Under rating threshold (hideshow)
If anyone else runs into this, I just hit continue and it said no save was found. I started a new game and when it asked for a save slot I saw my old one was there so I saved the new game in an empty slot and backed out to the menu and was able to continue my old game.
Under rating threshold (hideshow)
Whilst I appreciate that Watcher was previously far and away the best unit in the game and did need slowing down, dropping the speed to 9 is overkill turning it into, almost invariably, the worst.
It now fires so slowly and so weakly that it can't fire and kill a single, normal speed, first wave unit which is elementally weak to it.
If you position it after another unit, so that it can get a few kills (again, it fires so slowly it cannot hit more than one normal speed unit in three) then whilst it will get the kills needed for its ability, it won't then get any exp from the almost dead enemies in order to get the needed skills to become a meaningful threat later in the stage.
Upgrades don't help. Engineers fire faster, deal more, and still can't be counted to handle most waves, because speed is the god-stat. Too bad for my favourite unit I guess.
Under rating threshold (hideshow)
PLEASE let us see the skill tree of a unit-type from a hero's description page. PLEASE change the in-combat unit stat page to include the skill tree. It doesn't take up that much room. If you won't do that, PLEASE put the XP required to get a skill on the same page as the current XP, and put the buttons to switch views in the same place so we don't need to move the mouse to get back and forth. Also: if it only does what it says it does, Wisdom is utterly worthless: the first level at which it has a useful effect at all is 50th level (exp to level again will be more than 2% more until then, so you're falling behind and not getting anything for it). Investor is not worth buying (pay ~2000 gold to get *5 gold per quest* -> payoff time = 400 quests later), and there's no way to know that before you paid for it.
Under rating threshold (hideshow)
i got a questions, i finsihed th game and bought al the talent items u can buy at the sops, but still i miss 2 of the talents acuired from talent scroll.
- craftsman
- woodsman
please shout me how to get those 2, are thre specil shops? do u have to be lucky to get the like protectomons? does jones find them for you? please help!
P.S. there is a talent scroll i shop, crafty or something but that isn't the one i'm looking for.
Under rating threshold (hideshow)
All that said, great work guys. When your foremost complait is "hey, keep me in your game for longer"... well, that's surely a good sign!
Under rating threshold (hideshow)
-- Good solution would be to introduce "Epic Quests" right here right now. Some ultra-touch chalelnges unlocked by finishing a storyline. The ones like Forgotten Cavern (probably the only map where you cannot just spam one good unit svitched to one map-convinient element) but MUCH worse. So my 15+ magic use me with 25+ magic use hero have to go through hoola hoops (as opposed to have not archwizard but a lowly trainee get me through half the map singlehandedly). These challenges may pay in unique items uncomparable to anything else ("sacrifice a hero to get a portion of his experience for yourself". "Units of this hero have their level cap permanently removed. + 10 Tactics" - and so on and so on!)
Under rating threshold (hideshow)
So I'm happy, it was a time well spent and so on, but it's just... too short, honestly! For all the potential in the whole system, with individual hero leveling as well as your own, all the unit types (never built a majority of it save for 1 to try. The balance... needs working on :*), the items and stats - it's all gets surprisingly irrelevant fast enough. The abovementioned GemCraft got much slower curve (which could be problematic aswell - I for one never bothered to finish "chapter 0" because it's too lamely stretched), but here, we've got a too steep one. I wouldn't mind spending another day or tow at this game "for real" (not pokemon grinding).
Under rating threshold (hideshow)
My problem is, the "interesting" stage of the game is too short. Woops, you're a poor lame ass being pwned by anyone, and you're happy with a single loot item or gold point... about 4-5 hours later, you'd sell it by the bulk just to save the clicking, and the archwizard of your lv-infinity hero one-shots a "Strong Against Your Kind Of Damage" creeps. So fine, you hire a Gentleman hero (or just implant their "loot chance" units on another martial one you've got) and grind... but that's it. That's all it is. Right now, I've got 4 Protectomons and 11 skills to go (of skills, only 2 are those mysterious "given by unsold scroll" ones. The moment I use Relearn scroll on myself, I'll have everything else - have X of this and Y of that - covered.)
