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Congratulations on making a game that takes as long to complete and master as any other game for sale these days... except... it's not for sale.
The depth and layers of the upgrading system took me most of the game to get my head around, but that's a good thing. Some things could be better here and there, yes, but EXCELLENT work regardless.
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you can't sell units cuz there are maps that have enemies absorbing elements and what if you have all fire units and one (last/strongest) enemy absorb fire? You would sell them and buy other units.
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I have been playing the protector series for a long time. I love this new one. Seems like the leveling up of all aspects of your game play could take a year.
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I love how when someone has a question about the game, instead of answering it - people give it the - score. Very appropriate!
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sometimes, it would be nice if you sould sell units. on some maps, you run out of space, and need to upgrade to advanced units, but can't sell the lower tier ones to do it.
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Hello, I have never commented before but really feel the need to say this: please take the wisdom skill points out because I spend all my experience on wisdom (and I'm not sure there is a maximum value in this version) so my stats are really shit compared to what they could be. Even if there is an end it just seems like a dull necessity to do if you want to max everything in the shortest time possible.
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I found a typo, it's very minor but it's really just a mix of words. It's in the tutorial thing on the page where at the top it says, "The sun sets outside the inn" in the 3rd paragraph first line it
says will help in you many ways, instead of help you in many ways, Thumbs up so the developer can fix it.
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A little confused: I have 30 points in magic. 2% per point = 60% increase in power so I should have 160% attack damage with my mages. But my attack damage amount hasn't changed all game. Am I missing something? Thanks all!
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Haha, comment deleted again. Don't worry, I don't give a shit. The only thing that matters is that people read it and agreed with me, which I didn't expect, but whatever.
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sometimes during a mission a random square blacks out and you can't see what's on it (though you can still interact with whatever's there, be it a unit or an unpaved square)
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I Do Not Know, But The Saves to my CPU not my Online Account, Is There Any Way to Change This, Because I Use Multiple Computers.
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I made a comprehensive guide of unit stats and a few tidbits -= http://spreadsheets.google.com/ccc?key=0AixHBby1dokrdEFTQ0I4dTdYQXZwei1fOGhTcFE5TkE&hl=en =- ***If you like it please find and + my original comment: 'See All Comments'->'Sort by Rating'->Scroll down 1st page til you find it. Thanks, and enjoy!
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XD im gonna see if i can get 20 leadership so i can fill all the slots and give each hero 3 guardian bands That'll be 300 extra lives if there's no limit! XD
other then that.... i think p3 and p4 are tied. they're both cool in different ways. in 3 you can level heroes that you can actually put on the battlefield. (by the way level 10 Frostik and in 4, you got a HUGE variety of different units which some of them have pretty good skills. oh, and heres a tip. if you have theives, put them at the end of the map and if the first few waves are weak enough, just let them kill everything and when they level, give them the skill that gives them a 20% steal chance when they kill things. if there are a few more weak waves after that, let them kill monsters until level 2 and give them the damage boost. after that, put units in the beginning, and some might slip past them to the thieves with little health and they could finish them off and get some extra loot for you.
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I wish the game were more difficult. At least a few hard levels (meant to be bested only with high level heroes) would be nice. As it is, most levels are easily beaten with two or three units, even if they are left not upgraded. The only things that stop the player from winning with one hero are absorb monsters. Make shorter maps, with stronger monsters!
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This game obviously takes alot of effort and I commend that. There are a few things that could use improving though. It is unconsciously pleasing to have menu items respond with movement or some kind of visual feedback when you hover over them. Some menu items in this game do, most don't. The intro is also not very interactive. There is boring contextual introduction but there is not attachment to the hero's in the game or any type of motivation for the player to achieve their overall game in the goal (ridding the land of evil and whatnot). Try to make the game more engaging, possibly with conversations between you and the hero's or some type of meaningful story. It would greatly help the experience.
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yeah, a selection for each unit to fire at either the weakest, strongest, first, or last enemy in their range would be nice
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Are you supposed to sell all of the items you collect? i have like 60 items but have no idea how to use them. please help
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I wish there was some way to tell your units which guys to attack, my infection mages keep hitting the same guy, when they should be letting them go and infect other enemies so that the infection damage is actually done.