Under rating threshold (hideshow)
So ive been playing this game slowly over the last week and today when i tried another map my people were attacking a lot slower then they should have been, when I looked at their speed it was 3 times higher? So, i decided oh it must be that special map. No, every map now that I go to has my guys at much slower attacking speeds then I used to have, and whats weirder is that unit speed increase items still work the same just on the new slow speed. I dont know what happened to make the game hate me -.- now i have to create a new game.
Under rating threshold (hideshow)
I don't really like how new heroes need to be hired to place units of different elements. Then you choose 3 heroes to bring in to combat, but without knowing what elements the enemies will be. Why make a system that forces the player to enter a level and then leave to gain necessary information?
Under rating threshold (hideshow)
How the hell does the watcher have the slowest speed in the game ya it needed it to be nerf but come instead of a picture of a rabbit it should be a turtle.
Under rating threshold (hideshow)
Well, I still love this game. Going for the 50 talent badge atm. I've noticed that a few of the skills in the skill trees of some units [like chaos mage, for example] have misspellings, like mixing up the 'i' and the 'r' in 'their'. Other things like doubling up on the flying ability on the scout bar, as well as having the flying ability on monsters that do not, in fact, fly. One of them was a necromancer. I know they do not fly, lol.
Under rating threshold (hideshow)
I've been playing this game for about three or four days now. I just don't seem to be making enough progress. Overall, the game seems bloated and there's not enough control over the characters I can use. There's too much left to chance, what with the different people to hire and random gear that pops up with trivial stat boosts. This game is a lot like Spider-Man 3... looks great but it's a mess. Is all the micromanagement necessary? Must I have to level up individual characters? It just takes forever. At present, I have only won 33% of the battles I've gotten into. Why? The micromanagement slows things down to a crawl. Again, there's just no progression. Plus, it takes forever to adequately level up the characters during battle. I still haven't beaten the forgotten cavern because the enemies level up faster than my guys. I put them all in the back. They kill all the enemies. Yet it is inevitable. My guys will lose.
Under rating threshold (hideshow)
Seems a bit wordy; and a bit too in depth as far as some things like the talents go. Let the down ranks begin, I guess.
Under rating threshold (hideshow)
I've reported as a bug, but it might be intentional. If you have two permanent (not-consumable) element switch items, you can use them to make a persistent change to a hero's element. Equip the one you want to last. While it is equipped, equip the other element. Exit hero screen. Return. Unequip both items. Exit hero screen, return. Hero how has element of first equipped item, even though neither is equipped. If you have element switch items for all five elements, this means you can change all heros to any element as desired. This seems an exploit to me, instead of a feature.
Under rating threshold (hideshow)
It is so sad to see that there is no impossible badge for completing stuff other than the main story. If would be really great and a good incentive to get all of those 100 talents.
Under rating threshold (hideshow)
Watchers+crossbowmen on a hero with a lot of ranged attack is all I ever used. Just kept element switch items around or ate cheese when i need so that the enemy wouldn't absorb anything
Under rating threshold (hideshow)
just spam thieves and upgrade there chances of looting items and you can win easily. note:its good to have 2-3 heros with thieves and different elements to counter everything. 5/5
Under rating threshold (hideshow)
Redwow,
your leadership is how many heros you can mannage at once .say if its at 6, you can only own 6 heros.when your leader ship goes up so does the amount of hero you can have.
Under rating threshold (hideshow)
I feel like the game's too easy. Once you get the hang of it it's just grinding out the last few levels to get the badges.
Under rating threshold (hideshow)
When you go to the main menu, many gold and items are lost when I come back. Can you put an active saving option in case?
Also, some units need some rebalancing... there are some skills that scales badly.
Under rating threshold (hideshow)
I have to commend and agree with Pixelhead777, in thanking you for making Kongregate your home. I have not yet played the game, but I will. Again, thanks.
Under rating threshold (hideshow)
Make a buy back menu for the shop! If you accidently sell something you can buy it back for the same amount of gold you sold it for, + if you agree!
Under rating threshold (hideshow)
Awesomely made, good gameplay, not a lot i could say was wrong with this one...even has a real story line, which counts in my books...5/5!
