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Comments for Protector IV

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cerates

Jun. 21, 2010

Under rating threshold (show) I thought this was thoroughly enjoyable most of the time and I'm glad that the length of the game is longer than most turret defence games and yet still compelling. I was confused as to why there was a player attribute section at first, and when completing the game I still thought that it was redundant. An awesome game though, I've bought games that have been much worse than this.

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(7)

ForceofLight

Jun. 21, 2010

Under rating threshold (show) Dear Undefined, the plural of Pokemon is Pokemon. Just something that annoys me a little.

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(4)

own4g3

Jun. 21, 2010

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(-3)

caterham

Jun. 21, 2010

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(-6)

xTw1tchyx

Jun. 21, 2010

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(-15)

jarek_pl

Jun. 21, 2010

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(-7)

Mojotech

Jun. 21, 2010

Under rating threshold (show) We need some way of seeing which unit belongs to which faction. Could we get a readout on the "Units deployed" menu that at least says the unit name and faction?

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(4)

Pkfarter

Jun. 21, 2010

Under rating threshold (show) This game is so awesome i love its systems and music

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(-2)

ballesta25

Jun. 21, 2010

Under rating threshold (show) Quest descriptions run over the allotted space sometimes and I can't see the whole thing. Usually on the funny ones. Please add a scrollbar or something. Otherwise, great game, I love the hero concept.

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(6)

Orzo

Jun. 21, 2010

Under rating threshold (show) Should be able to set priority for targets, for someone with so many games you'd think they'd learn ...

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(5)

DarkSunny

Jun. 21, 2010

Under rating threshold (show) it will be better if the items can be sort by attributes: e.g. rank by bonus on gold %, attack etc..

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(5)

navesauce

Jun. 21, 2010

Under rating threshold (show) How do you get Protectomon?

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(0)

Byakugan77

Jun. 21, 2010

Under rating threshold (show) are element switch items supposed to permanently switch the hero's element?

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(2)

Chumunkey

Jun. 21, 2010

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(-16)

rushinagin

Jun. 21, 2010

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(-7)

rushinagin

Jun. 21, 2010

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(-5)

rushinagin

Jun. 21, 2010

Under rating threshold (show) I found and interesting situation on this level where there are only waves weak to physical and energy. I start with a physical knight and an energy archmage. i level the knight to have full trance. this allows him to destroy most waves of both types. Next i place many archmages with as much warp as possible. The last boss is weak to physical, but absorbs all the mage attacks. He never dies and i never die. My physical hero get tons of experience though. The energy one is healing him so not so much unfortunately.

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(2)

buttfly2015

Jun. 21, 2010

Under rating threshold (show) How do you remove units?

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(0)

KingMatt2

Jun. 21, 2010

Under rating threshold (show) takes too long to earn exp

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(0)

ryan007008

Jun. 21, 2010

Under rating threshold (show) If protector keeps up this momentum then protector 5 will be so good i will feel bad for other game developers.

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(7)

heai23

Jun. 21, 2010

Under rating threshold (show) "Steal" abilities with their current rates hardly ever pay off for the price of their upgrades. the amount stolen should be tweaked to provide incentive to invest points in it.

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(5)

Tirk

Jun. 21, 2010

Under rating threshold (show) Took 6hrs 50minutes to get all badges. Dont know if hard badges were that hard afterall. Good game though.

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(0)

Mastertek

Jun. 21, 2010

Under rating threshold (show) It's so slow to earn gold! I wish to stock the amount of gold remained to my budget, just like in the previous version!

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(1)

Sidjustiss

Jun. 21, 2010

Under rating threshold (show) Awesome & well-polished game worthy of 5/5. I only have one constructive comment - and thats because I liked it so much & didnt want it to end: Is there any way to add a "hard" and/or "extreme" mode where the enemies have 50%/100% more hp in story mode? I would love to replay it again on a higher difficulty. Thanks!

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(8)

Jagaroth

Jun. 21, 2010

Under rating threshold (show) I've always found Protector a boring game, but not this time. Nice RPG elements. Good work. 5/5

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(9)

fatcat1219

Jun. 21, 2010

Under rating threshold (show) flippin awesome

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(-1)

Bluji

Jun. 21, 2010

Under rating threshold (show) @Felek: This game already has 4 badges. So it cannot have any more badges.

