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I suggest balancing out the advanced units a bit. Only about 3 are even decent. Perhaps make the worse ones cost less. Technomancer is almost worse than the basic archer unit.
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Really like the game, but it's very odd how the stats window tracks critical hits when the total number of crits is not important to any skills, and does not track gold stolen or berzerks triggered, which both have skills associated with them. I'd like to see my progress while I achievement whore my way up to those 2 skills.
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This game is nice and all you want , but it needs a medium and hard level of difficulty.
I just completed "the root of all evil" (last quest) with only 1 archwizard.
jellinator: clic on the hero panel ; clic on any hero ; find the scroll in the storehouse ; put it in equipment ==> the scroll disappear cuz it is used.
wetfoot13:tactic is "2% less experience to level up" and leadership is "COST 2% less to lvl up"
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Here is a suggestion: The character dialog should open to the skill tree (instead of the status screen) and autoclose, if you purchase a skill. This simple change would eliminate two clicks per character upgrade, which comes to a whole lotta saved clicks over 30 hours of this game.
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Is Leadership for heroes supposed to reduce exp cost and Tactics reduces gold cost? That's not stated in the ability's description.
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@Jaco208
Making units sellable would make the game a lot easier. And since the game is not that difficult at the moment, I doubt it is a good idea.
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Got all the badges, and gave this game about a fair a try as possible. If I wasn't afraid of developing a forearm like Popeye from all the repetitive clicking in the same pattern over a hundred times PER LEVEL, I would definitely have liked to play this more. This really annoys me so I can only honestly give this game a 3/5 at this point. If it weren't for that, it would get a 5/5, definitely. It also seems to play slow. I would like an even faster speed up. A way to sort inventory would be nice. It would also be nice to know the increase values behind the basic skills. My advice for newbs: You can level up FAST on the great hydra level. I would load up level 1 heros with a bunch of wisdom increasers and then they would go up 9 levels after one quick game! Also, raising your damage increasing skills seems to be more effective than raising tactics. Tactics also makes you have to click more and you run out of gold just as quickly.
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Not sure if I'm doing something wrong, but I don't seem to be getting progress for the No Stranger with Arkandia badge
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Why is steal even in the game?
You spend 6 level ups maxing it out for a 10% chance to get ONE gold. It needs to be at least 10 gold with a 25% chance on a hit to make it all worth it..
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This game is a clear 5/5 compared to most other games but there are still a lot of finetuning to do.
More quests, more strategy (beginning is hard sometimes but once you get started it's way too easy if you have a good setup and heroes), better balance. The items can use an overhaul; colorcode them to instantly see rare or comon items. I hardly ever bothered sorting through the new items.
And yes, it needs something more after you complete the campaign. Hardcore maps or at least an impossible badge otherwise there's no reason to keep going.
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Killer improvement to the best strategy franchise on Kongregate. Many many thanks for your hard work on producing this masterpiece!!! One thing, there is a typo in the text of the Killing Grounds quest (Rrsk instead of risk).
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Part 2 -
1. Add tooltips.
2. Does picking one upgrade option preclude others? Some blank out, even though I've previously selected them on an upgrade - does that mean I lose them. If so, that seems annoying too - spending money on upgrades which can be taken off you is poor design.
Sorry if this comes across as flamebait - it's not intended to be. I like tower defence games a lot, but this one just seems overly complex without any reasoning.
Plus points - game looks great. Music is good, and I like the way there's a storyline to it too. Artwork also top notch.
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Perhaps if I'd played the earlier versions I'd have a bit more idea what the heck's going on in this game.
When I get enough experience to upgrade a unit I get six icons - presumably some form of elemental abilities to choose (?) from. Unfortunately they're only about 3 pixels across so flip know what each one is supposed to be. I can't even tell if picking one of the other has any effect whatsoever. Fire is easy enough to spot, the smudge in the bottom right is possibly a fist, so Physical? Without any kind of tool tips I can't tell what the rest are supposed to represent.
I usually play through a series of level reasonably okay, only to have the last level usually walk past my units without taking much in the way of damage and losing instantly, which is a definite way to annoy players immensely.
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Bug found and replicated once:
If you switch heroes and then place a unit, there's at least some chance that the just-placed unit will be placed using the previous hero's skills, but not elements.
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this is a really stupid comment - but the only place where the element images are linked to the element names are in the intro. haven't found a reference in the protectopedia, either. is it possible to either make it consistent (i.e. only words or only icons), or at least add the word "fire" under the fire icon, when applicable?
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hugoooo: there is a sell button, go to store and then click on the items you have in your "your items"-section, and then they're sold.
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I think something needs to be done about melee/ranged. I find myself only using melee units if 1. There are only ground waves or 2. I have extra money. Maybe I'm alone in this though.
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Who here thinks that the world map, one of jones' exploration tools, is a bit...odd for you to have to give to him. lol