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Comments for Protector IV

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r00ntje

Jun. 15, 2010

Under rating threshold (show) Thanks for the quick bugfix (storyline Quest reward 1/2)!!

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(-1)

Tartare

Jun. 15, 2010

Under rating threshold (show) Another minor complaint: since armor is flat damage reduction, armor penetration is a flat damage increase against units that have armor. But the units that can get armor penetration typically have high damage per hit already, meaning that the regular % damage increase skills increase damage more even against armored targets (and of course work on unarmored targets also) so that it's really only useful for filling prerequisites for more damage. On the other hand, units that have low damage and therefore most desperately need armor penetration can't get it, meaning that no matter how you build them they're nearly useless against anything with more than 4-5 armor.

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(1)

acidrain39

Jun. 15, 2010

Under rating threshold (show) my only problem is that there's a lot of guess work when it comes to choosing the right heroes for the job. After choosing a hero whose element corresponds to the recommended element, you only have 2 spots open. Many times I've had to end a mission just because the other two heroes I picked were the wrong element. In the old games, this didn't matter because you could put units of any element on the field. Perhaps next time you could give us either a way to change heroes in the middle of a battle or a way to learn more about what elements we'll be facing.

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(4)

crashbang

Jun. 15, 2010

Under rating threshold (show) I think that there should be an item, talent, or unit skill to enable melee units to attack flying units, even at reduced damage is fine as long as they aren't useless. Please vote up if you agree :)

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(2)

Ogrodnick

Jun. 15, 2010

Under rating threshold (show) well, i like it but.. ill be doing good, no leaks, lots of units, lots of upgrades, then they send out super haxxor wave that can barely be touched. wtf.

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(2)

RedWarrior0

Jun. 15, 2010

Under rating threshold (show) Haha, best quest ever: "World Dominator" The villagers reported no signs of evil up to two days prior, when several of them turned into lumbering monstrosities! Shame there were no Michael Jackson or Ronald McDonald zombies, though.

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(1)

Tuberculosis

Jun. 15, 2010

Under rating threshold (show) Great game! My only criticism at this point is the 'fire hero' button, which I interpreted as being a glitch, telling me that all my heroes were of fire element. Maybe changing it to 'disband hero' would be more clear. 5/5

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(6)

korin12345

Jun. 15, 2010

Under rating threshold (show) ME STRONG, ME SMASH AND ME TAKE!

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(1)

Tartare

Jun. 15, 2010

Under rating threshold (show) The trouble with that is that it's very easy to get screwed on normal quests because you guessed wrong about what heroes to take.

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(10)

uberchops

Jun. 15, 2010

Under rating threshold (show) Does it make me a bad person to wish there were reputation and maybe even gold penalties for losing? Just makes the game far too risk free, in my opinion.

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(0)

iPein

Jun. 15, 2010

Under rating threshold (show) This game seems to complicated. You have an rpg here, a tower defence there. It might just be me though. I'll give it a 4/5 :)

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(0)

Sarlock

Jun. 15, 2010

Under rating threshold (show) As a start i wanna say, i really love your games (: Now I wanna say; You really got to do something about the leveling og units on a map. Right now, I can't spot who leveled after just a few rounds, since they all got the level up effect on them :/

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(2)

zoidfrybennib

Jun. 15, 2010

Under rating threshold (show) The symbol for the attack type is of no help at all. I have no idea what they are.

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(0)

magua1

Jun. 15, 2010

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(-11)

pihihi

Jun. 15, 2010

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(-6)

Twinspirit

Jun. 15, 2010

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(-4)

Kinta

Jun. 15, 2010

Under rating threshold (show) @deepvoid - I guess I am a silly goose then. =P Will check it out should I come across it again. But there seems to be bugs with consumable items pertaining to heroes and not yourself. The ones that allow you to learn a new skills work just fine, but the others end up as something undefined and stays that way even after you refresh. =X Lost some items I had in my inv and a hero with all his xp gone.

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(-2)

felixpollo

Jun. 15, 2010

Under rating threshold (show) yea this game is very very good and you dont have to pay for extra content i hope u win the game of the month award

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(-1)

relaxrelax

Jun. 15, 2010

Under rating threshold (show) Never-ever wipe a hero's memory, not only you might lose several items to a bug but the hero will have far, far, far less skill points than before (especially if you have the construct which has +1 in every skill normally)

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(1)

Micro102

Jun. 15, 2010

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(-4)

cheeerguy

Jun. 15, 2010

Under rating threshold (show) maybe it's just my character set up, but every single flying enemy in this game seems ridiculously overpowered! I can barely pass the second quest in the game because they all have flying waves!

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(1)

steveg89

Jun. 15, 2010

Under rating threshold (show) There's a small glitch in your design that causes problems when running other flash applications in other tabs. When a map is finished, it stops all other flash applications (pandora etc) from running.

