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Comments for Protector IV

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SnipeTilDawn

Jun. 15, 2010

Under rating threshold (show) amazing series, and an amazing final game.

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(0)

Godsin

Jun. 15, 2010

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(-17)

Professor_Jumbo

Jun. 15, 2010

Under rating threshold (show) Nice game, but new heroes never show up. I get the message that a new hero is available for hire, but then they never show up anyplace after that. Bug, or feature?

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(2)

ramonsk88

Jun. 15, 2010

Under rating threshold (show) it would be nice if in the statistics page you actually see all of the statistics and not just the ones that are towards skills.

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(1)

Stilvanus

Jun. 15, 2010

Under rating threshold (show) small note: "scavenger" is not spelled "scavanger"

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(0)

KiluallwithFire

Jun. 15, 2010

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(-5)

Kramer13

Jun. 15, 2010

Under rating threshold (show) THERE IS AND WILL NEVER BE A SELL BUTTON. Get over it.

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(4)

ZeroMoge

Jun. 15, 2010

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(-3)

Milktogo

Jun. 15, 2010

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(-4)

muted

Jun. 15, 2010

Under rating threshold (show) decent enough, nice presentation, same old graphics and sounds lifted from UO, despite that it's enjoyable

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(1)

zxtb541

Jun. 15, 2010

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(-5)

syuenu

Jun. 15, 2010

Under rating threshold (show) "The Great Hydra bug?"2 @Shassa, thanks for your reply. I already tried the center 4 tiles before your reply. It is just not working. http://picasaweb.google.com.hk/lh/photo/r1Oe5AdrtvuyZvDSXUeBNA?feat=directlink I shall link a print screen for anyone of you to see.

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(1)

Hotarukin

Jun. 15, 2010

Under rating threshold (show) The little symbols that almost look like offhands in the pictures (stars, bows, swords) are the type of weapon they wield. Star= Magic, Bow=Ranged, Sword=...Sword.

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(0)

dragontao

Jun. 15, 2010

Under rating threshold (show) Protector IV, Yes!!!!

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(1)

Phantonsteel

Jun. 15, 2010

Under rating threshold (show) Needs badges :)

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(1)

togenji

Jun. 15, 2010

Under rating threshold (show) "AND SELECT YOUR MOST HEROIC AND WORTHY SAVE SLOT TO BEGIN" lolz, nice game anyway.

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(1)

amcool007

Jun. 15, 2010

Under rating threshold (show) not a "bug" per say, but when in the shop and looking at items, if i press backwards from the first set (0/20) it starts going into negative numbers (-20/0) perhaps a "loop around" system where it shows me my last/highest page of items instead of going into negatives continuously

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(1)

Maphysto

Jun. 15, 2010

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(-14)

Khepera

Jun. 15, 2010

Under rating threshold (show) Goddamn autosave, perfect record til my browser crashed.

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(-1)

spence91

Jun. 15, 2010

Under rating threshold (show) i think it could be better by being able to hire a hero every FEW ROUNDS! right now you can just start and end missions to get the hero you want. fix this or reply to me profile PLEASE!

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(-1)

Racies

Jun. 15, 2010

Under rating threshold (show) I truely wish you could assign target priority. that was the best part of bloons TD.

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(1)

Ro9ge

Jun. 15, 2010

Under rating threshold (show) It would be nice to have a little more information on normal quests, such as difficulty level, number of waves, etc. It would also be great to have a secondary recommended element or something. As it stands, the first element is almost never enough, and I just have to hope I get lucky with the other heroes I choose.

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(1)

Holo777

Jun. 15, 2010

Under rating threshold (show) I'd like a few enhancements. One to be able to hover over units to see their stats before I buy in the level. Two I'd like to be able to better tell what effect an item will have on the hero like adding or subtracting effects.

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(0)

m00000oooo00000

Jun. 15, 2010

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(-12)

Shassa

Jun. 15, 2010

Under rating threshold (show) There is no bug in "The Great Hydra." Pave the center four tiles. Incidentally, it's a great area to powerlevel in.

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(2)

nobody227

Jun. 15, 2010

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(-6)

kashuushian1542

Jun. 15, 2010

Under rating threshold (show) whoa,faced 30 zombies 1/second killed in 2 hits then 30 wraiths 2/second killed in 3 hits. this gets hard too fast

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(-1)

syuenu

Jun. 15, 2010

Under rating threshold (show) Is there a bug in storyline quest: "The great hydra"? I just can't place any of my unit onto the battle map. (I tried before and after the first wave started, having enough gp.) (I tried both melee and ranged units.) Can someone help me out?

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(1)

Kramer13

Jun. 15, 2010

Under rating threshold (show) acidy, you have to pave tiles first in that level. None are paved for you.

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(1)

Tartare

Jun. 15, 2010

Under rating threshold (show) Ro9qe, apparently if you look closely at the unit, you'll see a small symbol there, it'll be either a sword, bow, or twinkle. That'll tell you the unit type. So alchemists are ranged.

