtr

Jun. 21, 2010

Under rating threshold (show) One of the bosses is called "Scully Moulder" XD 9999/5 for the X-Files reference!

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(-1)

baa410

Jun. 21, 2010

Under rating threshold (show) Awesome game 5/5. I just thought that maybe having an Exp bar would be easier to see.

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(3)

jimjim609

Jun. 21, 2010

Under rating threshold (show) EPIC.

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(1)

Hua9801

Jun. 21, 2010

Under rating threshold (show) I think Kongregate should make a card challenge for this game.

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(6)

manxmax

Jun. 21, 2010

Under rating threshold (show) I have a problem with the Protectapedia. It's hard to read, filled with grammatical mistakes, and I can't really tell who is supposed to be writing it. First we see a person who needs to research the Chaotic Covenant (someone who is in the game), then we see a person referring to multiple Protector games (someone outside the game). It just gets confusing, and doesn't read well.

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(6)

nunca433

Jun. 21, 2010

Under rating threshold (show) one severe criticism: you need to allow an option to either sell units or advance waves, because in the late game, when you're stuck with enemies from all elements, but can only choose 3 elements, you get stuck fighting enemies and strengthening them, as they go through, wave after wave. i had a boss go through 13 times and kill me, while i could do nothing but watch. if i could have advanced a wave, i could have purchased more guys to counter the boss.

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(0)

alexofthewest

Jun. 21, 2010

Under rating threshold (show) good game, but definitely not as good as the previous protector games. i dont like the new system 1 bit

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(0)

Sinnach

Jun. 21, 2010

Under rating threshold (show) Hat of Toady One!? Nice Dwarf Fortress reference.

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(2)

Kayazikyo

Jun. 21, 2010

Under rating threshold (show) Haha, I love protectomon... It's so CUTE it's not funny xD xD And of course I love teh rest of the game. It's great, I don't even know where to begin. 5/5.

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(3)

HC4L

Jun. 21, 2010

Under rating threshold (show) @own4g3: ever heard of planning ahead?

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(0)

AngelsDontKill11

Jun. 21, 2010

Under rating threshold (show) this is way too in depth for my liking. i know thats what loads of people like about it but to me if i have to get into something as much as this i'd rather just buy a game. for an online game i usually just like something easy to play and a bit mind numbing. this is too involved.

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(2)

vrman

Jun. 21, 2010

Under rating threshold (show) They should make a badge with an "Impossible" rating, the challenge would be to get all the in game talents.

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(5)

twelveinchsoft

Jun. 21, 2010

Under rating threshold (show) any game i can play while i cook dinner, definitely get 5 stars

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(2)

Chronophasic

Jun. 21, 2010

Under rating threshold (show) Fun gameplay, but I have a few questions: 1) Are element swap items supposed to be able to permanently change your heroes' element? I was using a cold swap item every few missions on my energy-type hero. After a streak of 3 missions or so where she fought as cold-type I took the item off and she's stuck as cold now. It's an ok drawback for using element swap items if intended I guess, but I wish it wasn't left as a surprise. 2) How does Arkandia Jones work? I gave him 1000 gold, he disappeared for a few quests and then came back with a crappy item for me. I get that he can learn to bring you better stuff, but do i just have to keep hiring him or how does it work? 3) I know others have asked this already, but why are melee units so underpowered? They have the smallest range, can't hit flying monsters (which seem to be about 30% of the enemies) but they don't seem to do extra damage or anything to make up for it? Unless I'm missing something it would seem they need a serious buff.

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(2)

Jonmuujovi

Jun. 21, 2010

Under rating threshold (show) I can´t pass ´´the treasure hunt`` plz someone help me !!!

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(2)

Kohlenstoff

Jun. 21, 2010

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(-5)

Hardliner

Jun. 21, 2010

Under rating threshold (show) cant there be an autostart next round button?

