Under rating threshold (hideshow)
Paving never costs less than 15, but the -10 paving gloves stack really well. I believe my hero I used just about exclusively after mid-game is 'lvl 30'. Spent all my points on tactics (20 which max) magic 4 element 4 special 2, plus 2 chaotic emblems and a champion's boots. She came in the initial 3 heroes and was energy/trainee/archwizard. I changed her elements a few times, a waste, I know, but I sold all the items cause messing with them affected my enjoyment of the game, and the money I got was plenty compensation. Get looting. I didn't on my guy for a long time, but now have 8 and 8 leadership. As well as 9 magic. This is a great game, but it was very easy, I used this hero for almost every level, and probably could have used her for EVERY level if I had had the patience to play with the items. Debuff, poison, power hitter...SSSSSSSSSSSSSSSSSS....
Under rating threshold (hideshow)
So uh, I hate to ask what is probably a stupid question which has probably been answered before, but what does steal chance do? From the talents that say things like "Stolen over 500 gold" for the completion requirement, I would assume that they have to do with getting you extra gold, but I can't figure out how they go about doing that.
Under rating threshold (hideshow)
You can get tons of experience in Forgotten Cavern. You want your best Fire mage and your best Energy mage, one with teleportation. The key is that on the final round of monsters, the boss absorbs Fire but is vulnerable to Energy. So until the final round, you need to work on maximizing your Fire mage levels; you need at least 4 upgraded fully, positioned near the entrance.
On the final level, add three energy mages. Upgrade their teleportation powers fully, and depending on how well your boss is holding up, you can upgrade one of them a bit more.
You may have to play around some with positioning, but the end result should be that the boss never gets to the end of the level before he's teleported back to the beginning, and absorbs enough from the fire mages that he never goes down to zero. Meanwhile your energy mages are gaining experience. Just save enough gold to upgrade an energy mage to finish him off, because eventually it goes super-slow, and will eventually lock up.
Under rating threshold (hideshow)
Just dropping in to see if their is a Protector 5 yet, or if there are plans to develope it? I love this series and eagerly await the next one. Its SO much better than the gemcraft series.
Under rating threshold (hideshow)
IF YOU WANT TO GET CRITICAL STRIKES OR DAMAGE HIGH ARMOURED MONSTERS U NEED YO GET AR TRAIN YOUR HEROES IN MELEE RANGED OR MAGIC ABILITY SO THEIR UNIT POWER LEVEL GOES UP AN ALSO TRAIN SELF FOR LEADER SHIP SO U CAN GET HIGHER LEVEL SO U CAN GET BETTER HEROS.
Under rating threshold (hideshow)
I beat the game with just magic units, although I'd have 1 powerful melee unit that isn't phyical for the treasure hunt quest for the covenant
Under rating threshold (hideshow)
Gotta say after beating the first two this wasn't 'EASIER' just more approachable, you've outdone yourself with the units, but it would be nice to have an area to show all the units you've used, or maybe all units in game so you can compare them.
Under rating threshold (hideshow)
I've enjoyed all of the protector games. I like the addition of some RPG elements, but melee units are pretty much useless. I still like the game a lot though.
Under rating threshold (hideshow)
@ Emmivisser, the advanced units have a much better growth rate than basic, and if you noticed, archwizard has higher speed and range, those are just as important as attack
Under rating threshold (hideshow)
What I don't get is why most advanced units are a lot weaker than the basic units. For instance, and energy hero has:
Basic - Trainee (14 - 6 - 2)
Advanced - Technomancer (6 - 5 - 3)
What's the point in paying 4x as much for a units that's much weaker?
Under rating threshold (hideshow)
As Twanfr said, the enemies have very few abilities. Things like magic/ranged immunity or resistance would make melee units actually useful. Also, some form of item management would be nice. Still a great game though.
Under rating threshold (hideshow)
Good game. 9,5 h of fun to complete the story, so it is much shorter and less challenging than the previous installments.
Under rating threshold (hideshow)
I don't think elemental switching is the thing making this protector too easy, I never use switches, and win easily most missions anyway (you just need to gather one hero of each element, and make sure they use only ranged or magic units). Enemies should have more abilities to make the game harder. I suggest a return of infection and slow immune creatures, and new immunities, to magic and ranged so melee units become a need for some missions.
Under rating threshold (hideshow)
I found many of the new features confusing and unnecasary (sic) stick to the original formula, why mess with a good thing? 3/5
Under rating threshold (hideshow)
Finally I was just about to abandon this "too easy" game when I reached a first difficult storyline mission (the forgoten cavern) so it seems it's just a matter of advancing the storyline instead of doing "normal" quests.
Under rating threshold (hideshow)
The "ultimate protector" is still Protector Reclaiming the Throne for me.
This one, like the previous one, is good for the added RPG elements but they make the gamer so easy there is no challenge (or are there some difficult missions at some point ? for the moment after 25 quests or so I haven't found one, most results are perfect in one try).
Under rating threshold (hideshow)
When having acquired a new hero, and using a memory wiper on them in order to rearrange the skill points to my liking, it wipes them and does not convert any of those points into experience points, as the scroll indicates.
Under rating threshold (hideshow)
This game is really awesome, but then everything always has something lacking. for this game, i would say the sub-menus for the units shouldnt need to be manually closed when your fighting. I find it really annoying sometimes >.>