Under rating threshold (hideshow)
This game is fully developed and very amazing. *(ASIDE FROM A MUCH NEEDED TRIPLE SPEED BUTTON)*
People have said the strategy part is missing and its more of a grinder but if you take into consideration the different types of heros it becomes very strategical and tactics come into play. At first i thought i was good with my ranger pure line up then i realized i could use someone to poison and someone to slow and someone to all around devastate with damage. Then it began to broaden the whole strategy thing. Slow + Poison + Damage = Win. Not the best strategy but line the map up in that order and you should win. It works good with my stats.
All in all it just needs a 3x or 5x speed button and its perfect.
Under rating threshold (hideshow)
ok here is my review on protecter IV.
I cant stand what the game has turned into.
the skills are bad because there weaker then the last.
but the game is good but weak,the game changed so much I can only play for two minutes then get sick of not choosing if my mage or warrior's class(fire,energy,ect...).
So on my review I give this a 2/5....
Under rating threshold (hideshow)
I have a hero with about 6% loot item, but I still haven't gottin the skill requiring looting 1 item, is there anything special I need to do for this?
Under rating threshold (hideshow)
anyone that complains about flying waves are wasting their time instead you should grind a bit with a hero that has mages or crossbowmen and pour skill points into magic and ranged. just be sure that you concentrate on one skill it makes it so much better. i can complete most quests with 10 crossbowmen and never have to upgrade them even once, and finish with sometimes 1000+ gold at the end.
Under rating threshold (hideshow)
@Rogererette that is pretty much what i said but people rated it negative to oblivion. anyways, its probably because your browser does not accept the cookies. or your flash player does not allow a big enough storage. if you are using firefox, try using ie.
Under rating threshold (hideshow)
Great game! I can't seem to stop playing. Just one suggestion... buff up the protectorpedia a little. I haven't played the others too much so I'm getting quite confused with the skills. For example what does consecration do? Also some game mechanics, for example why do imps who are weak to poison receive little damage even with poison theives attacking them? (I'm guessing they have some ability not mentioned?)
Under rating threshold (hideshow)
Wow, something failed majorly there. xD Corrected: I even got my boyfriend to play and he usually doesn't do TD games so good job. :D
Under rating threshold (hideshow)
this game is really good but call me dumb but i think that the first one was the best one i m sorry to say that but "undefined" i m disapointed but i cant wait until the next one i gaurentee next time you wont let us down
Under rating threshold (hideshow)
@redrazor: Part of the difficulty of this game is that you can neither sell nor move units. It's part of what makes the Protector series so great. t usually do TD games, so good job. :D
Under rating threshold (hideshow)
Honestly, I think this is overly complicated for a tower defense. Though some of the ideas are interesting, overall, I feel it just dilutes from the fun of it. I don't mind the idea of elemental strengths and weaknesses, and even skill trees on towers in games is pretty sweet... But only having 2 towers per hero is really lame... Not to mention there are so many flying creatures, that getting Mellie is simply overrated.
Under rating threshold (hideshow)
one problem, on missions with ogresss, before you start it it says they fly, but they really dont in the actual level please fix this, undefined's games rock!
Under rating threshold (hideshow)
Redrazor, the inability to remove a unit once it's placed has been a feature of Protector ever since the first installment. A nice feature, I might add.
Under rating threshold (hideshow)
Great, finally found a tactic that works, was stuck at the early story-line quests before i got it set-up though. First, for heroes, the advisor guy (one of the first 3, and any hero works for this guy) put all your best 'steal chance, loot chance, gold return' ect. items on him, the trainee (one of the first 3, mage) bassically i got 2 cliché wizard hat from the council shop and the 3rd slot for elemental change, got another hero (complete luck here, just hope for a hero with 2 mage type units, element doesnt matter) saame equipement as the trainee.
So far i have:
Physical element chage
Poison element change
Fire element change
Cold element change
and both my mages are energy types without the element changers.
Set up so your best mage gets the majority of the enemy lines and most of the others, your weaker mage should just focus on element that your main mage is weak against.