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Comments for Protector IV

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xyogre

Jun. 16, 2010

Under rating threshold (show) Got a question: what does consecrate do?

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wearypenguin

Jun. 16, 2010

Under rating threshold (show) Yeah um, I have no idea what the paladin's consecration does. The protectorpedia or whatever isnt very helpful...

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(1)

daveindeed

Jun. 16, 2010

Under rating threshold (show) A few suggestions for an already 5/5 game: 1. Leadership (ability to recruit new heroes) should upgrade as you level. Exploring all of the unit types is essential to mastering the game, but you have to grind a bit to get at the different heroes. It's no fun having to postpone leveling the other skills. 2. It would be very helpful if there was a visual shorthand to show how upgraded each unit has been during battle. 3. The items (loot) are a drag to keep track of. IMO, there are too many in general- there could be a fifth less and the game wouldn't suffer for it. Thanks for all your continued work to improve the game! It's incredible!

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(1)

panmex

Jun. 16, 2010

Under rating threshold (show) flying dudes are way too op. they should be weaker because the melee dudes can't hit them, not dtronger

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maecenas

Jun. 16, 2010

Under rating threshold (show) why is it that the left your units on the left side of the screen seem to do a hell of a lot more dmg than the ones on the right

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r00ntje

Jun. 16, 2010

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MrMamn

Jun. 16, 2010

Under rating threshold (show) Showing all of the waves before you accept it is such a handy improvement ! Had be wondering 'cause the 'preferred class' thing was once physical, but only 4/15 waves had physical as a weakness. But this is much much better, thank you ^__^'

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Barragor

Jun. 16, 2010

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rothfaust

Jun. 16, 2010

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kingmonkeypants

Jun. 16, 2010

Under rating threshold (show) Very well done. Good luck on the monthly prize! You've got my vote. Just a few UI suggestions: Hotkeys for heroes, units, and upgrades! Not having to 'X' out of a window (i.e. being able to click on another unit after upgrading a unit, navigating between stats, skills, heroes, etc.).

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(1)

Seahenar

Jun. 16, 2010

Under rating threshold (show) @Zuder - Go to the hero page, select the hero you want to equip it, click the item then click the slot on the hero

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Dobrozz

Jun. 16, 2010

Under rating threshold (show) @25oo: It increases the amount of monters that are allowed to escape the map before you lose the game.

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25oo

Jun. 16, 2010

Under rating threshold (show) Does anyone know what the items giving "lives" actually does? o.O' just... I don't XD

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LJonesy

Jun. 16, 2010

Under rating threshold (show) ALL CAPS CAN BE A BIG PAIN TO READ ON A YELLOW BACKGROUND WITH BLACK WRITING. Please keep it more reader friendly :)

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parittaja

Jun. 16, 2010

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Uncle_Mab

Jun. 16, 2010

Under rating threshold (show) I want to use melee and archer units but really, it is just pointless. Mages are the only good unit, and it doesn't even really matter which one. The basic mage from any faction is good enough. That's kind of disappointing because it makes every other unit useless. Also, you don't need any other heroes once you have a few with magic units because you can swap their elements around with items. So, I'm always using the same three. Improve the importance of melee and ranged units, and this game would be a lot better.

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(1)

Fanghorn

Jun. 16, 2010

Under rating threshold (show) This 1000 characters limit ruined my comment :/ Btw: does anyone notice if changes in damage apply to your protectors when increasing the magic user attribute on heroes?

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Fanghorn

Jun. 16, 2010

Under rating threshold (show) As usual the concept is still very interesting. The TD stuff, graphics didnt change as well as the basics. That also means that there are some problems from previous games that got shipped over like the uber mages and now even more useless melee. There are new goodies like very customizable Heroes and equipable items. Its possible to make physical Mages again. On the other hand many of the different new protector types just suck because they have only bad skills or are melee. The restrictions to only two special skills per protector and only 3 heroes per battle makes it very hard to adapt to silly situations. Especially because you dont know what is comming and there is no way to replay normal missions. Also i miss the exact combat figures of your protectors like debuff strength etc. there were alot more infos on them in the past games. All in all its still an outstanding game but i dont think much has really improved 4/5.

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(1)

Edarion

Jun. 16, 2010

Under rating threshold (show) What happened to all the 40 wave marathons. Didn't see any of them this time.

