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Comments for Protector IV

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Chaosrising

Jun. 21, 2010

Under rating threshold (show) Why cant i see the stats of new heros? It would be better with the scrolls of basic and adv. autority, if i see in what units+stats the change is possible. Only trying costs too many gold. The game has many potential but now it is too easy to play every level the same way and set every point into elemental

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(2)

Chaosrising

Jun. 21, 2010

Under rating threshold (show) Now i played the game three times und have to say: The balancing is not good. Why should i take another adv. unit than the "Augment" with 21-4-1, who can be upgraded to 249 damage? For the rest i only take basic units like the "Crossbow" 12-6-2 or the faster "Mage" with 10-5-2. In all Levels it is the best way to upgrade a unit in damage (middle path) because so they can damage armored units as well as element strong enemys. I played with looting on level 20 and only find weaker items than i can buy at the "Costal Coins" Store. I get only low items at "Jones" with a efficiency of 300 % and have to sell them. In 2/3 of all levels i play only with mages oder crossbows because level are too short or too many flying units.

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(2)

Kaister

Jun. 21, 2010

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(-5)

sixtopia

Jun. 21, 2010

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(-6)

dbruser

Jun. 21, 2010

Under rating threshold (show) Love this game, but I think that the units should gain a few damage points every time they level up, because it gets virtually impossible to gain enough xp to level up if u r focusing on stealing, or anything not damage-base. Also, there should be more missions without flying creatures, because in almost every mission u need an archer/mage, which makes upgrading sword skill much worse than mage/archer. Also, there needs to be more poison/physical/cold weakness levels (most levels r weak at fire or energy), so that more elements r worth getting heroes for. Another thing that could be added is a rare, expensive consumable item that upgrades the # of item spots (heroes can only have 3 items)

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(6)

Byakugan77

Jun. 21, 2010

Under rating threshold (show) +if you just love the 5-wave quests!

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(9)

Byakugan77

Jun. 21, 2010

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(-12)

twelveinchsoft

Jun. 21, 2010

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(-6)

MysticRPG

Jun. 21, 2010

Under rating threshold (show) Also, are there any docs? What is gold returned? What is effected by debuff? Does a loot add effect the entire party or just that hero's units? what does the elemental bonus do? Thanks

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(4)

MysticRPG

Jun. 21, 2010

Under rating threshold (show) The one thing that drives me crazy is that a character must have a basic and an advanced unit. When I look at the available ranged units, I find that I don't like any of the advanced ones but do like a number of the basics. I'd love if there was a way to use 2 basic units or 'advance' a basic unit to advanced. Either that or add more units to cover the 'missing' skills in advanced units. For example, there is only 1 ranged unit with the loot ability and its a basic unit. The same for steal. The advanced unit with these two skills is a melee one and I don't use melee. Oh, now that I think about it, a special ability to turn a unit from one combat type to another might be really interesting. Turn a melee unit into a ranged or magical one. Another interesting thing that can be added is a monster ability to make it immune (or protected) from magic or only hit by melee weapons.

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(1)

flamedvi

Jun. 21, 2010

Under rating threshold (show) Great game, good badges. Here are the best tip: play only with mages unit

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(1)

SoaD_owns

Jun. 21, 2010

Under rating threshold (show) I think the last resting piece of boringness would disappear if a faster tempo increase was added, at some waves you know for sure there won't be any danger..

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(3)

racarama

Jun. 21, 2010

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(-3)

Raven3113

Jun. 21, 2010

Under rating threshold (show) @jtmcgrane Enable cookies

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(0)

daveee97

Jun. 21, 2010

Under rating threshold (show) can a unit have more than one buff, like, can it be poisoned and debuffed at the same time?

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(5)

Randolg

Jun. 21, 2010

Under rating threshold (show) you should add a counter in battles additional to the red squares.. something simple, like 1/50 etc; but the squares can stay...

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(-2)

Buildoman

Jun. 21, 2010

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(-5)

StarWarsKing

Jun. 21, 2010

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(-18)

Benetnasch

Jun. 21, 2010

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(-7)

undefined

Jun. 21, 2010

Under rating threshold (show) Thanks ForceofLight I did wonder if I had it right or not, my favourite is Bulbasaur.

