Under rating threshold (hideshow)
Thanks for a great game! 5/5 You could try making consumable items stack since a pack mule like me is taking up way too many pages
Under rating threshold (hideshow)
Finally, i can start looking at other things in life - all badges in - thankfully there is no badge for all talents and protectormons
Under rating threshold (hideshow)
Congratulations! You just won the No Stranger with Arkandia Badge and 30 points! That game is more a time waster than a difficult one ! But still awesome game ! 5/5
Under rating threshold (hideshow)
I found a strategy that makes this game a breeze.
I only used the trainee unit of Kirana, one of the starting heroes.
You only have to place her and yours level up points in magic use, buy or use items that add to that stat too. That way you will deal so much damage that you wont even need to level up your trainees, and you wont even notice if the monsters are strong to the element used.
The only problem will be the enemies that absorb the elemente used. To avoid that, equip one elemente changing item. I haven't seen any stage that all elements are absorbed.
In my game, kirana has 38 magic use, 38, 0 other stats. The trainee units deal 70 dmg without any upgrade.
I haven't lost a single life after i started using this strategy, and it’s hard to see one monster walking more thar 10 steps.
Maybe this could be done with throwers and archers too.
Melee units are totally useless.
I hope this helps people like me, who spend almost 3 days without winning any level
Under rating threshold (hideshow)
Actually, does this game has an ending? I don't get storyline quest any more, only normal quests. However this normal quests have flags in red and green on the map. What about the green storyline? How many should I get? I've got only 4 of them, but the next green flag is indicated as normal.
Under rating threshold (hideshow)
Hey what do the Protectomons do I have been trying to get one for two days and still haven't, are they even worth it?
Under rating threshold (hideshow)
A beautiful game could use some tooltips or something for teh ppl who aren't as famaliar 2 defense games...but still a wonderful game 5/5
^__^
Under rating threshold (hideshow)
It would be nice to actually see a physical number given to your skills instead of saying that it gives an increase. Also having a higher cap for advanced units so they could have more skills or else more trees to have more to choose from. The Protectopedia needs a lot of work. It would be nice to see what each unit does before buying the hero. Also the ability to turn a basic unit into an advanced unit would be a very good feature. For instance if you have a maxed out wizard being able to pay 100 gp to turn it into a archwizard with all the previous stats. Even with the speed up button the game still runs too slowly it would be nice to be able to increase the speed even more. Overall a great game but sometimes a bit to slow. Best game so far!
Under rating threshold (hideshow)
Can I say that I really wish other games had been expanded to the absurd extent that this one has? Like, you know, Thing-thing or Sonny or Crimson Warfare. *sigh* oh well. It's better than the other protector games, and a pretty good one overall. 4/5
Under rating threshold (hideshow)
All I can say is wow. I like the game!
Had an interesting map today tho, was using the Thief unit (4 of them) all upgraded fully to get items, and used a +500% luck potion I had found earlier. I ended up with 342 items found on one map.
Under rating threshold (hideshow)
I guess I'll have to join the rest and complain about lack of explanation, but also notice how those background questions resemble the ones in Mount&Blade: Warband. A lot. Otherwise, the game is really good, I just hope you fix the already infamous bug soon. :)
Under rating threshold (hideshow)
@zarathos: Also, the Huscarl actually doesn't have the best dps. Augments can deal out more dps despite not having 2 damage upgrade trees due to their better base damage and speed, plus you get a little bonus AP that the Huscarl doesn't have.
Under rating threshold (hideshow)
@TheFinn70: It's true that, using standard strategy, Logistics will seldom save as much money as tactics. However if the percentages were reversed as you described, it would make spamming cheap advanced units at 30g a piece (35 logistics skill with items) the mode of the game, rendering basic units more or less obsolete.
Under rating threshold (hideshow)
The unit with the highest possible damage boost is the Hillhome Huscarl - two upgrade paths for power. The five basic upgrades bring + 150%, then 30 - 30 - 75 either way.
Under rating threshold (hideshow)
Great game, but it does have a few issues.
1. 'over time' effects (like bleed, slow, etc) are too often pointless to train - the greater the range of the unit, the WORSE it is to train because the units only fire at the creep furthest along. Player needs to be able to pick either standard targetting and 'debuff targetting' - aiming for the creep furthest along *that doesn't already have that debuff*.