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(0)

Shassa

Jun. 15, 2010

Under rating threshold (show) Darn it, I forgot another one, haha. Make a sell unit button. You're sneaky about making like, twenty waves weak to an element and then making the very last boss absorb the same element. Instead of making us stack up new units to outdamage the other ones, just please allow us to sell the old ones off. Okay, I'm really done now. :p

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(0)

Shassa

Jun. 15, 2010

Under rating threshold (show) Oh, and I forgot - please put the skull indicator for an enemy kill next to the damage done instead of replacing it. It's nice to see how much damage the unit is doing, especially with those one-shot overkills.

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(1)

Talanic

Jun. 15, 2010

Under rating threshold (show) Request: More transparency - meaning the ability of the player to see the effect of what he's doing. For example, I have a hero with Alchemists. They throw magic potions. Is that archery or magic use? I honestly don't know - and I have no way of checking. I tried improving my hero's ranged attack stat, and saw no visible effect on my alchemists. Then I tried improving her magic attack stat - still no change. I have no idea what some of my choices will do, and no way of finding out; that leads to frustration, not fun.

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(8)

Shassa

Jun. 15, 2010

Under rating threshold (show) Excellent game. Some suggestions if I may: Remove xp cap for your protectors so they can fill out the rest of their tree if they are able. Highlight new talents on the skills screen so you can pick them out quickly. Make a recommended equipment button to reduce micromanagement. A sell all button that can be adjusted to sell all items below X total stats would be even better. Explain the color shading on the quest banners better. Include secondary and tertiary element recommendations for quests. Don't allow players to buy talent scrolls for talents that they already have. Find more ways to boost melee units to level the playing field. Don't limit the number of characters the base camp can hold. Fix the bug where by closing out a window it also selects the tile underneath. Again, great effort guys.

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(10)

25russianbear25

Jun. 15, 2010

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(-9)

thegoodlocust

Jun. 15, 2010

Under rating threshold (show) Don't bother buying the "investor" scroll - you get an extra 5 gold per battle and the damn scroll costs 2k - so you'd have to fight 400 battles to break even. The fact that the creator decided to be a dick w/ this autosave crap means you can't reload to undo it and the only way to tell what these things do is to buy them to try them out. Retarded dude and gold income/experience is way to low in this game.

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(-1)

matteryslayer12

Jun. 15, 2010

Under rating threshold (show) i beat the game!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! it was so awesome

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(1)

ramonsk88

Jun. 15, 2010

Under rating threshold (show) If anyone is having problems just use mages, they get a lot of bonuses from skills and you can have 3 diff elements if needed in a map. they also kill flying units.

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(1)

boredpoo

Jun. 15, 2010

Under rating threshold (show) Would be nice to put Quality button on Map, instead of just in the Quest... Hard to read stuff.

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(1)

4321q1234

Jun. 15, 2010

Under rating threshold (show) to tell if its ranged melee or magic is in the lower righthand corner and congrades the game is awsome

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(2)

nanashin

Jun. 15, 2010

Under rating threshold (show) I nabbed my first three protectomons in one bout of Ruined Smithy after nineteen runthroughs. Oh RNG, you so crazy.

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(1)

Chimto

Jun. 15, 2010

Under rating threshold (show) At least there are some guys worked for Kong.

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(-2)

Ofdenson

Jun. 15, 2010

Under rating threshold (show) @tyleror. Thank you, but that's not what I meant. I was talking about before the round starts when you're selecting which heroes you'll use. Once you can see all the wave info, it's too late. Unless I'm missing something, in which case sorry for assuming.

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(0)

xkiller29

Jun. 15, 2010

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(-5)

undefined

Jun. 15, 2010

Under rating threshold (show) Each unit has an icon in the bottom right to symbolize what type of attack it has, but I'll look into adding a textual description on mouse overs.

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(2840)

Ro9ge

Jun. 15, 2010

Under rating threshold (show) Suggestion: When describing the unit, it would be very helpful to say whether it is a melee unit, ranged, or magical unit. As it stands, I don't know whether to have the alchemist's leader to invest points into magic, sword, or ranged combat buff. The alchemist only has one space of attack which makes me think sword, but then he hits flying enemies which makes me think ranged, but the name alchemist makes me think magic. X_X It wouldn't have to be major, just say "basic ranged unit" instead of simply "basic unit" It would also be helpful to see the units skill tree outside of a battle so I could know whether I should purchase that leader or not and to help plan. Tehcnomancer also seems rather useless - even if he has good stat upgrades its very difficult to give those to him because his horrendously low attack prevents him from getting god experience.

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(4)

hugoooo

Jun. 15, 2010

Under rating threshold (show) its so random.. sometimes it says "better element - Fire" then you click and see that most of the waves are energy type =____='

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(1)

jake_tcbm

Jun. 15, 2010

Under rating threshold (show) Why do the save games go through your cookies/computer and not through your Kongregate account?? This is a key feature of many games on Kong and ensures you can pick up your game from multiple locations...

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(0)

Nicecoolguy

Jun. 15, 2010

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(-8)

dosmanski

Jun. 15, 2010

Under rating threshold (show) How do you decline hiring a hero to open up space for new ones?

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(3)

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