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Shuul

Jun. 16, 2010

Under rating threshold (show) 1. I see no use in the melee-units. Either they should get much better or they should be able to make at least a part of their damage to flyers. 2. Mouse over information is too sparse. Speed should be listed too, as well as Special attack modes (or did I imagine the shamans to do chain hits?). 3. Great Game! 5/5

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ermin111

Jun. 16, 2010

Under rating threshold (show) the controls are easy and the game is awesome 5\5

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Inhglor

Jun. 16, 2010

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Inhglor

Jun. 16, 2010

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Tolrick

Jun. 16, 2010

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fuzzwinkle

Jun. 16, 2010

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CronoIsthelegend

Jun. 16, 2010

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Thariel

Jun. 16, 2010

Under rating threshold (show) it says "new hero available" but i cannot find the hero .. how can i put them, into my roster ?

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petif6

Jun. 16, 2010

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CoBecTb

Jun. 16, 2010

Under rating threshold (show) needs more challenging maps or smth like NEW GAME +

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mlstdragon

Jun. 16, 2010

Under rating threshold (show) The balance in the game is a little bit off. After farming a little bit for the element changing gear, I ended up just using a hired Hero with wizard (basic unit) and spellsword(adv. unit) for everything throughout the rest of the game, swapping his element as needed. Its great that there's so many different units, but I ended up using only a handfull. And the melee is pretty underwhelming compared to units with 3 range, simply because you can overlap their field of fire.

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(1)

scratlin

Jun. 16, 2010

Under rating threshold (show) Tips on raising leadership??? Mine's too low to buy any heroes!

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(1)

Farkran

Jun. 16, 2010

Under rating threshold (show) In the stats page, unit icons can use tooltips with info on their stats and possibly a preview of their skill tree. Btw awesome game, cheers from an all-time fan of protector series.

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Zendras

Jun. 16, 2010

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(-9)

Billr7667

Jun. 16, 2010

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Leafblower

Jun. 16, 2010

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Gurgling_Bob

Jun. 16, 2010

Under rating threshold (show) go to base camp click on the hero and if you have enough money hire him or her, i mean really, tis not that hard

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RedPine

Jun. 16, 2010

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hodgey212

Jun. 16, 2010

Under rating threshold (show) great game 5/5 but myself i would like a button to have continuos waves so it just auto sends waves if you understand wat i mean

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RedPine

Jun. 16, 2010

Under rating threshold (show) How do you hire a hero? I'm the fourth person to have this problem. Done two quests and heroes are available for hire but I don't know where the page to hire a hero is. It ain't in the store, and it ain't in the "heroes" page, and the PROTECTOPEDIA doesn't explain it either! HHHEEEEELLLLLLPPPP!!!!

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gukinator

Jun. 16, 2010

Under rating threshold (show) Another great game, aside from the fun gameplay and great graphics, i like how they mention a great hero in the past, which is you, its just fun to have lore about you :P. As the first game i've ever played on kongregate and the first tower defense game i've ever played, protector will always be one of my favorite games 5/5

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pikkeP

Jun. 16, 2010

Under rating threshold (show) nvm found it

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pikkeP

Jun. 16, 2010

Under rating threshold (show) how do you equip items ?

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Manoplian

Jun. 16, 2010

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Tartare

Jun. 16, 2010

Under rating threshold (show) Travis, if you don't want the equipment, why don't you just sell it?

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NicolBolas

Jun. 16, 2010

Under rating threshold (show) I insta end the game, when I see I picked the wrong elements.... I think you should be able to see all elements that will be in a map, not just the recommended one. It just inflates the number of failures

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Arbitres

Jun. 16, 2010

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Arbitres

Jun. 16, 2010

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Arbitres

Jun. 16, 2010

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Boffo

Jun. 16, 2010

Under rating threshold (show) As shassa said (please + their post so it shows up top), for forgotten cavern, fire in back energy in front even before the flying energy absorber shows up. I used the bog standard footman (moderately leveled) and never promoted them once. I also replaced the worthless knight for a tribal crossbow for the flying mid boss. Flying and final bossess are pretty effing weak compared to the wave next to last.

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Nameless_Wayward

Jun. 16, 2010

Under rating threshold (show) Good balance between different unit types, good soundtrack, great upgrade system. Very much replay-ability, great artifact and merchant system, find an artist to draw unique portraits rather than recoloring Spawn. Very fun game. 5/5.

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(0)

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