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Comments for Protector IV

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CoBecTb

Jun. 16, 2010

Under rating threshold (show) how about removing the caps on heroes and units after finishing main story quests? just for more grinding fun

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(2)

TravisMajor

Jun. 16, 2010

Under rating threshold (show) Would like a way to delete unwanted equipment Otherwise I love it

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(1)

M3rL1nsFan

Jun. 16, 2010

Under rating threshold (show) ok it says to bring in energy and theres only 1 thing weak to it and 9 things strong to it... huh?

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(1)

nike718

Jun. 16, 2010

Under rating threshold (show) 5/5, fantastic addition to the series. also, great job adding references throughout - it gives the game that much more character.

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(1)

StrikeShrike

Jun. 16, 2010

Under rating threshold (show) when i end game or finish a level the song that im listening to cuts out

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(-2)

Jugis

Jun. 16, 2010

Under rating threshold (show) I just finished all storyline quests, and I found that mages are really good. Whereas you have to split your skill points when you use meele and ranged units, you only have to concentrate one skill(magic use) when you use mages. However, you will suffer shortage of heroes in the early and middle game

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(1)

brucewayne14

Jun. 16, 2010

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(-5)

JinnTonic

Jun. 16, 2010

Under rating threshold (show) Having trouble? Remember, it's quantity, not quality so much that matters. What works for me, is I buy one, and then only upgrade its damage. And then buy more units. Until I've got my quantity, then I choose my quality. Hope this helps. ;)

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(2)

reece

Jun. 16, 2010

Under rating threshold (show) Gotta find them all! Protectomons!

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(0)

madman1545

Jun. 16, 2010

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(-5)

Zodach

Jun. 16, 2010

Under rating threshold (show) This is epic. This is what computers was made to do. Thank you.

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(1)

inkstainedpapers

Jun. 15, 2010

Under rating threshold (show) @cassivemock7 click on your base camp on the map

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(1)

cassivemock7

Jun. 15, 2010

Under rating threshold (show) HOW DO YOU HIRE HERO's PLEASE HELPPPPP im playing now and dont have a clue ??

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(1)

knighta22

Jun. 15, 2010

Under rating threshold (show) I prefered protector without the heroes...

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(2)

time6102008

Jun. 15, 2010

Under rating threshold (show) never mind, just brightened my monitor a bit and fixed it

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(0)

time6102008

Jun. 15, 2010

Under rating threshold (show) is there any way to change text color, the black is really hard to see

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(0)

wowswgeq2

Jun. 15, 2010

Under rating threshold (show) meh ok 4/5 but Loved should get the prize...

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(0)

Lo4f

Jun. 15, 2010

Under rating threshold (show) Top quality game. Good luck on the $1500 prize for June, you definately deserve it (although The Enchanted Cave is an amazing game). Observations: -melee units need to get buffed -side quests border on impossible to complete (some of the storyline quests would be too except you can repeat them until you get a winning formula) -the [absorb] ability seems bugged (ex. Lich boss on one of the storyline quests absorbs magical fire dmg, but takes dmg from crossbow fire elemental)

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(1)

cassivemock7

Jun. 15, 2010

Under rating threshold (show) Please tell me how to hire hero's PLEASE

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(1)

soccermafia89

Jun. 15, 2010

Under rating threshold (show) Once I gave up on melee units and only used champions with two ranged units did the game go from hard to really easy. Focus on two heroes with different elements. My trainee with no upgrades does 49 damage - that's enough so I don't have to worry if enemies' strength matches my element type or if they are strong ground units. Just have a backup element for the absorption guys.

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(3)

MadCrimson

Jun. 15, 2010

Under rating threshold (show) Ok, finding out that normal quests are offered again when losing makes me increase my game rating to 4/5.

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(0)

r00ntje

Jun. 15, 2010

Under rating threshold (show) Thanks for the quick bugfix (storyline Quest reward 1/2)!!

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(-1)

Tartare

Jun. 15, 2010

Under rating threshold (show) Another minor complaint: since armor is flat damage reduction, armor penetration is a flat damage increase against units that have armor. But the units that can get armor penetration typically have high damage per hit already, meaning that the regular % damage increase skills increase damage more even against armored targets (and of course work on unarmored targets also) so that it's really only useful for filling prerequisites for more damage. On the other hand, units that have low damage and therefore most desperately need armor penetration can't get it, meaning that no matter how you build them they're nearly useless against anything with more than 4-5 armor.

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(1)

acidrain39

Jun. 15, 2010

Under rating threshold (show) my only problem is that there's a lot of guess work when it comes to choosing the right heroes for the job. After choosing a hero whose element corresponds to the recommended element, you only have 2 spots open. Many times I've had to end a mission just because the other two heroes I picked were the wrong element. In the old games, this didn't matter because you could put units of any element on the field. Perhaps next time you could give us either a way to change heroes in the middle of a battle or a way to learn more about what elements we'll be facing.