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(2)

dead_bob

Jun. 15, 2010

Under rating threshold (show) no idea what the skill tree is doing, please please please set it back to the old protectors or at least more mouse over text

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(-2)

smaxi12

Jun. 15, 2010

Under rating threshold (show) i love tower defence games 10/10

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(1)

darters700

Jun. 15, 2010

Under rating threshold (show) In the normal quest killing grounds, the word risk is spelled rrsk.

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(1)

Silver_Leaf

Jun. 15, 2010

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(-16)

Shassa

Jun. 15, 2010

Under rating threshold (show) Forgotten Cavern is by far the toughest storyline area to beat in relation to when you come across it, which is not far in. To beat the swarms of enemies, you will need quantity of units over quality, although you should have the money for some advanced units as well. Put a lot of fire units in the back of the map to deal with the many fire-weak enemies. Then later load up the entryways with energy units so you can kill the boss off quickly before he gets to your fire units which he will absorb. Hope that helps a little.

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(4)

johnnysavage21

Jun. 15, 2010

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(-4)

amcool007

Jun. 15, 2010

Under rating threshold (show) also some shortcuts might be nice, like space bar to accept on info and send next wave, so that i don't have to manually click the buttons each time

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(1)

walker7780

Jun. 15, 2010

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(-14)

Ungero

Jun. 15, 2010

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(-3)

viperiusx

Jun. 15, 2010

Under rating threshold (show) nice game development...the skill tree sections in unit upgrades and hero stats add a great aspect to the game ^^

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(0)

Sradac

Jun. 15, 2010

Under rating threshold (show) having a lot of trouble with the forgotten cavern, any walkthroughs guides or hints yet?

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(-1)

radumo

Jun. 15, 2010

Under rating threshold (show) The game is great! Just one suggestion: Make possible to see each unit skill tree in Heroes Screen (On Mouse Over Unit) I can`t memorize all trees and its not nice to access it only in battle screen. Congratulations!

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(8)

hiperson134

Jun. 15, 2010

Under rating threshold (show) I have to agree with twilight dagger. I just thank god that sonny stopped with 2. flash games don't need sequel after sequel. I'd prefer to see original content rather than a shinier new game that we've all played before (although, I will admit, Protector IV does a good job at not being a Protector 3.5)

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(-1)

DaneGEROUS

Jun. 15, 2010

Under rating threshold (show) A triumphant return! The series was going downhill with 3 but it this is the best yet.

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(1)

gagesaenz

Jun. 15, 2010

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(-5)

SAINT777

Jun. 15, 2010

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(-3)

Janus_Zeal

Jun. 15, 2010

Under rating threshold (show) Why does this game mute youtube videos that are playing in a separate window whenever a level ends? (Google Chrome browser.) That makes me sad.

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(1)

Drifta01

Jun. 15, 2010

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(-6)

twilight_dagger

Jun. 15, 2010

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(-21)

Thripaaa

Jun. 15, 2010

Under rating threshold (show) i like the game very much i just can't figure out how to get new heros and i have a leadership of 14 i may be stupid but i think that should be enough to get at least one new hero i like the game 5/5 just wish i knew how to get new heros if anyone could help me that would be great

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(0)

Blackbelttx16

Jun. 15, 2010

Under rating threshold (show) this is awsome!!!!!!!!!! but... can you not seel a unit once placed? or am i not seeing a button?

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(-2)

Turin

Jun. 15, 2010

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(-28)

KiluallwithFire

Jun. 15, 2010

Under rating threshold (show) Great game but i have one suggestion. NEEDS TO HAVE THE OPTION TO SELL UNITS!!!! if you have enough gold to replace a basic unit with an advanced one thats GREAT :D!!! too bad you cant get rid of the first one. :P

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(-1)

somberfox

Jun. 15, 2010

Under rating threshold (show) It's nice to see Kongregate get special treatment over Armor Games for a change. Anyway, I'm glad to see another Protector game, this series is so great.

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(2)

SwotFabs

Jun. 15, 2010

Under rating threshold (show) Epic Game. At one point my energy mages were so overpowered though that I didn't need any other element unless the bosses had energy absorption. Definitely need badges!

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(1)

kurosh

Jun. 15, 2010

Under rating threshold (show) Too easy. I use one hero and one unit. I change the element if necessary, but it's usually not. Please add a way to speed it up even more. It's too slow right now.

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(1)

theirbuddy

Jun. 15, 2010

Under rating threshold (show) should i be careful about the skills upgrades? or can i be reckless and make up for it later?

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(-1)

Loyal2NES

Jun. 15, 2010

Under rating threshold (show) For a game so strongly focused on planning ahead, there is certainly a disappointing lack of available data that might help me actually plan. I should know what kind of enemies I'm facing before I choose what heroes to use, I should know what abilities and armor my enemies have before I pick what units to place, and on complex map layouts I should know how the enemies path before I decide where to place my units.

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(2)

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