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I agree with MuteMe. Some of the maps feel a bit imbalanced when I'm happy toddling along killing everything in one hit and suddenly every mob somehow gets through in a round. Also, there seems to be loads of categories to level up but hardly any points to do it with - because the heroes demand leadership to join you all the points go on leadership and nothing else. Some sort of optimisation or sort function with the equipment wouldn't go amiss either. Other than that, great addictive game! Loving it :)
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Letting players know what elements the Hero uses would be nice. The pictures are ok, but some don't make much sense. One looks like a dirt clod flying through the air. One looks like smoke from a dying campfire. I can figure out lightening, cold, fire, and poison (although poison doesn't look like any poison I've seen). Letting us mouse over the icon and it telling us what it is - or just listing it - would be nice.
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The game is great. But, it feels slightly imbalanced. I can recall several times I've done very well on a map, when ONE wave comes and rips me apart. Quite annoying.
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Hello to the developper (and to all players too, by the way :-),
for sure your game is absolutely superb... but there are a few strange bugs (?) :
got all the talents (100), but it shows (on achievements) only 99 !
Second, with the best score on the site since a year or so (~116000), I'm still not able to get
more than 50 Protectomons...
I financed during monthes Arkandia for his exploration... still doesn't get anymore Protectomons...
I regularly get betw 70000 and 85000 point for a game, still the same...
I wonder really why !!!
Another small thing is I got some empty spaces in the store, in "your items"...
Strange, isn'it ?
That's all...
Best regards from Geneva, Switzerland :-)
Ps with only 62 loses for 6196 wins, I wonder what I do wrong !!!
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i agree. the real challenge of the game is trying to find out what the elements really look like, otherwise you can end up using physical instead of energy
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Ok, played it quite a bit, but I can't find anywhere what an hero's element actaully does. Every unit has it's own element so what does the hero one do?
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In Stats: "Time Wasted"! The most realistic description for time spent in front of a computer (and that comes from the programmers of the game — which means something). Awesome TD, though.
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I give it a 5/5! Awesome game! Awesome graphic! Fun and addictive! Love it so much! + me if you really love this game!
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"There won't be many who would refuse to offer a contract to someone else over you." Holy Double Negatives, Batman! I just got a brain cramp trying to parse that sentence. I'll take it as a compliment.
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I wish melee units were worth it but there are so many levels with fliers that melee becomes something we must avoid at all cost :(
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i found a glitch, captain greblad and yimi the peasent were in my camp for hire but when i try to hire them it just gives me one gold insted of hiring them. oh and this game is so fun =)
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To unlock a Talent on a scroll, go to the Heroes tab. Then click any Hero and give the Hero the scroll. You will learn the Talent instantly.
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I like The Game the defense aspect of it, I just gotta Ignore The Satanistic Logo. but other then that its an interesting game so Far i've played others and the Leveling of yer units was easy, Strait forward. but this one its a lil different. I cant choose Elements For My mages I dont get the Skill Tree Thing
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@Dac3L0v3 : When you click on "stores" there's actually many stores, just click on them to open the 5 items they sell.
Venomous Gasp : Guild Exchange store
Unholy Aura : Skaran Hut
If you don't have those stores yet, then you have to rise your popularity with the factions.
BTW the game become far too easy when you find a hero with Patroler. I've finished the game without even thinking of any strategy with them...
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I have a question. Without being sarcastic, could someone advise me on how to unlock the scrolls required to gain the talents such as "Venomous Grasp" and "Unholy Aura"? I wouldn't usually ask a question like this however I've tried virtually everything I can think of.
Any help would be greatly appreciated, thank you.
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I seem to be unable to complete th egame. I've tried 3 browsers and the game keeps deleting my saved files. Continually restarting means I'll never get the Hard badges.
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The only thing you should worry about is strength+absorb waves, if there are any. Otherwise, get a hero that has an archer with consecration and just pwn. For some reason the hero with trainees is the best if you put all your personal skills into "Magic use" and hero's into "Magic" and then "Elemental", have him carry highest +magic/+elemental equipment, along with element change if necessary, while your other heroes carry +loot, -pave, +lives stuff that's hero-independent. +steal is useless while you have no units that can steal.
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This game is far from the classic strategy games I remember. The road to successfully finished level is very, very, very narrow - you have to do it exactly right, and by exactly right, I mean you have to gain experience of the towers in the last lines first, because later it's impossible for obvious reasons. Because of this effort, a wave can break your defenses since you did not deploy enough towers. And if you did play it right, there comes a wave that is strong in what you have most of and you lose. Basically, you would have to have a strategy calculator nearby to successfully complete levels. A good game is challenging, not backstabbingly difficult, so you have to repeat each level a number of times before you finish it.
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Becomes insanely easy quickly.. simply focus dmg upgrades for one magic/rng hero.. rapes everything no more need for strategy save for the occasional absorb.
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How does steal work? I have been using a thief unit I got from a ‘scholars of hamlar’ hero in a couple of dozen fights but I still have not gotten the ‘sneak thief’ - stolen over 50 gold, or the ‘sneaky’ - stolen over 500 gold talents. Is there any way that you can check to see how much you have stolen?
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those diamond bugs had 60+ armor, if your soldiers amped with weakness and elemental&hero&lord bonuses can't do that many, the damage is reduced to zero.
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I don't get it. I had a thief with cold power fighting diamond bugs that flew and it's weakness was cold. Yet they didn't do any damage. o_O
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The strength of the earlier Protector games was their absolutely precise balance. My friends and I would work together on certain stages and produce a very exact, almost Starcraft-esque build order, down to specific timings for levels up; it was almost like programming. In this game, so much is left to chance and unpredictable variability (aka customization) that that level of balance is necessarily impossible. I think tower defenses as a genre thrive on balance above all things, because strategy lies in predictability. Protectors 2 and 3 are my favorite TDs ever, but Kingdom Rush is another excellent example of the efficacy of precise design over unbridled complexity.
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If interested you can see the creator of most of the artwork in the game and map here:
http://www.cartographersguild.com/showthread.php?10188-Protector-4&highlight=Protector
Hes a great friend of mine who supports my own art! Go give him the thanks he deserves.