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LOVE IT! By far the best in the series. I would like to see a game guide to help me better understand upgrades and equipment.
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i just found a bug on the element of a hero... when you equip 2 element changing items in one hero the 2nd one will work but then if you remove n 2nd item... the element of the 1st item remain even though you remove it, therefore the original element of the hero cant be returned!
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Ok, so what the freak? I start the game and the ONLY battle that I can win is the very first one. Every single other one I lose. Ok, the game is supposed to be a challenge. But this is ridiculous! I start this excrement quest and I easily crush the enemies. Until I get to the cold weak wave and then I do not kill a single one. WTF?!
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scouting report is extremely useful compared to recommended element cos i sometimes found myself without the element which was most useful despite having the recommened one :(
:)
Brilliant 5/5
Is there a way to save in the middle of a "dungeon"?
Then if you load just go straight to where you were?
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I am enjoying this game but I wish it had a little bit more 'mouse over' info. For example, hovering over the units in the Stat Screen might give you each unit's type name - or hovering over an enemy wave tab in battle might tell you a little more info (HP, etc).
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i was able to temporarily change my heroes names in the screen when u just finished a quest, its only there for that screen though
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While just starting out, I am kind of confused about these little signs on my heroes stating their element, I've never seen them before and there is no text to accompany them, so it's hard to select the right unites before you get to know them.
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Simple suggestion: When you earn a new Talent, it should glow slightly or stand out in some way the first time you visit the 'Skill' page after being awarded it. It is a pain to mouse over all the different talents to find the one you were just awarded and see what it does.
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Brief hiccup with the pre-quest scouting report, it's just been fixed if you refresh. Sorry about that. Thanks to everyone who let me know ASAP.
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Seems to be a bug all of a sudden: At the start quest screen, it just shows VB VB VB VB VB VB VB VB, instead of the recommended element...
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My 'advanced scouting report' from completing a challenge is just a huge line of black cirlcles with vb on each one for every mission, I don't even get the good old "Reccomended Element" bar
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Nevermind about my last comment, just figured out where the Scout skill was awarded and it was something else completely.
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I have always liked the Protector series but yet again I am seeing unfair balance towards magic units. All my magical units do much more damage because no need to care about armor, and the range is larger too. This doesn't make the game bad.. but there are really no need to hire heroes that have ranged or melee units, just go for the magical ones and the game is almost too easy.
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The only thing that I have ever not liked about this series is that it is exp based... Which makes doing anything but stacking everything right at the front of a map a downright failure...
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A few suggestions for an already 5/5 game:
1. Leadership (ability to recruit new heroes) should upgrade as you level. Exploring all of
the unit types is essential to mastering the game, but you have to grind a bit to get at the
different heroes. It's no fun having to postpone leveling the other skills.
2. It would be very helpful if there was a visual shorthand to show how upgraded each unit has been during battle.
3. The items (loot) are a drag to keep track of. IMO, there are too many in general- there could be a fifth less and the game wouldn't suffer for it.
Thanks for all your continued work to improve the game! It's incredible!
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why is it that the left your units on the left side of the screen seem to do a hell of a lot more dmg than the ones on the right
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Showing all of the waves before you accept it is such a handy improvement !
Had be wondering 'cause the 'preferred class' thing was once physical, but only 4/15 waves had physical as a weakness. But this is much much better, thank you ^__^'
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The trainee hero u get in the start is the only hero ull ever need, a fully upgraded archer trained to fight flying units will do less damage than a mage with way less upgrades
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Having to choose your generals without any idea of what the map will be makes the game really random and frustrating.
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Very well done. Good luck on the monthly prize! You've got my vote.
Just a few UI suggestions:
Hotkeys for heroes, units, and upgrades!
Not having to 'X' out of a window (i.e. being able to click on another unit after upgrading a unit, navigating between stats, skills, heroes, etc.).