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(1)

Chaosrising

Jun. 21, 2010

Under rating threshold (show) Why cant i see the stats of new heros? It would be better with the scrolls of basic and adv. autority, if i see in what units+stats the change is possible. Only trying costs too many gold. The game has many potential but now it is too easy to play every level the same way and set every point into elemental

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(2)

Chaosrising

Jun. 21, 2010

Under rating threshold (show) Now i played the game three times und have to say: The balancing is not good. Why should i take another adv. unit than the "Augment" with 21-4-1, who can be upgraded to 249 damage? For the rest i only take basic units like the "Crossbow" 12-6-2 or the faster "Mage" with 10-5-2. In all Levels it is the best way to upgrade a unit in damage (middle path) because so they can damage armored units as well as element strong enemys. I played with looting on level 20 and only find weaker items than i can buy at the "Costal Coins" Store. I get only low items at "Jones" with a efficiency of 300 % and have to sell them. In 2/3 of all levels i play only with mages oder crossbows because level are too short or too many flying units.

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(2)

Kaister

Jun. 21, 2010

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(-5)

sixtopia

Jun. 21, 2010

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(-6)

dbruser

Jun. 21, 2010

Under rating threshold (show) Love this game, but I think that the units should gain a few damage points every time they level up, because it gets virtually impossible to gain enough xp to level up if u r focusing on stealing, or anything not damage-base. Also, there should be more missions without flying creatures, because in almost every mission u need an archer/mage, which makes upgrading sword skill much worse than mage/archer. Also, there needs to be more poison/physical/cold weakness levels (most levels r weak at fire or energy), so that more elements r worth getting heroes for. Another thing that could be added is a rare, expensive consumable item that upgrades the # of item spots (heroes can only have 3 items)

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(6)

Byakugan77

Jun. 21, 2010

Under rating threshold (show) +if you just love the 5-wave quests!

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(9)

Byakugan77

Jun. 21, 2010

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(-12)

twelveinchsoft

Jun. 21, 2010

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MysticRPG

Jun. 21, 2010

Under rating threshold (show) Also, are there any docs? What is gold returned? What is effected by debuff? Does a loot add effect the entire party or just that hero's units? what does the elemental bonus do? Thanks

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(4)

MysticRPG

Jun. 21, 2010

Under rating threshold (show) The one thing that drives me crazy is that a character must have a basic and an advanced unit. When I look at the available ranged units, I find that I don't like any of the advanced ones but do like a number of the basics. I'd love if there was a way to use 2 basic units or 'advance' a basic unit to advanced. Either that or add more units to cover the 'missing' skills in advanced units. For example, there is only 1 ranged unit with the loot ability and its a basic unit. The same for steal. The advanced unit with these two skills is a melee one and I don't use melee. Oh, now that I think about it, a special ability to turn a unit from one combat type to another might be really interesting. Turn a melee unit into a ranged or magical one. Another interesting thing that can be added is a monster ability to make it immune (or protected) from magic or only hit by melee weapons.

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(1)

flamedvi

Jun. 21, 2010

Under rating threshold (show) Great game, good badges. Here are the best tip: play only with mages unit

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(1)

SoaD_owns

Jun. 21, 2010

Under rating threshold (show) I think the last resting piece of boringness would disappear if a faster tempo increase was added, at some waves you know for sure there won't be any danger..

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(3)

racarama

Jun. 21, 2010

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(-3)

Raven3113

Jun. 21, 2010

Under rating threshold (show) @jtmcgrane Enable cookies

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(0)

daveee97

Jun. 21, 2010

Under rating threshold (show) can a unit have more than one buff, like, can it be poisoned and debuffed at the same time?

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(5)

Randolg

Jun. 21, 2010

Under rating threshold (show) you should add a counter in battles additional to the red squares.. something simple, like 1/50 etc; but the squares can stay...

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(-2)

Buildoman

Jun. 21, 2010

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(-5)

StarWarsKing

Jun. 21, 2010

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(-18)

Benetnasch

Jun. 21, 2010

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(-7)

undefined

Jun. 21, 2010

Under rating threshold (show) Thanks ForceofLight I did wonder if I had it right or not, my favourite is Bulbasaur.

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(7)

jellydemon666

Jun. 21, 2010

Under rating threshold (show) 6/5, all i need to say

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(6)

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