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As usual (played all parts so far) i´m happy to see that there is still creativity to be found which makes playing browsergames worth my time.
Keep up the good work! ;)
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Nice addition to the series.
One thing I don't understand is: what does the Elemental skill do?
"elemental bonuses and penalties..." It's also in the trainee units (and probably other mage's) skill tree, but I have no idea what it means. It's not the damage of the mage (as there's another skill for that) and it's not the infliction. Is it about decreasing the enemy's resistance to the elements? I didn't find it in the pedia, please help.
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One thing that I miss from the previous versions is a well developed "protectopedia" the one here contains no useful information at all! Where is the information about what skills do, what available units there are in each faction, etc.
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like this game, this whole series but it REALLY needs a sell function if you screw up...or a way to move placed units if not
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Theres somewhat of a big issue here, we dont have the possibility to suppress an unit which would be really appreciable
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Have been trying to load it for 2 hours now...please please someone tell me what it is im doing wrong.I LOVE THE GAMES MADE BY UNDEFINED
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Suggestion: don't allow scrolls to be repurchased after you've learned their talent. It's already burdensome to search through the talent list to see if you need the scroll, so anything to speed up that horrid portion would be grand.
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Ideas on features: a) Second speedup button, with faster speed. b) auto-levelup with a shortcut, so you don't have to painfully click every single level up. c) harder diffuculty as the game progresses. personally it got easier and easier the further i progressed in the storyline, should be the other way around. d) more XP for yourself, which gives the fun of skilling around more, maybe reskill button with cost.
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Suggestion: Make it so that after you finish upgrading one unit you can just click on another to upgrade that one instead of having to click the X and then click the other unit.
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Very nice addition to the series. If I could make one suggestion it'd be to make managing your items easier. A way to filter or sort them by stat would help immensely in the tedium in selling ones you don't need and keeping/finding ones you do.
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this is rediculous! sure he changed things so you can better see which heros are best but AT THE SAME TIME he gave the monsters MANY different weaknesses so now NO HERO HAS ANY HOPE OF WINNING A SINGLE BATTLE! i mean EVEN THE MAKER COULD'T GET PAST LEVEL 2!!! WTF is wrong with this guy?! does he WANT eveyone to HATE HIM?!
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Personally I never liked the protector series. But this is the best TD I've ever played. The Music, the wide arrangement of Units and the sheer amount of possible playstiles through heroes and skillsgot my from minute one. Awesome Game 5/5
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you can get the medium achivment if you play same level all over and over again. So i got the medium achivement but i cant get the critical hit for easy and im on quest level 5. So if you now solution for the critical hit please tell me that on my profile..
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you can get the medium achivment if you play same level all over and over again. So i got the medium achivement but i cant get the critical hit for easy and im on quest level 5. So if you now solution for the critical hit please tell me that on my profile.
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The talent (achievement) array is too disorganized to assess conveniently. You should order it so that talents given for some similar actions (completing story quests, for instance) are grouped together, and successive talents in a progression (increasing a particular stat, say) are ordered and next to one another. The current arrangement (random, as best I can tell) is not adequate.
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I didn't like the third one, and i hardly spent any time on 2 or 1, thinking they would be worse, so i was reluctant to play this one, but it's actually a lot better. And maybe i can even get the hard badge(s)
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Excellent game. The setup of experience and heroes reduces the chances of the impossible level - if you hit something very hard, you can grind a bit to make it slightly easier. Grinding's no substitution for good strategy, but it definitely beats getting frustrated on one particular level and then just fleeing for a walkthrough. Excellent game!
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Flying enemies are a poorly developed aspect to the series, in my opinion. You don't ever need melee units, and them being useless part of the time just makes it worse.
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I hate this, such a productivity killer. D: That being said, I'll be playing the rest of the day. And probably tomorrow.
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Is awesome can you make sequels without losing the spark. Also thanks for choose Kongregate and your future is brilliant, maybe indie games :)?. I suck at TDs... however 5/5
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If your playing this game for a quick, fast, easy game, then you might want to keep looking... And i guess Undefined read the last games comments, "SPEED IT UP". Thanks so much for the speed up button. now i have 10 hours of my life back.