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Comments for Protector IV

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AALPHA_gamer

Nov. 28, 2010

Under rating threshold (show) It would also be cool if there would be more various designs of "valueble items", and also (even more importanat) some "space" for the player to select and gradiate (arange them in chosen order, 1st,2nd, 3rd....) valuable items, because it is a bit confusing when I have to try to find a certain item (for example "elemental switch: cold" (especially if I have arround 90 items:).

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(9)

AALPHA_gamer

Nov. 28, 2010

Under rating threshold (show) I agree that it would be cool if we could speed up the game more than 1 time. It is a suggestion that game creators figure out a way to eneble players to create their own environments. For example, I like this game, but the tile combination (environment) are always the same and it would be great if there were more different designs. I personally would love to have a chance to offer some designs and ideas of my own (player's design should maybe be approved by admin just to filter the worse designs).

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(6)

okalexj

Nov. 27, 2010

Under rating threshold (show) next one at begging you should be able to autoplace someone called hero and its you that would be cool and be able to place the ppl you hire

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(-1)

wrath507

Nov. 27, 2010

Under rating threshold (show) i wish there was a x4 or something to increase speed of game, its to slow for me on the higher lvls

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(25)

Botocs

Nov. 26, 2010

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(-6)

PatrickMorrow

Nov. 25, 2010

Under rating threshold (show) 5/5

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(7)

shadowclaw55

Nov. 25, 2010

Under rating threshold (show) this is an awsome game!!!!!!!

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(6)

deathvonduel

Nov. 24, 2010

Under rating threshold (show) I haven't tried this yet(because my char is now high lvl so hard to farm exp for this... shouldn't went for max range+melee) but... if u have high enough merchant stat and enough badges.... would the purchase price be LOWER than the selling price? (badge giving 20/30% discount, and merchant giving 20% discount and 40% increased selling price) that means I can get 3k off of one cycle of buying and selling a 10k item(the two specific shop only give 20 on badge, too bad) and use that gold to max a hero out..... AFter a rough calculation, a hero to max stat costs about 1.5m exp, that's 3k scrolls, or 4.75m gold(at the would be 50% discount), which takes 1250 trade cycles... lots of clicking, but.... it would be just continous clicking after a while... anyone gotten a maxed hero this way yet(if the trade thing is possible)? sadly, there is no good way of maxing out char stat easily(which... takes about 8m exp, so... good luck with that) not that u need to cause a maxed hero is sick~~

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(2)

Rockbass1984

Nov. 24, 2010

Under rating threshold (show) Good game, definitely lacks depth though... once you beat the main story (which is friggin easy to do) there is absolutely no replay value... the miniquests are aimless, money and experience get more and more scarce... 5/5 but you need more questline type levels or at least deeper sidequesting

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(2)

yohanis4

Nov. 24, 2010

Under rating threshold (show) if you want to get 50 skills faster buy talent scrolls from shops and use them on any hero. click + if this helps

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(5)

DRIXXmadison

Nov. 23, 2010

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(-3)

deathvonduel

Nov. 23, 2010

Under rating threshold (show) Would love it if you would organize the badges, by effect(first list +attack stuff, then list discount stuff etc, and then list all the +gold after battle or something to that effect) or by how to get them(first list all the rep ones, then list all the loot related ones, and then all the quest related ones, in order) cause as it is... I have a hard time finding new badges&know what is the total bonus of each element etc i'm having... pretty easy game thou.... in the end, other than absorb+weakness, I can beat anything without thinking with crossbow+ranger(20+18 range on hero, 20 on char...) might be nice if u add a few "chanllenge" tasks after story etc are done... perhaps one of each "element"(str vs all but that one element) and then one all air, one all land, one all boss etc.... might be for future ver :-D

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(1)

giantcheesepuff

Nov. 23, 2010

Under rating threshold (show) 1. Melee units are useful, because they will utterly destroy anything on the ground that isn't strong against them. 2. While I agree that mages may have a slight edge, particularly archmages, the other units are still useful, particularly alchemists and protectorate troops. the only useless units in my opinion, are engineers/technomancers and most guild units - minimal damaging capability :(

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(1)

Mihail025

Nov. 22, 2010

Under rating threshold (show) Very addicting game. Could not have stopped playing it until finished.

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(1)

roberta330

Nov. 22, 2010

Under rating threshold (show) O*F* theres ads on EVERYTHING NOW!!!!

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(-1)

yumichika

Nov. 22, 2010

Under rating threshold (show) been looking for this game CX

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(2)

MrHero17

Nov. 22, 2010

Under rating threshold (show) Only things I don't like is that melee seems generally worthless, the protectipedia doesn't contain much info about status effects and sometimes new hero have badly invested skills.