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(4)

crashbang

Jun. 15, 2010

Under rating threshold (show) I think that there should be an item, talent, or unit skill to enable melee units to attack flying units, even at reduced damage is fine as long as they aren't useless. Please vote up if you agree :)

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(2)

Ogrodnick

Jun. 15, 2010

Under rating threshold (show) well, i like it but.. ill be doing good, no leaks, lots of units, lots of upgrades, then they send out super haxxor wave that can barely be touched. wtf.

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(2)

RedWarrior0

Jun. 15, 2010

Under rating threshold (show) Haha, best quest ever: "World Dominator" The villagers reported no signs of evil up to two days prior, when several of them turned into lumbering monstrosities! Shame there were no Michael Jackson or Ronald McDonald zombies, though.

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(1)

Tuberculosis

Jun. 15, 2010

Under rating threshold (show) Great game! My only criticism at this point is the 'fire hero' button, which I interpreted as being a glitch, telling me that all my heroes were of fire element. Maybe changing it to 'disband hero' would be more clear. 5/5

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(6)

korin12345

Jun. 15, 2010

Under rating threshold (show) ME STRONG, ME SMASH AND ME TAKE!

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(1)

Tartare

Jun. 15, 2010

Under rating threshold (show) The trouble with that is that it's very easy to get screwed on normal quests because you guessed wrong about what heroes to take.

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(10)

uberchops

Jun. 15, 2010

Under rating threshold (show) Does it make me a bad person to wish there were reputation and maybe even gold penalties for losing? Just makes the game far too risk free, in my opinion.

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(0)

iPein

Jun. 15, 2010

Under rating threshold (show) This game seems to complicated. You have an rpg here, a tower defence there. It might just be me though. I'll give it a 4/5 :)

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(0)

Sarlock

Jun. 15, 2010

Under rating threshold (show) As a start i wanna say, i really love your games (: Now I wanna say; You really got to do something about the leveling og units on a map. Right now, I can't spot who leveled after just a few rounds, since they all got the level up effect on them :/

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(2)

zoidfrybennib

Jun. 15, 2010

Under rating threshold (show) The symbol for the attack type is of no help at all. I have no idea what they are.

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(0)

magua1

Jun. 15, 2010

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(-11)

pihihi

Jun. 15, 2010

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(-6)

Twinspirit

Jun. 15, 2010

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(-4)

Kinta

Jun. 15, 2010

Under rating threshold (show) @deepvoid - I guess I am a silly goose then. =P Will check it out should I come across it again. But there seems to be bugs with consumable items pertaining to heroes and not yourself. The ones that allow you to learn a new skills work just fine, but the others end up as something undefined and stays that way even after you refresh. =X Lost some items I had in my inv and a hero with all his xp gone.

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(-2)

felixpollo

Jun. 15, 2010

Under rating threshold (show) yea this game is very very good and you dont have to pay for extra content i hope u win the game of the month award

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(-1)

relaxrelax

Jun. 15, 2010

Under rating threshold (show) Never-ever wipe a hero's memory, not only you might lose several items to a bug but the hero will have far, far, far less skill points than before (especially if you have the construct which has +1 in every skill normally)

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(1)

Micro102

Jun. 15, 2010

Under rating threshold (show)

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(-4)

cheeerguy

Jun. 15, 2010

Under rating threshold (show) maybe it's just my character set up, but every single flying enemy in this game seems ridiculously overpowered! I can barely pass the second quest in the game because they all have flying waves!

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(1)

steveg89

Jun. 15, 2010

Under rating threshold (show) There's a small glitch in your design that causes problems when running other flash applications in other tabs. When a map is finished, it stops all other flash applications (pandora etc) from running.

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(2)

dead_bob

Jun. 15, 2010

Under rating threshold (show) no idea what the skill tree is doing, please please please set it back to the old protectors or at least more mouse over text

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(-2)

smaxi12

Jun. 15, 2010

Under rating threshold (show) i love tower defence games 10/10

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(1)

darters700

Jun. 15, 2010

Under rating threshold (show) In the normal quest killing grounds, the word risk is spelled rrsk.

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(1)

Silver_Leaf

Jun. 15, 2010

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(-16)

Shassa

Jun. 15, 2010

Under rating threshold (show) Forgotten Cavern is by far the toughest storyline area to beat in relation to when you come across it, which is not far in. To beat the swarms of enemies, you will need quantity of units over quality, although you should have the money for some advanced units as well. Put a lot of fire units in the back of the map to deal with the many fire-weak enemies. Then later load up the entryways with energy units so you can kill the boss off quickly before he gets to your fire units which he will absorb. Hope that helps a little.

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(4)

johnnysavage21

Jun. 15, 2010

Under rating threshold (show)

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(-4)

amcool007

Jun. 15, 2010

Under rating threshold (show) also some shortcuts might be nice, like space bar to accept on info and send next wave, so that i don't have to manually click the buttons each time

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(1)

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