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I dont realy like tower defence games, but this is very interesting)
Only one question: is there any other differences between melee and ranged/magic attacks except of ability to shoot flying enemies? If there is not, than melee units is just worse than any others (and that's not cool at all))
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Well I like this game, but!!! there is no creativity with the units...just different graphics mainly everyone has the same abilities just with a differant name.....I expected more :[
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Also you should be able to shoo off your current heros if you want. For the random battles that generate it would be nice to know how many open slots you start with before the battle so you can take advantage of the paving bonus items.
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No, you cannot sell units. The game gained lots of things with the campaign mode, but also lost the simplicity of before. Also it's too complicated to achieve a good strategy for some levels and you have to wait until you find the ideal general.
Pretty enjoyable as all the protectors
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I know this is kinda off topic but it might be cool if there was game where you where the attacking side of this game.
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Paving never costs less than 15, but the -10 paving gloves stack really well. I believe my hero I used just about exclusively after mid-game is 'lvl 30'. Spent all my points on tactics (20 which max) magic 4 element 4 special 2, plus 2 chaotic emblems and a champion's boots. She came in the initial 3 heroes and was energy/trainee/archwizard. I changed her elements a few times, a waste, I know, but I sold all the items cause messing with them affected my enjoyment of the game, and the money I got was plenty compensation. Get looting. I didn't on my guy for a long time, but now have 8 and 8 leadership. As well as 9 magic. This is a great game, but it was very easy, I used this hero for almost every level, and probably could have used her for EVERY level if I had had the patience to play with the items. Debuff, poison, power hitter...SSSSSSSSSSSSSSSSSS....
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So uh, I hate to ask what is probably a stupid question which has probably been answered before, but what does steal chance do? From the talents that say things like "Stolen over 500 gold" for the completion requirement, I would assume that they have to do with getting you extra gold, but I can't figure out how they go about doing that.
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You can get tons of experience in Forgotten Cavern. You want your best Fire mage and your best Energy mage, one with teleportation. The key is that on the final round of monsters, the boss absorbs Fire but is vulnerable to Energy. So until the final round, you need to work on maximizing your Fire mage levels; you need at least 4 upgraded fully, positioned near the entrance.
On the final level, add three energy mages. Upgrade their teleportation powers fully, and depending on how well your boss is holding up, you can upgrade one of them a bit more.
You may have to play around some with positioning, but the end result should be that the boss never gets to the end of the level before he's teleported back to the beginning, and absorbs enough from the fire mages that he never goes down to zero. Meanwhile your energy mages are gaining experience. Just save enough gold to upgrade an energy mage to finish him off, because eventually it goes super-slow, and will eventually lock up.
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Just dropping in to see if their is a Protector 5 yet, or if there are plans to develope it? I love this series and eagerly await the next one. Its SO much better than the gemcraft series.
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IF YOU WANT TO GET CRITICAL STRIKES OR DAMAGE HIGH ARMOURED MONSTERS U NEED YO GET AR TRAIN YOUR HEROES IN MELEE RANGED OR MAGIC ABILITY SO THEIR UNIT POWER LEVEL GOES UP AN ALSO TRAIN SELF FOR LEADER SHIP SO U CAN GET HIGHER LEVEL SO U CAN GET BETTER HEROS.
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I beat the game with just magic units, although I'd have 1 powerful melee unit that isn't phyical for the treasure hunt quest for the covenant
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Gotta say after beating the first two this wasn't 'EASIER' just more approachable, you've outdone yourself with the units, but it would be nice to have an area to show all the units you've used, or maybe all units in game so you can compare them.
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I've enjoyed all of the protector games. I like the addition of some RPG elements, but melee units are pretty much useless. I still like the game a lot though.
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@ Emmivisser, the advanced units have a much better growth rate than basic, and if you noticed, archwizard has higher speed and range, those are just as important as attack
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What I don't get is why most advanced units are a lot weaker than the basic units. For instance, and energy hero has:
Basic - Trainee (14 - 6 - 2)
Advanced - Technomancer (6 - 5 - 3)
What's the point in paying 4x as much for a units that's much weaker?
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As Twanfr said, the enemies have very few abilities. Things like magic/ranged immunity or resistance would make melee units actually useful. Also, some form of item management would be nice. Still a great game though.