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Awesomely made, good gameplay, not a lot i could say was wrong with this one...even has a real story line, which counts in my books...5/5!
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This game is fully developed and very amazing. *(ASIDE FROM A MUCH NEEDED TRIPLE SPEED BUTTON)*
People have said the strategy part is missing and its more of a grinder but if you take into consideration the different types of heros it becomes very strategical and tactics come into play. At first i thought i was good with my ranger pure line up then i realized i could use someone to poison and someone to slow and someone to all around devastate with damage. Then it began to broaden the whole strategy thing. Slow + Poison + Damage = Win. Not the best strategy but line the map up in that order and you should win. It works good with my stats.
All in all it just needs a 3x or 5x speed button and its perfect.
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ok here is my review on protecter IV.
I cant stand what the game has turned into.
the skills are bad because there weaker then the last.
but the game is good but weak,the game changed so much I can only play for two minutes then get sick of not choosing if my mage or warrior's class(fire,energy,ect...).
So on my review I give this a 2/5....
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I have a hero with about 6% loot item, but I still haven't gottin the skill requiring looting 1 item, is there anything special I need to do for this?
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anyone that complains about flying waves are wasting their time instead you should grind a bit with a hero that has mages or crossbowmen and pour skill points into magic and ranged. just be sure that you concentrate on one skill it makes it so much better. i can complete most quests with 10 crossbowmen and never have to upgrade them even once, and finish with sometimes 1000+ gold at the end.
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@Rogererette that is pretty much what i said but people rated it negative to oblivion. anyways, its probably because your browser does not accept the cookies. or your flash player does not allow a big enough storage. if you are using firefox, try using ie.
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Great game! I can't seem to stop playing. Just one suggestion... buff up the protectorpedia a little. I haven't played the others too much so I'm getting quite confused with the skills. For example what does consecration do? Also some game mechanics, for example why do imps who are weak to poison receive little damage even with poison theives attacking them? (I'm guessing they have some ability not mentioned?)
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Wow, something failed majorly there. xD Corrected: I even got my boyfriend to play and he usually doesn't do TD games so good job. :D
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this game is really good but call me dumb but i think that the first one was the best one i m sorry to say that but "undefined" i m disapointed but i cant wait until the next one i gaurentee next time you wont let us down
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@redrazor: Part of the difficulty of this game is that you can neither sell nor move units. It's part of what makes the Protector series so great. t usually do TD games, so good job. :D
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Honestly, I think this is overly complicated for a tower defense. Though some of the ideas are interesting, overall, I feel it just dilutes from the fun of it. I don't mind the idea of elemental strengths and weaknesses, and even skill trees on towers in games is pretty sweet... But only having 2 towers per hero is really lame... Not to mention there are so many flying creatures, that getting Mellie is simply overrated.
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one problem, on missions with ogresss, before you start it it says they fly, but they really dont in the actual level please fix this, undefined's games rock!
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Redrazor, the inability to remove a unit once it's placed has been a feature of Protector ever since the first installment. A nice feature, I might add.
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Great, finally found a tactic that works, was stuck at the early story-line quests before i got it set-up though. First, for heroes, the advisor guy (one of the first 3, and any hero works for this guy) put all your best 'steal chance, loot chance, gold return' ect. items on him, the trainee (one of the first 3, mage) bassically i got 2 cliché wizard hat from the council shop and the 3rd slot for elemental change, got another hero (complete luck here, just hope for a hero with 2 mage type units, element doesnt matter) saame equipement as the trainee.
So far i have:
Physical element chage
Poison element change
Fire element change
Cold element change
and both my mages are energy types without the element changers.
Set up so your best mage gets the majority of the enemy lines and most of the others, your weaker mage should just focus on element that your main mage is weak against.
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i love this game so much! all it needs is a delete unit button. but i fear i just havent looked hard enough. is there one that i'm just not seeing?
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I WISH THERE WAS SOMEWHERE THAT LISTED WHAT ALL THE UNITS SKILL TREES WERE CAUSE I NEVER KNOW WHO THE HELL TO HIRE! Frustrating.
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Am I missing something, or is there really no way to sell units? I constantly use the tactic of replacing basic units with advanced units, but it seems there is no way to sell units that are no longer required...
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i'm glad the developer had some humor when making this game, such as one of the quests being named "Snakes on a Plain" or "Slitherin" i'm sure there are many more but i can't remember all of them...
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I'm about 50/50 on this game. It is a little complex for my tastes and some of the skills seem completely useless at certain points, but I'm still enjoying the gameplay and I like the hero feature. I had a pretty hearty laugh when I saw that the "Evil Hellbeasts" were Cactaurs.
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How in Hell do you beat out these damned flying waves?! Really, I can NOT beat a single one! I have five crossbow men out there and they can't take out a wave of flying beetles! It's utter bullshit!
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I have a suggestion. Since searching through items to equip to a hero is always a hassle, (i.e. you want to change from ranged combat to specialism because of a certain map, it takes up to 5 minutes once you have a large amount of items) why not make some sort of search to find all items that have to do with a certain skill starting from the highest amount of that skill to the lowest amount of that skill? (Personally I think it would be best to be a Button rather than a Search-type-in type search, but it is your descision) Rate this as good if you'd also like this to be available. :)
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"woah.....the units have lvl caps??????? NOT COOL!" dude you try getting your unit max lvl.. not cool means u havent played much huh
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So what's everyone's preferred unit? I personally like the Defender, great range of 3, fast attack, plus consecrate and better attack against fliers, can't go wrong. Maybe there's something else I should try though.
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"Skaran Watcher now fires slower": an increase of attack delay from 4 to 9 isn't fine-tuning, rather like nuking them to oblivion :P true, they were the single most useful basic unit, but considering how they are end-/post-game units, that wasn't all that bad a balance issue. please consider reducing their necrosis efficiency, rather than utterly crippling their speed. - - - - - - that aside: awesome update, keep up the great work!