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@chrisrulz the lower the number for "speed" means the lower the amount of time it takes for the unit to swing/shoot again
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What makes this game fun is that it is pure strategy with adventure gameplay. It isn,t to short and it makes you think graphics are simple yet fun, and it is a whole new level of clasic tower defense game rate up if you agree.
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Well, it's just not working. The main menu always disappears and reappears, can't click any of them. I can select them with keyboard, but non of them are active. Firefox and Chromium.
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Kinda slow and it doesn`t really capture my attention..I`m sure iv`e played this game before but its just not that memorable..sorry.
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The only way for melee units to hit flying is by having a springy/strong legs skill so they can jump and strike like in cartoons. Or by using a boomerang instead of sword.
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Ohh I just found some rly cool.. in your protectomon collection if u click on a unit it does a attack animation... I rly like discovering stuff like that ^^
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I really think that Melee units get passed over because they are useless against flying, maybe make them only able to hit flying units. I suggest instead of being unable to attack flying units, give Melee units a penalty while attacking Flying units. ( -50% attack rate, +15% dodge rate etc.) I would love to use Melee more but honestly they just aren't worth it right now. I feel like I'm missing some of the game. Anyone else feel that way?
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I really love this. I started out the game focusing on raw power, but now I have changed to thievery. Nothing like getting 35+ items in a good run!
My only critique is that splash damage is a bit underwhelming. IMHO it should be tweeked a little if you make 5 (and I hope you do)
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In my opinion the best tower defense I've played so far. Not saying is the best, just the one I found more complete and an with overall good graphic quality. Thanks guys
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If there is one stat you should max on any hearo (other than ranged combat/sword play/magic use. Depnding on the heros units) it would have to be tactics, this reduces the amount of exp need to upgradeyour units, abilitys like robins knowledge, heavens mana and aspect of the warrior are basicly unatainable with out maxed tactics, the set up i found that works best is a patroler basic unit with a gurdian advanced unit (gurdians are melee units that have 2 range!) equiping 3 gladiators rings will give you healthy enough stats for just about any mission, swordd play, ranged combat and tactics are really the only stats you should stack with this set up, i have 30 sword play 30 ranged combat and 20 tactics, awsomeness, doenside is it is really expensive to lvl now, 4600 exp for my next skill point : (
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great game, but you shouldn't have to leave your current game to read the protectepedia. Also, it should explain more about the game, like what logistics or specialism does. As far as I can tell, it doesn't tell you about them anywhere in the game.
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Secret: You can permanently switch a hero's element by making him hold onto two different element switching items of the same kind.
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The best way to beat maps with a wide range of elements is to find an element that the least number of waves is strong against, use equipment to convert your best ranged/magical hero to that element, and spam the strongest unit.
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FYI, your heroes do NOT need to only recruit from their same cult. So, for example, if you like the Council of Magi units (like me), just use their recruitment scroll to change the units for each of your heroes.
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@ Thinks in Circles re "Treasure hunt" Yeah that one seemed a bit harder than other levels. I used a physical protectorate hero with the defender unit, along with trainee kirana, energy council hero with trainee and archwizard units(from the 3 heroes you start with, I think)), and another energy hero from the council with wizard and spellsword units. I really just threw a defender unit in the middle of the map, leveled up towards middle path, then threw in slowing wizards and poison archwizards to beat the energy weak monsters. The hardest part will be the last few monsters that are weak to energy, but you need enough physical power to beat the bosses absorb energy. And remember, some items change your heroes type (energy, physical etc) good luck
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So...does anyone know the secret to beating the Red Storyline "The Treasure Hunt"...it's the one with all the slabs requiring paving. I have tried it about 100 times and always fall at the penultimate level.