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Honestly, I think this is overly complicated for a tower defense. Though some of the ideas are interesting, overall, I feel it just dilutes from the fun of it. I don't mind the idea of elemental strengths and weaknesses, and even skill trees on towers in games is pretty sweet... But only having 2 towers per hero is really lame... Not to mention there are so many flying creatures, that getting Mellie is simply overrated.
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one problem, on missions with ogresss, before you start it it says they fly, but they really dont in the actual level please fix this, undefined's games rock!
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Redrazor, the inability to remove a unit once it's placed has been a feature of Protector ever since the first installment. A nice feature, I might add.
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Great, finally found a tactic that works, was stuck at the early story-line quests before i got it set-up though. First, for heroes, the advisor guy (one of the first 3, and any hero works for this guy) put all your best 'steal chance, loot chance, gold return' ect. items on him, the trainee (one of the first 3, mage) bassically i got 2 cliché wizard hat from the council shop and the 3rd slot for elemental change, got another hero (complete luck here, just hope for a hero with 2 mage type units, element doesnt matter) saame equipement as the trainee.
So far i have:
Physical element chage
Poison element change
Fire element change
Cold element change
and both my mages are energy types without the element changers.
Set up so your best mage gets the majority of the enemy lines and most of the others, your weaker mage should just focus on element that your main mage is weak against.
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i love this game so much! all it needs is a delete unit button. but i fear i just havent looked hard enough. is there one that i'm just not seeing?
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I WISH THERE WAS SOMEWHERE THAT LISTED WHAT ALL THE UNITS SKILL TREES WERE CAUSE I NEVER KNOW WHO THE HELL TO HIRE! Frustrating.
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Am I missing something, or is there really no way to sell units? I constantly use the tactic of replacing basic units with advanced units, but it seems there is no way to sell units that are no longer required...
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i'm glad the developer had some humor when making this game, such as one of the quests being named "Snakes on a Plain" or "Slitherin" i'm sure there are many more but i can't remember all of them...
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I'm about 50/50 on this game. It is a little complex for my tastes and some of the skills seem completely useless at certain points, but I'm still enjoying the gameplay and I like the hero feature. I had a pretty hearty laugh when I saw that the "Evil Hellbeasts" were Cactaurs.
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How in Hell do you beat out these damned flying waves?! Really, I can NOT beat a single one! I have five crossbow men out there and they can't take out a wave of flying beetles! It's utter bullshit!
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I have a suggestion. Since searching through items to equip to a hero is always a hassle, (i.e. you want to change from ranged combat to specialism because of a certain map, it takes up to 5 minutes once you have a large amount of items) why not make some sort of search to find all items that have to do with a certain skill starting from the highest amount of that skill to the lowest amount of that skill? (Personally I think it would be best to be a Button rather than a Search-type-in type search, but it is your descision) Rate this as good if you'd also like this to be available. :)
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"woah.....the units have lvl caps??????? NOT COOL!" dude you try getting your unit max lvl.. not cool means u havent played much huh
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So what's everyone's preferred unit? I personally like the Defender, great range of 3, fast attack, plus consecrate and better attack against fliers, can't go wrong. Maybe there's something else I should try though.
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"Skaran Watcher now fires slower": an increase of attack delay from 4 to 9 isn't fine-tuning, rather like nuking them to oblivion :P true, they were the single most useful basic unit, but considering how they are end-/post-game units, that wasn't all that bad a balance issue. please consider reducing their necrosis efficiency, rather than utterly crippling their speed. - - - - - - that aside: awesome update, keep up the great work!
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For the elemental switches, try closing the 'Heroes' tab, and opening it again. This refreshes your heroes element to what its supposed to be. For crits, the only one ive found was to go into a no-flyers, and preferably the early quest line quests, and use your basic hero for melee, hes the melee of your first 3 heroes. Put up his footmen, and use the upgrades to increase the units crits, this is in the UNITS skill page.
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IF I download the game will it not have the kongregate exclusive stuff? It is sorta weird to have multiple of the same "normal quest" flags on the map at the same time. The same bloke is having the same problem with the same X on two different sides of the continent.
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I vaguely remember the skills like Consecrate from previous versions, but it would be nice to have a refresher with this game. Otherwise its fun and challenging, with much more depth than before.
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bug: some monsters misteriously regenerate without the info happearin
PS: they regen fast like they got 1 hp and in like 1 seconds their hp is full again
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The item that is supposed to reset your hero's skills and convert it into exp doesn't work. It just erased all my hero's skills, left him with 0 exp and consumed the item.
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Bug: If your hero already has a certain factions advanced unit, using the advanced unit scroll will not change his advanced unit.
Example: Fire hero, Council of Magi.
Advanced unit = Spellsword
Apply advanced unit scroll purchased from mountain man
Advanced unit = Spellsword
repeat ad infinitum without effect.
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WetFoot, it happened to me once too, but after I looked it through, I noticed it happened when I had two element-changing effect equipped at the same time...and even when I took both off, my hero wouldn't go back to her original element. Save up for some cheese, that seems to be the only solution there for now. But I'm pretty sure that's something to do with conflicting element effects in equipped items.