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use items to change hero's element. Then use second change element item. Remove both items and hero will have element of the first item permanently.
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Just wondering, do buffs override? Like does the mage debuff override an archwizards infection? Because if they do...well this stinks :P Also, would love to be able to sell units.
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The second unit I place has roughly x3 damage of all other units of the same type with the same upgrades, and I can't find any skills or items that might account for this... is this a bug? Has this happened to anyone else?
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For me it's from time to time too complex. I would apprecite a light mode with less tactic choices. The upgrading system of the units blows. It takes too much time to do upgrade.
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Great game. Only hink I found was that I accidently sold an item or two by accident. Just a confirmation box would be nice if you plan on selling something.
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great game, but the unit tree is a bit overcomplicated, and levelling up the units doesnt give them as much power as it used to - better to buy more units if you have tiles...
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The main bother I've found with this game: 2 specific storyline quests that more or less FORCE you into getting a paladin on a hero or doing some really stupid far out strategy you need to perfect after 300 playthroughs of the same level.
Why are there no other units than the paladin with consecrate? >.<
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where I can see the effect of debuff, consecrate and other abilities? The abilites don't have any explaination, so I feel a bit confused to choose.
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So sad Watchers were weakened, were overpowered before though. BTW:some funny names were Harry Potter the Mage, Greg, Yes That Greg the Patrol man, Kitchen Sink the Gifted and Gandalf the Archmage
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Somehow, when i quit and when i continue my save, i lose money. I had like 1800 gold (saving up for the Investment Scroll) and when i relogged, i only had 200? Show me the money!
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There are lots of viable strategies for this game, but what worked best for me was using only the hero Givani the Gifted and only the Watcher unit that he has . Leveled up range in both my character and the hero. Once you've put 20 points into range on the hero and maxed it, start maxing elemental to add even more damage. On the Watcher unit skill tree, always take the path that gives them more damage per kill. The game was very easy this way and I basically never used any other heroes unless I just felt like it. I just kept an elemental switch of each type to ensure I could use him in the most effective way on each map. Buy him the Arrow Flingers from the Forest Friend's store and you've got the best item in the game for him.
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best Melee Unit: Huscarl - lots of power upgrades. Yay!
Best Ranged Unit: Defender - lots of range, Anti-Air Boni, good speed
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How is the score calculated?
i know you get score for the gold you spend.
but i'll finish a map with 11000 score, and then it'l say i got 15000. o.o does it say somewhere?
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I think this is more of a strategy/defense game than an RPG/Adventure game. It does have an experience system but the gameplay is laid out in the classic tower defense fashion. Stationary attackers that can be upgraded. I realize there is an experience system used throughout/items/commanders/and that there is a storyline, But the game itself is really a defense and many strategy/defense games use these these same things.
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Excellent, as all the others were, but it seemed to plateau a little quicker (difficulty-wise) than the others...once you can get heroes (with item help) to a point where their basic unit's attack type (Sword/Ranged/Magic) in the 10-12 range (with item help) and a few points in Tactics/Leadership/Logistics each, you could mow things down pretty quickly--especially toward the end, if you favoured the units of the factions that like you alot. It also would have been nice to have a little more variety on upgrade paths, but, had I played around with a few more factions' units more, I might have found some a little more to my liking.
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OMG that game was long. I beat it in one day, it took me the entire afternoon and into the eavening. But the game was quite fun, a little bit easy.
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i enjoy this way much more there are some down sides but the little ones maybe like 2 but the rest of the game is pretty nice. this protector kept me on the game the other i got bored after a while. can wait to see the nextt one. your hard work paid off. For all fans of protector thanks for keeping him motivated thanks to you guys protector is still going.
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nice but I liked the earlier versions. the quest idea and all the trinkets to get does add flavor, but also makes it impossible to lose - ie, you can grind to eventually get enough extras to win regardless. still, great execution here.