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(7)

jellydemon666

Jun. 21, 2010

Under rating threshold (show) 6/5, all i need to say

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(6)

cerates

Jun. 21, 2010

Under rating threshold (show) I thought this was thoroughly enjoyable most of the time and I'm glad that the length of the game is longer than most turret defence games and yet still compelling. I was confused as to why there was a player attribute section at first, and when completing the game I still thought that it was redundant. An awesome game though, I've bought games that have been much worse than this.

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(7)

ForceofLight

Jun. 21, 2010

Under rating threshold (show) Dear Undefined, the plural of Pokemon is Pokemon. Just something that annoys me a little.

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(4)

own4g3

Jun. 21, 2010

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(-3)

caterham

Jun. 21, 2010

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(-6)

xTw1tchyx

Jun. 21, 2010

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(-15)

jarek_pl

Jun. 21, 2010

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(-7)

Mojotech

Jun. 21, 2010

Under rating threshold (show) We need some way of seeing which unit belongs to which faction. Could we get a readout on the "Units deployed" menu that at least says the unit name and faction?

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(4)

Pkfarter

Jun. 21, 2010

Under rating threshold (show) This game is so awesome i love its systems and music

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(-2)

ballesta25

Jun. 21, 2010

Under rating threshold (show) Quest descriptions run over the allotted space sometimes and I can't see the whole thing. Usually on the funny ones. Please add a scrollbar or something. Otherwise, great game, I love the hero concept.

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(6)

Orzo

Jun. 21, 2010

Under rating threshold (show) Should be able to set priority for targets, for someone with so many games you'd think they'd learn ...

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(5)

DarkSunny

Jun. 21, 2010

Under rating threshold (show) it will be better if the items can be sort by attributes: e.g. rank by bonus on gold %, attack etc..

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(5)

navesauce

Jun. 21, 2010

Under rating threshold (show) How do you get Protectomon?

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(0)

Byakugan77

Jun. 21, 2010

Under rating threshold (show) are element switch items supposed to permanently switch the hero's element?

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(2)

Chumunkey

Jun. 21, 2010

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(-16)

rushinagin

Jun. 21, 2010

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(-7)

rushinagin

Jun. 21, 2010

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(-5)

rushinagin

Jun. 21, 2010

Under rating threshold (show) I found and interesting situation on this level where there are only waves weak to physical and energy. I start with a physical knight and an energy archmage. i level the knight to have full trance. this allows him to destroy most waves of both types. Next i place many archmages with as much warp as possible. The last boss is weak to physical, but absorbs all the mage attacks. He never dies and i never die. My physical hero get tons of experience though. The energy one is healing him so not so much unfortunately.

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(2)

buttfly2015

Jun. 21, 2010

Under rating threshold (show) How do you remove units?

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(0)

KingMatt2

Jun. 21, 2010

Under rating threshold (show) takes too long to earn exp

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(0)

ryan007008

Jun. 21, 2010

Under rating threshold (show) If protector keeps up this momentum then protector 5 will be so good i will feel bad for other game developers.

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(7)

heai23

Jun. 21, 2010

Under rating threshold (show) "Steal" abilities with their current rates hardly ever pay off for the price of their upgrades. the amount stolen should be tweaked to provide incentive to invest points in it.

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(5)

Tirk

Jun. 21, 2010

Under rating threshold (show) Took 6hrs 50minutes to get all badges. Dont know if hard badges were that hard afterall. Good game though.

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(0)

Mastertek

Jun. 21, 2010

Under rating threshold (show) It's so slow to earn gold! I wish to stock the amount of gold remained to my budget, just like in the previous version!

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(1)

Sidjustiss

Jun. 21, 2010

Under rating threshold (show) Awesome & well-polished game worthy of 5/5. I only have one constructive comment - and thats because I liked it so much & didnt want it to end: Is there any way to add a "hard" and/or "extreme" mode where the enemies have 50%/100% more hp in story mode? I would love to replay it again on a higher difficulty. Thanks!

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(8)

Jagaroth

Jun. 21, 2010

Under rating threshold (show) I've always found Protector a boring game, but not this time. Nice RPG elements. Good work. 5/5

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(9)

fatcat1219

Jun. 21, 2010

Under rating threshold (show) flippin awesome

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(-1)

Bluji

Jun. 21, 2010

Under rating threshold (show) @Felek: This game already has 4 badges. So it cannot have any more badges.

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(0)

RydWolf

Jun. 21, 2010

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(-4)

relaxrelax

Jun. 21, 2010

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(-22)

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