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This game makes me feel like I'm in a wife in a Lifetime movie. Near half the time I'm getting brutally beaten, but I keep coming back for more. Like others have said, the recommended element is a bit off. Once, none of the enemies were weak against the recommended element. It's also frustrating to have to guess what the other elements on the map will be and how many flying-type enemies there will be. Maybe if you could take more than three heroes, it might make it a little easier. Other than that, the game is a lot of fun, I just wish I didn't have to be psychic to get through a side mission.
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You sir are made of win and more win, I've waited for a 4th and got what I wanted! Thank you ever so much, shoot for a protector 5 in within 2 years!
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My biggest problem is some of the levels are almost impossible to beat. The recommended element is useless half the time, and archers hit like kids wielding slingshots. Even with the boosted damage, flying units get through 90% of the time.
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Hi vengenceofchaos, you can pave the 4 grass tiles in the middle. I'll probably update that map to have rubbled paving instead since it seems to confuse a few people.
As a note to other comments about recommendations, it fails to take elemental strengths into account too, just weaknesses. I'll get a new little system to handle those sorted out soon. Hopefully in the next update now the major bug is worked out.
Glad to see people enjoying the game.
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on the "The Great Hydra" level there is absolutely no where to place your units. Not one spot, and not one spot you can pave. =(
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Recommended Element: Physical
Downfall: the second to last wave that is immune to physical.
end note: dont give recommendations
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Issue with Knight's ability, instead of "bleeding" the hit points of a target it bleeds the maximum hit points for some reason.
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Just slightly too hard to be the pinacle of TD games. IMHO, the previous Protector games had enough RPG and strategy elements, now it's just too much to be bothered with, especially if you're going to dip in and out of this game for short periods.
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Great, the game says that the best element I should get is physical and, for my surprise, two of the waves are immune to physical. 2 fire archers can't hold a wave by them selves...
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Amazing game, surpasses the first 3. The only thing I see wrong is that if you slow an enemy that is early on the list down, your people will attack it even if it is farther from the end as compared to other units. 10/5 =D
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Oh jesus christ, another Protector game, I can already feel the bloody thing pulling me in - *just one more game Jounin* *Just one more game*. F******!!!!! ITS TOO STRONG. Cant...... resist...... must..... not..... play.... ah f**k it just one more then...
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Pretty good, although the flying units are way too powerful. While I can fight off different units, when there are 50 fast armoured flying "muthafu*kas" I know I'm screwed...
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Great game, but quite difficult. Very often a single flying wave destroyes me, when i don´t have the efficient element against it.
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This is by far the best protector game that's been made...but it still seems like melee units are almost useless. I rarely use them because when a flying group comes in I get raped because I spent gold on melee rather then ranged or magic users. Also, the rangers seem to kind of suck...I got them thinking they'd be great against air and help even the playing field...but they turned out to be pretty useless and the crossbow men seemed to be way more effective. Still, this game is great and I don't let these little things bother me too much. Awesome job. =)
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One thing that would make this a whole lot better, imo, is to make the costs of increasing a certain stat based only on that stat's level, as opposed to the total stat numbers one has (i.e. swordplay @ 2 and magic @ 2 = 4, thus the cost of lvl 5 is how it is; I'd like to see it as swordplay @ 5 and magic @ 1, where making +1 to magic is cheaper than adding +1 to swordplay).