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I don't see why this is such a great game. It's probably just me though. It's well made, but not m kind of game, I guess.
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Anyone else noticed how sometimes you get screwed out of money? I did a massive purge and sold much of my loot (junk) to the stores, but when I navigated back to the world map and then to the store again, the money I raised from selling my loot had disappeared and the loot was still gone! This has happened to me a few times.
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I wish there was auto-upgrading of units so I didn't have to click into them, and that waves would auto-send or at least that there was a key code for sending the next wave. Otherwise, excellent game. I've played all the iterations and it's always challenging.
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This game is annoying, while in battle you always haave to take so much time seeing if you can upgrade your guys or not.....
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Man, I purchased a Skillscroll and thought:" Yeah, nice I'm gonna use it." - a Klick later I realized I just sold it. -.-
CHANGE THAT!
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While an improvement from the past Protector installments, still not my favorite TD style. The BG images during battles would be nice, except they're usually 80% covered by the battle:/
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@BrandonH72 I like that idea, but I'd also like to suggest adding an option for first, last, unaffected, strongest, and weakest.
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The easiest tactics to finishing this game is using TraineeKirana and maxing out on Magic Use for her skills. The strategy is to place her Trainee's and leveling up on the "expose weakness" skill and placing Wizards after the Trainees that can return monsters back to the start portal. Other ranged/magic units would work instead of the Wizards. At max strength, you debuff the enemy monster by 80%. Hope this helps! :)
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I like the protectemons *click* *click* yay! *click* *click* yay! ....can go on for hours lol but yeah I like how they move when you click them! :D :D
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Didn't load properly today: the sidebar menus opened and closed continuously, and pretty quickly. The screenshot I managed to grab: http://s187.photobucket.com/albums/x207/pratarpersilja/temps/?action=view¤t=protectorV-bug.png
Reloading corrected it, though.
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What about making the ICONES of the SAME TYPE IDENTICAL ? At least choosing a same color and/or a same shape giving the info ? Concerning what type of upgrade it gives ? Of course as many are mixed upgrades, the information would just be giving a partial help... But it still would help a lot ! We spend more time in searching the good items to add to the heros, than to play !!! Sorry to say but its really sh..y (:- I love the game but for this part, it's a real mess !!!
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lol whenever I see the symbol for energy when choosing an element at the beginning, I think of Meteor in Final Fantasy VII.