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(Oh and once you do upgrade one guy, you can't click on another guy to upgrade until you first close the window -- another step in the process).
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Is there a way to shortcut-key when you upgrade? Clicking on each guy every few seconds, then clicking within that window to get to the upgrade window, then selecting mostly the same upgrades gets boring. Some kind of keypress when you click on a character to auto-upgrade would be great (if there isn't such a thing).
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Ok i have a thing for the Theif and Shadowdancer classes... cause of the loot abilities...
One question bout my friend the shadowdancer... His loot gain chance apparently goes up by 25 then 25 then 25 and at the final upgrade 50... so does that mean he actually has a chance of 125% loot gaining? wouldnt that mean he has a chance of gettin 2 items? correct me please if i'm wrong
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I love this game. I foresee many playthroughs. My only complaints are about the user interface. I'll just pick on the hero selection screen for now: I should be able to equip my heroes from the selection screen before starting quests! I should be able to see the stats and skills of my heroes and units from the selection screen, as well. Thanks for making a great game, despite these quirks!
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I am in desperate need of hotkeys. At least for closing an open window.
And an even faster fast forward would be perfect.
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Totally awesome.
But it would be much friendly with a feature of classifying the accessories by their functions and bonuses.
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Easy way to get money:
When you get up to the storyline quest "Hold the Gates" by the Council of Magi, if you have an ice-hero accept the quest. Put one of the advanced units at the bottom entrance. The first wave will be semi-hard, but when you beat it you'll get lots of money. Add more advanced units and upgrade them if you can - aim for a row of advanced units. It doesn't matter if they're melee or not. When you've finished it, click "Menu" and then reload your game. You'll have the finished quest, but the reward has gone back up to 220. Repeat as much as you want.
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Okay, so I typically understand the way the game's finances work. Just one question to those smarter than me: What exactly does "Scouting Report" and then a number with a gold symbol mean? Is this how much you get from finishing the quest?
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uhh it says when you hire an archer guy from the first physical hero you get (archer) for my game... Well at the end in the middle of the basic crossbow skill tree, it says it increases reload speed by 10, not 10%. Just a small typo, wanted to point that out.
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@zay2: units have the same element as the hero- to get a different type, you need to hire a new hero with that unit, or get an item that changes the elemnet.
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My only big problem with this game is that when you lose, it's generally after 20 minutes of trying not to. I lost on the last 2 enemies of an entire quest.
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You know what would be useful? An inventory filter. You acquire so many items in this game and it's so hard to keep track of them all. If you could sort and filter by item properties that would be awesome.
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Great game, but faction management should be more challenging. And it should be able to go into the negatives, why can't anybody hate you. It would make the game more involving if everything you did effected your relations. Also, the skill tree's for units need to be longer. It should also be easier to specialize, for example, why does my thief have to get an increased loot chance to up his damage. It doesn't make sense, if you're going to have skill tree requirements at least make them related. If this becomes a problem because peoples damage goes up too high. Simply lower the damage bonus and create more levels of it. That way you can steadily increase your units damage over some period of time.
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Are you sure this is an RPG game bc I usually thought RPG games were to where you walked around and crap but this is a major disappoitment to all RPG games.
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You can tell just how much was put into this game, which was great. My problem with this game was the lack of any kind of tangible plot. I know that with TD games you can't expect much, but this had a great world laid out as a canvas for what could've been an epic quest. Instead I just saw faces and names that were meaningless, pushing for achievements, talents, and completion without any emotional attachment. 4/5
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Love the game. It definitely takes care of my boredom at work. The only suggestion I have is to make your game saves link to the Kongregate account instead of the PC (or rather the IP address). I keep having to start over. Not really a big deal to me. But a suggestion :)
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Can you at least be semi-literate if you're not happy with a game? Using text speak like h8 just makes you look funny to others.
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I h8 this game it is soooo boring god nothing actually happens throughout the game its just the same the whole way through.
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make an option to skip a wave >.<, i just died cause i had a field of mosly maegs out that were attacking a monster that absorbed my magic and my knights couldn't damage it fast enough cause my mages just kept healing it, or even add an option to stop your creatures from attacking, like attack on / off