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Good game. 9,5 h of fun to complete the story, so it is much shorter and less challenging than the previous installments.
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I don't think elemental switching is the thing making this protector too easy, I never use switches, and win easily most missions anyway (you just need to gather one hero of each element, and make sure they use only ranged or magic units). Enemies should have more abilities to make the game harder. I suggest a return of infection and slow immune creatures, and new immunities, to magic and ranged so melee units become a need for some missions.
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I found many of the new features confusing and unnecasary (sic) stick to the original formula, why mess with a good thing? 3/5
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Finally I was just about to abandon this "too easy" game when I reached a first difficult storyline mission (the forgoten cavern) so it seems it's just a matter of advancing the storyline instead of doing "normal" quests.
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The "ultimate protector" is still Protector Reclaiming the Throne for me.
This one, like the previous one, is good for the added RPG elements but they make the gamer so easy there is no challenge (or are there some difficult missions at some point ? for the moment after 25 quests or so I haven't found one, most results are perfect in one try).
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When having acquired a new hero, and using a memory wiper on them in order to rearrange the skill points to my liking, it wipes them and does not convert any of those points into experience points, as the scroll indicates.
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This game is really awesome, but then everything always has something lacking. for this game, i would say the sub-menus for the units shouldnt need to be manually closed when your fighting. I find it really annoying sometimes >.>
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The only melee unit I found useful is the cutpurse/gentleman because they steal gold(I wish the gold went straight into your treasury instead of the battle funds where you lose most of it at the end though). Also maybe you can increase the difficulty by having heros 'die' if you lose a map and you have to recruit them again. Great game!
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guide:
1. use only one hero with two ranged units. best is to use basic energy wizard hero.
Boost her "Elemental" skill - so you can pierce through the Elemental strength of the enemy. train "magic use" for more overall damage. (25 in "Elemental" are enough). your units deal more damage than any other hero's, even if you hit the elemental strength.
2. Use Items that switch your elements, when you meet a wave that absorbs energy. Just pick one which has no absorb. (they are in stores later)
3. with your personal character (=you, not a hero!) train "Energy skill". all else does not pay off. (eg. 10 looting = still crappy items)
4. for the storyline q. "the forgotten cavern", you need physical. if you don't have it, you must use "advisor cordon"s crobssbowmen..
5. use money for: a) buy scrolls which give talents. b) Buy strongest artifacts c) do not use the expedition, unless you want to waste overflowing money! :)
6. do normal quests for the council of magi.
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ranged and magical units don't seem to be much different in gameplay. also melee would be just a defect, as the fact that defines it is just the incapability of attacking air, though melee units seem to be more powerful, i'm still not so shure,. it would be nice to have a description of the differences between unit types, if there are any differences at all. and/or enemy waves should have some sort of weakness to melee/ranged/magical. anyway i've been playing this for weeks, great game. i love these rpg/td fusions
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im a huge fan of the protector games. Been playing since the first one came out and they just keep getting better! Thanks for this new gem and keep up the great work undefined!
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Best way to play is check monster strenghts before play a map and choose one element which doesn't appear as strenght so you will give at least 100% damage to all monsters:P
I didn't liked any other game from protector series but this one with quests,heroes,items and upgrade points is really awesome
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There's one thing you could improve, when we select "low" visual quality, the "world map" shouldn't be affected... I can't even read when I forget to turn it back to "medium/high".
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Oh. I really hate follow-up comments, but Melee units seem to be useless so maybe they could still attack air but have a range of 0. (In other words no diagonals) Either way, Protector 1 is what originally brought me to Kongregate, so 5/5 as always. Thank you so much Undefiined.
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I had one idea for the next Protector (Im sure you hate hearing these, but I thought the idea was cool enough to give it a go) So here it is: You encroached a little on the Personal Customization but if you could have one hero thats yours whose units you could Customize, that would be a cool step up. I really hope this makes sense.
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Great game!! I don't get into these games much...this one's got me hooked.
@Coco - It's supposed to save automatically. Try right clicking in the play area and a flash options box will appear where you can increase the amount of space used for data storage. (increase to 10MB) Cause I think you are running out of storage so it won't save any more....maybe
Hope that helped ya
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How can I save my game so that I can sign off and play it again later? I have tried for a few days and every time I start back up, my game is not saved.
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I rate this game 5/5 simply because its fun and its the game that brought me to kongregate. :D so glad I found this game on that one site and it said full version on kongregate. Best day of my life. Well, one of them anyway.
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dsrtosy, you can set up a few zones, so that the energy are in one area and phisical in another, so that your not healing it because they cant go past max hp
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Dsrtrosy, try going neither. I often pit elements against creatures that are neither weak or strong vs. them. you're not getting the bonus, but you're not getting smashed either.
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I'm having a heck of a time with the Treasure Hunt in the storyline quest. 15 levels, 10 of which are Physical and five of which are Energy. I have tried EVERYTHING, but can't beat it. If I go all energy, I am killed on level 15 every time. If I go all physical, the first energy level beats me. If I mix them, level 12 just obliterates me.
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if it had been possible giving orders like hitting the first or last or weakest it would be the perfect game! thumbs up!