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Great game, but quite difficult. Very often a single flying wave destroyes me, when i don´t have the efficient element against it.
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This is by far the best protector game that's been made...but it still seems like melee units are almost useless. I rarely use them because when a flying group comes in I get raped because I spent gold on melee rather then ranged or magic users. Also, the rangers seem to kind of suck...I got them thinking they'd be great against air and help even the playing field...but they turned out to be pretty useless and the crossbow men seemed to be way more effective. Still, this game is great and I don't let these little things bother me too much. Awesome job. =)
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One thing that would make this a whole lot better, imo, is to make the costs of increasing a certain stat based only on that stat's level, as opposed to the total stat numbers one has (i.e. swordplay @ 2 and magic @ 2 = 4, thus the cost of lvl 5 is how it is; I'd like to see it as swordplay @ 5 and magic @ 1, where making +1 to magic is cheaper than adding +1 to swordplay).
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Sradac, my point is that the recommended element is, with disturbing frequency, not an element you should even bring. Take my latest example, where the recommended element was energy: Not a single wave was weak to energy. That has nothing to do with strategy or planning ahead any more than would instructions giving false information. It's simply a bug.
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I shouldn't need to load up a different Protector game to find out what "consecrate" does. A list of the effects from various afflictions in the Protectopedia would be most welcome, or at least a change in the Paladin's skill tree description.
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The best way to win is to put all power in one element and one Hero.
Give your favorite hero only skill points in ONE main skill (your favorite from: Magic use, swordplay or ranged). After the skill is maxed out fill your element with the further points. Make the same with Your own Skills.
Dont hire new heros or only, if you wish to put all your personal skill points in abilities from your new hired hero (Even bevore hiring, after hinring you should use a deleting scroll to get your points back).
Dont sell element changing items, so you can switch elements without extra costs. The only and big weak point of using one main hero is, if your enemy absorbs your main element. Enemys with only element strenghts are not the big problem, because the strengths win is higher than the loss due the enemys strenghts.
With this rules is this game easy to play, but you cant really enjoy the many diffrent units and its abilitys.
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and for the innovation, maybe a way to import your pet protector from one of those games as a hero? Give you something extra for putting that hard work into creating an awesome hero in the other game.
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@ cortillaen
its called strategy and planning ahead ;) that suggested element is just a general recon on the enemy force. If you see suggested element of fire, dont go in there with 3 fire heroes. Mix it up. Take two other elements with you.
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Is the "Suggested Element" selected according to which element has the most waves weak to it? If so, I suggest adding a consideration for the number of waves strong to the element, too. As just one example of many, I go into a mission with a suggested element of Physical only to find four waves of ten weak against physical, but all of the other six strong against it.
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Has a lot of factors that make it really annoying to play
you have to read A LOT
its really annoying to upgrade units one by one
I changed my basic unit and now im stuck with a footman, with my magic specialized hero
i bought like 5 scrolls to change the unit and im still stuck with a footman!!!
ughhh
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Game is to hard in the one aspect where you will be doing perfectly fine on a quest and then one wave just annihilates you.
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Eh. Same old game really. Sure, some features were added, but it didn't really *add* anything to the game. Making a game more and more complex isn't adding value. How about some innovation or a solid story? It's a good time sink. The game hasn't really evolved at all, just adding more stuff to make it look like value is added.
However, it does what it does well. The bad part is that 90% of the game is the same as the last version of the game, which was 90% the same as the one prior, and so on.
undefined, you have skill as a designer and I'll give you that any day of the week. I just would love to see something more... substantial from one with your skill. Perhaps partnering with someone to get some fresh ideas?
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For all the critics out there, keep in mind that we play these kinds of flash games for FREE. Appreciate what you get, and respect the effort that the developers make.
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Leaving a match causes a failure? ... More negative points. Wow, this game has a lot of bad quirks for passive players. ... I really hope it doesn't win the monthly contest just because of a few rabid fanboys of the series.
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Can't adjust quality outside of combat -_- Just one of many tiny flaws that hurts the game and prevents a high score.
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this is annoying: it says "recommended hero type: (1 of 5 pictures)"...but NEVER tells you what OTHER element is ABSOLUTELY ESSENTIAL! and the hero types available for hire are RANDOM...and you need to raise your leadership skill to be able to hire more heros-at teh expense of other skills that are also essential...forget it. good try, but much to complicated and frustrating.
the only new thing i like is having 3 types of basic units: footmen, archers, and mages. archers were too hard to obtain in previous protectors.
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there is a glitch. if you buy a item. then exit to menu then load the saved game you will have the amount of money you had before you bought the item. but you still have the item
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anyone know if stuff like debuff and poison is stackable? i don't want to give everyone the same skill if it only works the first time.
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Thanks for making this game, it's awesome ! However, I get "NAN experience" (zero) on every level ... fixing this issue would be greatly appreciated ;)
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All the other protectors were so much harder and actually required skill and strategy, but now it's just spam mages and farm for cash and exp :[
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Here is what each selection does when creating a character:
1) Background
Merchant = +1 merchantile
Squire = +1 leadership
Street Urchin = +1 looting
Bard = +1 charm
Student = +1 wisdom
Forest Dweller + 1 tactics
2) Personal Ideal
Sneaky get away = +5 theiving check
Protect innocent = +1 life
Revenge and Ill do it... = faster faction gains
Good Book = +5% quest XP
Me Strong... = +1 melee dmg
3) Combat Skill
Swordplay = +1 swordplay
Spell Slinger = +1 magic use
Archery = +1 ranged
4) Reason for Journey
Explore new Markets = +1 merchantile
Riches = +1 looting
Power = +1 tactics
Helping others = +1 leadership
Destroy Evil = +1 charm
Knowledge = +1 wisdom
5) Element
The choice gives +1 to corresponding element skill
Enjoy and hope this info helps everyone :)
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really like the game - many new features! But one thing i absolutely hate! There seems to be a random map generator (if you play a map various times its not always the same) - thats ok, since it guarantees that it doesnt get boring that quickly. But the problem is that in 90% of the cases the scenario description isnt right any longer! Kill the rats --> only ghosts and bats, Orcish invasion --> only one unit of orcs etc etc - apart from that really nice game!
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Lacks a lot in gameplay. I don't like having to replay a level 3 times just to see what kind of enemies will come next. And needs shortcuts.
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Nicely done. This version definitely pushes the envelope in the amount of stuff that can be crammed into a flash game. But there's the rub. I was initially attracted to flash games like the earlier protectors, because I don't have the time to devote to full blown games anymore. (Yes, I would rather chill with my kiddos.) I know I come off as a crank, but flash games should be simple pleasures like the perfect diner cheeseburger and not try to be a hickory smoked, truffle oil infused kobe beef burger with brie and a shallot/sherry vinegar/green peppercorn reduction.
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Not sure if its a bug but.. After i aquired the skill Charm, im getting NaN experience on every stage im doing. Or is it some other bug thing? :P
Awesome game btw.. Very nice combo of TD, Puzzle and RPG! Keep up the awesome work, you got a new huge fan here ;)
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to use items,click them then click one of 3 spaces on the bottom next to inventory(you have to select a hero before the spaces appear)
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Does anyone else see a problem with the people that cant play TD's well so they do something along the lines of this. "I beat the first level and then i failed over and over again because i suck so this is a 1/5, im going to play Cursed Treasure now because i can win that."