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5/5 AND FAVORITE!:D great job Undifined!And great idea if you ever plan on making a Protectot V.....Also if there is something that you coulddo about possibly moving the units buy paying with gold or such that would as alot of people would say the same about being able to change elements of units but it is still a great idea so please look into it!:D
this game is pure epicness
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Got the storyline hard badge with 3 days of off and on playing, ended up with 75/100 talents at the end. My tips: Save some paving cost reduction items for the later levels and put a lot of points in your heroes' Tactics skill to level units quickly. Use ranged units only, except for the Paladin on some mostly melee levels where he can rack up kills and use the lower skill tree to buff his attacks according to percentage of kills. The elemental switch items can be good midgame when you need ranged units of a certain type. Last level: use Cold Archwizards and build up their teleport skill, it even warps bosses. 5/5 very addicting and unique gameplay.
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Is this the beta version? Well I've got 1 problem with protector 4: It's 2 easy. The previous versions of the game were more of a challenge. I powerlevelled an energy hero, and finished every level without losing lives only using energy mages (except of some with monsters, energy absorb). Nice try, but I hope protector 5 will be more difficult.
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There are too many upgrades in the game, it makes the game a bit confusing. You can't even sell your deployed units, once you put them in the platfoorm you won't have any way to replace them with other units. A little bit time consuming, it's the purpose of a tower defense game though. yeah i don't have enough time to get the hard badge 3/5
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since the flieng oppenets are only attackable by ranged units i just use mages and wizards the whole time...... AND I WON!
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for those having trouble figuring what icon stands for what element ( I was), you can check after each wave when the next wave information pops up you can scroll over the strength and weaknesses icons for descriptions. Green orb = poison, gray fist = physical, lightning bolt = energy, etc.
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I'm loving this game but it does tend towards being a bit "too much". There are way too many items and its just annoying and not fun to have to sift through them all. And i know this has been said but theres really no point in having champions that don't have a ranged or magic unit. Every mission except one that ive done so far (14hrs of play time) has had flying units. I dont even bother hiring a champ without range capacity.
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@Crono86 if you wanted to play a classic protector you can play one of the old ones, the whole point of a new game is to have something different
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Great game overall, but it really needs a way to "sell" towers. (Even if you don't get money back, just being able to clear the space for a different or better tower.)
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letting you buy the items to change your atribute made this way to easy ...
oh well a good game overall not classic protector style gameplay but this does not make this any worse
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I'm sayin' we get an impossible badge for all 100 talents and/or "Like 'that'" for all factions(if the API can track factions).
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would be nice if u could set it so units will auto tech tree and just auto take the money when its time, very hard to level up 30+ units at once....
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Good game, many things are improved. However, the graphics seem to kind of merge into each other the way they're designed, it's hell on the eyes. Also, I kind of liked the old upgrade system and it's totally thrown out in this version. However, it's still a fun game to play. 4/5
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If I choose to build a unit, then change my mind before placing it and click something else, the range stays attached to my cursor. Maybe a cancel button is needed.
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WTH!!! Y did u drop the watcher's attack rate!!! Very few of my other heros are any good!!! I had lvl'd him up to max ranged & almost max talent!!! ugh!!!!!!
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I like everything about this game except the individual unit talent tree it becomes to micromanaging but otherwise 5/5
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For "The Great Hydra" you're going to have to use some of the 500g starting money to pave a place for your units. I had enough to clear out the four middle squares and put an advanced unit in all four.
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Please let us see how many kills a unit has....for the meditation/death damage boost, and also to see which ones are working better.
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p.s. Consecration is a skill where you gained additional damage(150% or about that) for any elemental attack which matched with the monster STRENGTH, not WEAKNESS like the other...
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I suggest balancing out the advanced units a bit. Only about 3 are even decent. Perhaps make the worse ones cost less. Technomancer is almost worse than the basic archer unit.
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Really like the game, but it's very odd how the stats window tracks critical hits when the total number of crits is not important to any skills, and does not track gold stolen or berzerks triggered, which both have skills associated with them. I'd like to see my progress while I achievement whore my way up to those 2 skills.
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This game is nice and all you want , but it needs a medium and hard level of difficulty.
I just completed "the root of all evil" (last quest) with only 1 archwizard.
jellinator: clic on the hero panel ; clic on any hero ; find the scroll in the storehouse ; put it in equipment ==> the scroll disappear cuz it is used.
wetfoot13:tactic is "2% less experience to level up" and leadership is "COST 2% less to lvl up"
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Here is a suggestion: The character dialog should open to the skill tree (instead of the status screen) and autoclose, if you purchase a skill. This simple change would eliminate two clicks per character upgrade, which comes to a whole lotta saved clicks over 30 hours of this game.
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Is Leadership for heroes supposed to reduce exp cost and Tactics reduces gold cost? That's not stated in the ability's description.