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(3)

Rafnork

Nov. 22, 2010

Under rating threshold (show) Its all about the mages, everything else seems rather worthless in comparison.

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(1)

LovingLife139

Nov. 21, 2010

Under rating threshold (show) One of the best tower defense games out there. Upgrading Protector to a game that has skill upgrades outside of levels...that was a phenomenal decision. I am one level away from beating the entire game, and I'm not sure I want to be done that soon... :)

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(6)

ZSunsTragedy

Nov. 21, 2010

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(-5)

DarthSteven

Nov. 21, 2010

Under rating threshold (show) yeah, why couldn't melee units swing (If inaccuratlly) at airbourn enemies? or at the worst of circumstances, or critical hits, throw thier damn swords at 'em?

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(3)

kay8899

Nov. 21, 2010

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(-11)

ChickenBoogey

Nov. 21, 2010

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(-8)

ChickenBoogey

Nov. 21, 2010

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(-17)

RhymeBomb

Nov. 20, 2010

Under rating threshold (show) My one complaint would be that this game is far too biased towards units that can hit flying enemies. It makes using melee units near useless in most situations, which is a real shame.

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(7)

ayrblast1011

Nov. 20, 2010

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(-5)

ayrblast1011

Nov. 20, 2010

Under rating threshold (show) Yawn.....The starting of the game is easy

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(-2)

Golden_Legacey

Nov. 19, 2010

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(-5)

gamejunkie64

Nov. 19, 2010

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(-7)

DarthSteven

Nov. 19, 2010

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(-4)

DarthSteven

Nov. 19, 2010

Under rating threshold (show) There should be an extra-extra speed-up/auto-start-level buttons.

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(0)

DarthSteven

Nov. 19, 2010

Under rating threshold (show) Why do all the enemy units go along the road and your units only do on paved areas, not grassy or slightly obstructed areas? Do the suffer from OCD (Obsessive Compulsive Disorder) ? Or are they retarded?

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(5)

Zavyor

Nov. 18, 2010

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(-4)

FlowSign

Nov. 17, 2010

Under rating threshold (show) This version of the game feels a lot more responsable and smoother than other ones!

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(3)

strategist555

Nov. 17, 2010

Under rating threshold (show) Sweet game man, Like the ultimate tower defense...

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(0)

frankdrebiin

Nov. 17, 2010

Under rating threshold (show) Good Game, but kinda short Story. It ends really quick. Only Motivation afterwards is to get all Rewards and find all Items for that Adventurer. What i didnt like that much, was the display of upgradable units. That Glitter is kinda confusing, if many units stand next to each other. The upgrade screen as well i would prefer a different workout. A Visuality of how strong upgraded a unit is would be nice i guess. (Maybe 1 Point, 2 Point, .., 1 Star, 2 Star.. at your own units) Just a few Stimulations for your next games. I like them very much ;)

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(7)

jdowns06

Nov. 17, 2010

Under rating threshold (show) Easily one of the best games on Kongregate. Well done, sir. Well done. Only addition I would suggest is that, during a quest, you can hover over your Basic and Advanced units and see their stats just as you can in the Hero window. I tend to forget. P.S. I renamed my favorite poison-based hero Bret Michaels xD

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(5)

DarthSteven

Nov. 17, 2010

Under rating threshold (show) There should be a Upgrade Recommended Atributes for both your main charactor and for the Heroes in the Entorage.

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(1)

DarthSteven

Nov. 17, 2010

Under rating threshold (show) It should have hot keys for things like Start Round and Accept

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(1)

DarthSteven

Nov. 17, 2010

Under rating threshold (show) There should be a mute button on the title and/or map screen. + if you agree.

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(-2)

Brulboy

Nov. 16, 2010

Under rating threshold (show) the explorer should hsve a mnigame of his own

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(-1)

NaterX

Nov. 16, 2010

Under rating threshold (show) God the swarming rounds really piss me the fk off, cause its hard to kill them all with 2~3 units ._.

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(0)

marick10

Nov. 15, 2010

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(-3)

madmd

Nov. 15, 2010

Under rating threshold (show) I love the pop culture references.

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(-1)

Hersjan

Nov. 15, 2010

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(-3)

dustins111

Nov. 14, 2010

Under rating threshold (show) Fun game it took me a little bit to get going but then once i did I had few problems. One thing I did not notice till the end of the game was that space bar will cancel the unit you clicked. It was a good waste of time keep up the good work.

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(0)

Zetsuno

Nov. 14, 2010

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(-7)

darkdragon2222

Nov. 12, 2010

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(-24)

ldonley

Nov. 12, 2010

Under rating threshold (show) The start of this game is just like Mount and Blade. I am sure that was intentional :) They are both great games.

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(1)

blackfox699

Nov. 12, 2010

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(-5)

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