Under rating threshold (hideshow)
However, speaking of GemCraft was for another dang reason too. This game, for all it's marvel, is too fast and too easy. Finished the storyline in about 5 hours of gaming time, and half of that was spent n00bing around. Now, with the final storyline quest being the supposed pinnacle of difficility (It's not, Forgotten Cavern is far more unconvinient), I've got nothing to do but to grind it with 2 (yep, the whole level!) for Protectomon collection... and that's truly boring. Why not have a "Stage Two" game part, that I can arrive at after completing the storyline?
-- For Jesus's sake, there is a skill requirement "total of 40 points", I am 2 points short of it (with 10's "Bonus Exp" skill on me, eh!), and I already can single-shot everything in the game from 2 of my "main" heroes, and almost - from any n00b hero I hire.
Under rating threshold (hideshow)
It's an amazing game, hands down, just brilliant, 5/5 no questions asked. I can only imagine of GemCraft as a worthy rival in terms of only not a "raw fun" (which 15-kb Tetris is) but also the "candy effect" into all of it, with wonderful graphics to enjoy and tiny gameplay details to explore not just in the world of TDs but "fast-fun" flash games as a whole. -> Next
Under rating threshold (hideshow)
It's an amazing game, hands down, just brilliant, 5/5 no questions asked. I can only imagine of GemCraft as a worthy rival in terms of only not a "raw fun" (which 15-kb Tetris is) but also the "candy effect" into all of it, with wonderful graphics to enjoy and tiny gameplay details to explore not just in the world of TDs but "fast-fun" flash games as a whole.
-
Under rating threshold (hideshow)
Just focus on the first Magic Energy Hero.. focus on her trainees dmg, and your set for almost all the levels.. only worry for absorb energy levels - but for those, prepare a fire magic hero with a dmg focus..
Under rating threshold (hideshow)
To steal you have to have the "cutpurse" unit i believe, and the only que i could see was your gold amount goes up, yet no monsters have been killed...
also love the names. I got Harry Potter as one of my mages, needless to say buying that mage was a mistake :P
Under rating threshold (hideshow)
agreed. when you click to level up a character it would be brilliant if it just closed the menu then. and maybe have a toggle down the bottom so you can turn this on and off, in case there's a wave with loads of exp and you want to keep upgrading. 5/5 anyways.
Under rating threshold (hideshow)
How to signal a bug in the game? Here in the comments or somewhere else?
Basically I notice that once you've opened the stat tab for an unit you can select another one without need to close the current tab.
When skill tree tab is selected, instead, you can't do that, and it's very annoying.
Under rating threshold (hideshow)
Here's a thought, what if you could designate one unit at the end of each quest to be placed again in the next quest, should that class be chosen again?
Under rating threshold (hideshow)
5/5 great game but i have a problem... whenever it say you have a new character i dont get it anyone plz tell me why :()
Under rating threshold (hideshow)
It would be really great if I didn't have to click [x] every time to close a unit's skill tree. It's the only thing that's irking me about this stupidly addicting game...
Under rating threshold (hideshow)
The strengths and weaknesses might be broken. I went through two rounds where units that were weak to poison took no damage from my poison units on the field.
Under rating threshold (hideshow)
The easiest place to farm exp and items is The Great Hydra quest. just do it over and over again. Preferably with an scavenger unit and poison. this way you get extra loot. i just finished a run got 1.4k exp for that hero and 18 items due to the scavengers ability to loot.
Under rating threshold (hideshow)
I guess my biggest disappointment in the game is that it is so short. The underpinnings of the game suggest something absolutely epic, but it was over before it even got started. I don't find it very fun to play the same quests over and over again, which is what the game seems to depend on. The story lines don't make a lot of sense and aren't very long. While what is there is excellent, it seems like all the effort went into the background mechanics, while the actual gameplay was an afterthought and poorly planned. Like Protector III, this could have been so much more than it is.
Under rating threshold (hideshow)
Dropped my score from 5 to 4 when I completed it. It's far too easy now, previous versions have levels I still haven't beaten.