2. Logistics reduces the cost of *placing* units by 1%/level.. Leadership reduces the cost to *upgrade* units by 2%/level. You could reverse those percentages and Leadership would still save you more money on most levels than Logistics.
3. Let us see a unit's skill tree without having to place one on the map. The unit mouseover on the hero screen (and the hero hire screen) should show the skills available to the units.
Again, I DO really like the game, but it's not quite 'finished'.
Under rating threshold (hideshow)
Other issues include:
- The inability to see a unit's upgrade path until you have actually purchased the hero, started a quest, and placed one of the units. This is terrible.
- Lack of explanation for what certain special abilities do. What the heck does "Absorb" do? What is "Consecration"? etc.
- It would be nice if clicking on one of the left-hand menu items on the map-screen automatically closed whatever screen you were currently on rather than being disabled until you closed the screen you are currently on.
Just some constructive criticism. :)
Under rating threshold (hideshow)
There are some irritating UI issues with this game that prevent it from being perfect:
1. On the main map, it's difficult to tell which quests are done which which are not. This, coupled with the fact that quest locations are random, means a lot of time is wasted mousing-over an increasing number of little flags to figure out what to do next.
2. On the unit upgrade screen, it's difficult to tell apart which upgrades you have and which you can immediately select from. This makes it harder for first time players to figure out what to do on that screen.
3. The most often desired action when clicking on a unit is to purchase upgrades, not to look at statistics. The upgrade screen should always be the first screen shown when you click on a unit who has upgrades available.
Under rating threshold (hideshow)
Units that can do the Hydra grind on their own (with a decent hero) - Hamlar Augment, Tyrian Crossbow. Both will have over a 100 damage (HA: 149, TC: 120).
Under rating threshold (hideshow)
Oh, and it wiped out my save, not sure why. It's no big deal, as I love the game, and play on different computers. Just gives me a chance to play more!
Under rating threshold (hideshow)
Good game! The only thing that annoyes me is the inventory. I'm a collector. Doesn't sell stuff too much, because it can come handy. So it would be nice, to have a filter that enables you to see only artefacts with the choosen ability. Or even an enhanced filter, where you can select multiple attributes. :)
Under rating threshold (hideshow)
Could use a turbo speed button for when you completely overwhelm the foes, gets a bit tedious even when it's an instakill.
Under rating threshold (hideshow)
ThEHiPpE, that's a bug in the engine they've been using all along. Long sessions give bonus damage for no clear reason. Just quit and reopen and the extra damage will go away, if you don't like bug exploitation.
Under rating threshold (hideshow)
so I placed out two of the same units, the first one I placed out had no upgrades and hit 152's, the second one i placed out was fully upgraded with strength bonuses and hit 48.. Why does this happen?
Under rating threshold (hideshow)
All this game needs now is a map preview so you can see what units/heroes to bring, and MORE music tracks, I like the music, I just wish there were more tracks to listen to because they get boring after a while. Also, maybe a few more background pictures on maps. They already look good as is, but maybe more pictures would be nice. 5/5
Under rating threshold (hideshow)
tbh i found this game really straightforward, its great fun to play but i find you can basically win every level just by places lots of archers of different elements
also, there are too many flying creeps, it makes it hardly worthwhile to use melee units in most missions
Under rating threshold (hideshow)
i now have all the badges except for the critical hits badge. how do we get that one? do we have to use a special person or something?
Under rating threshold (hideshow)
i have been playing this game a lot and it is great fun, ... but i still haven't figured out how to get any critical hits. any suggestions?
Under rating threshold (hideshow)
The scouting reports for a level are too difficult to read in their current format. Can scouting reports be presented in a table, instead? Possibly as a dedicated popup window? Each row would represent a wave, and there would be columns for "Wave #, Str, Weak, Fly, Fast, Absorb, Regen". This would help greatly.
Also, would it be possible to preview the map as part of the scouting report, BEFORE one accepts a mission? The choice of which hero and equipment to bring does rely heavily upon knowing how many tiles the player might want to pave. Thank you in advance.