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Ahh, I managed to deal damage over 1000! No secret, Heimdal has a swordplay skill of 39, and one of his huscarls upgraded to maximum damage just went berserk on an enemy the weakness of which was cold ;)
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All in all a great game, and much better than #3, which I found agonizingly grindy. There are some flaws, however, and the biggest one at this point is loot. It's a mess. Some way of sorting loot by stat increases or hero element changes would be great, as well as sorting equipment and consumables. I'd also prefer it if you'd cut the randomness and make it so that every piece of loot with the same name does the same damn thing. Speaking of sorting, I'd also like it if the talents were better sorted. You've got the 8+ elemental "affinity" talents, a couple of 15+ elemental skill talents, some random storyline talents, and a skill scroll talent, in no particular order, and that's just the first row. It gives me a headache. As awesome and thorough as this game is in most respects it should be a given for the developers to do some trivial organization and clean-up and make the interface as user-friendly as possible.
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From the game description of Protector III: "Protector III is the final game in the Protector series." ...Well then...
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reaver with speed equipment beasts everything with attack speed of 1.4. haha love the new version, cant wait for the next 5/5
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The targeting system needs work. We should be able to set targeting to first, last, strongest, weakest, etc to make best use of the special abilities of our units.
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'loot chance' on an item, is that confined to the kills that specific hero does, or for all 3 that comes to the fight? perhaps all heroes overall help?
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@fearlessDecoy there is a Scroll of Forgetting that resets your personal stats. Looks like you have to find it though
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There had better be a way to unlock more songs.
All the great improvements to this game and you cut the playlist from 8 to 4???
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I used to lose 6 levels in a row, thing is, never use melee units, and do storyline quests over and over until you have 1 main strong hero.
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sorry..
cant help it..
more worse than the first part....
after winnig 4 levels i lose EVERY LEVEL
played for 2 hours..
no can do
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quickest way to fill your Protectomon:
1) Hire a hero who has a unit with Scavenger (increased chance to find loot)
2) Give that hero either Energy or Poison attack to make things easier
3) Do the Great Hydra quest
4) Only place the units with Scavenger on the map (can only place 4 units anyway)
5) Upgrade the units to have Scavenger fully upgraded first
6) Complete the quest in about 2-3 minutes tops
7) Repeat steps 3-6 and your Protectomon should be complete within 2-4 times of doing the quest
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uhhhhhhhhhhhm did you know that if you select pave tile while you can also afford an advanced unit you can pave the tile while not having the 99gp but you can still palce the unit
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mute sfx does not work, also when a battle ends and I have youtube open in another tab; it mutes the music there as well.
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I found a 'Scroll of Forgetting,' which resets my stats. However, if I use this, will I lose most of my heroes? Or does the loss of leadership points merely mean I can't recruit any more until I re-add some points/fire a few heroes?
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I am now sure there are some errors in the Normal (non-storyline) quest previews. I'll see traits (like Flying) listed in the preview that don't show in the actual mission, or vice-versa. I haven't been able to secure examples, because the missions are gone when I go back to the map, but I am *sure* one of the previews said I was about to face flying Badgermen. I was soooo disappointed when they didn't actually fly.