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(0)

RydWolf

Jun. 21, 2010

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(-4)

relaxrelax

Jun. 21, 2010

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(-22)

Hotu

Jun. 21, 2010

Under rating threshold (show) uh it is just me or Protector went much much to easy ? , i remember older version was much harder

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(6)

Kamrad

Jun. 21, 2010

Under rating threshold (show) A sell unit option would be very, very, nice, I hate accidentally placing the wrong unit down or having a useless one that I want to sell. Also a pause button, encase I panic.

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(11)

Felek

Jun. 21, 2010

Under rating threshold (show) All Talents should be a new badge, like impossible talent badge!

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(2)

diwolf

Jun. 21, 2010

Under rating threshold (show) Now I finished. 1. way too easy. At the last elvels I hardly had to do anything but watch. 2. It took some time until I recognised how the skill sytem works. I think the whole different skills could be summed up into 1. Just let the heros level up.

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(5)

DouglasGrave

Jun. 21, 2010

Under rating threshold (show) There's a scroll (which can be found as random loot) which says that it does this, but it didn't do anything at all when I tried it. Under the main name of the item, it says "Player Memory Wiper" instead of "Hero Memory Wiper".

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(2)

Approximation

Jun. 21, 2010

Under rating threshold (show) Is there a way to reset my experience/skill points? (not my hero's, i figured that one out)

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(1)

SkiLoo

Jun. 21, 2010

Under rating threshold (show) nice sequel...few things: -mele units are usless -it should be possible to sort items for specific stat -proctopedia should havemore info

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(4)

mapl3

Jun. 21, 2010

Under rating threshold (show) harry potter the archer../.

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(-1)

Violcrimas

Jun. 21, 2010

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(-11)

mrphokam

Jun. 21, 2010

Under rating threshold (show) after play for a while, I realise that no need to recruit melee unit.

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(7)

diwolf

Jun. 21, 2010

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(-20)

kingjohnlives

Jun. 21, 2010

Under rating threshold (show) by far the easiest protector badges but the game is flawless as ever brilliant work and new variations how the hell do you keep doing it still a big fan of the first one though keep it simple

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(-2)

fR0z3nS0u1

Jun. 21, 2010

Under rating threshold (show) It *IS* possible though that I consider mages to be too powerful because of Trainee unit with 'debuff' infliction.

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(4)

fR0z3nS0u1

Jun. 21, 2010

Under rating threshold (show) Overall, the game is all too easy: earlier Protector games provide much greater challenge. Most maps here can be conquered using only one Uber-hero. And mages totally overpower range units, which are still better than melee. Only in a couple of maps did I ever use melee, and only when there were no flyers around.

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(7)

vinzzz001

Jun. 21, 2010

Under rating threshold (show) there should be an insane badge for having al the talents

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(9)

hylander1994

Jun. 21, 2010

Under rating threshold (show) simple way of finding Jones's Tools: Do the "Hold The Gates" quest repeatedly.

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(5)

Talo

Jun. 21, 2010

Under rating threshold (show) it didnt save the game for me the second time now:S

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(-1)

Zaltys

Jun. 21, 2010

Under rating threshold (show) Is it just me, or are Technomancers completely useless? Nice range but puny power and speed. They're supposed to be an advanced unit, but Engineers (basic unit) easily outperform them.

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(7)

walnutwatson

Jun. 21, 2010

Under rating threshold (show) What does consecration do? I can't find descriptions of effects anywhere.

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(6)

LinearGirl

Jun. 21, 2010

Under rating threshold (show) A lot of new nifty features in this one...but for me, they didn't enhance the game one bit. I found myself finishing the storyline without buying/selling anything or recruiting more than 4 new heroes, or paying any attention to the new skills being learned. I love the Protector series-but sad that this one wasn't more challenging.

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(4)

Virini

Jun. 21, 2010

Under rating threshold (show) It's too easy, I think. You've gone all about making it more complex, but it just seems to slow the game down, while not really requiring the same level of strategy as the previous ones. The fact that you never have to balance all 5 elements at the same time is one part of this, I think.

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(4)

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