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I'm sayin' we get an impossible badge for all 100 talents and/or "Like 'that'" for all factions(if the API can track factions).
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would be nice if u could set it so units will auto tech tree and just auto take the money when its time, very hard to level up 30+ units at once....
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Good game, many things are improved. However, the graphics seem to kind of merge into each other the way they're designed, it's hell on the eyes. Also, I kind of liked the old upgrade system and it's totally thrown out in this version. However, it's still a fun game to play. 4/5
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If I choose to build a unit, then change my mind before placing it and click something else, the range stays attached to my cursor. Maybe a cancel button is needed.
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WTH!!! Y did u drop the watcher's attack rate!!! Very few of my other heros are any good!!! I had lvl'd him up to max ranged & almost max talent!!! ugh!!!!!!
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I like everything about this game except the individual unit talent tree it becomes to micromanaging but otherwise 5/5
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For "The Great Hydra" you're going to have to use some of the 500g starting money to pave a place for your units. I had enough to clear out the four middle squares and put an advanced unit in all four.
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Please let us see how many kills a unit has....for the meditation/death damage boost, and also to see which ones are working better.
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p.s. Consecration is a skill where you gained additional damage(150% or about that) for any elemental attack which matched with the monster STRENGTH, not WEAKNESS like the other...
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I suggest balancing out the advanced units a bit. Only about 3 are even decent. Perhaps make the worse ones cost less. Technomancer is almost worse than the basic archer unit.
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Really like the game, but it's very odd how the stats window tracks critical hits when the total number of crits is not important to any skills, and does not track gold stolen or berzerks triggered, which both have skills associated with them. I'd like to see my progress while I achievement whore my way up to those 2 skills.
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This game is nice and all you want , but it needs a medium and hard level of difficulty.
I just completed "the root of all evil" (last quest) with only 1 archwizard.
jellinator: clic on the hero panel ; clic on any hero ; find the scroll in the storehouse ; put it in equipment ==> the scroll disappear cuz it is used.
wetfoot13:tactic is "2% less experience to level up" and leadership is "COST 2% less to lvl up"
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Here is a suggestion: The character dialog should open to the skill tree (instead of the status screen) and autoclose, if you purchase a skill. This simple change would eliminate two clicks per character upgrade, which comes to a whole lotta saved clicks over 30 hours of this game.
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Is Leadership for heroes supposed to reduce exp cost and Tactics reduces gold cost? That's not stated in the ability's description.
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@Jaco208
Making units sellable would make the game a lot easier. And since the game is not that difficult at the moment, I doubt it is a good idea.
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Got all the badges, and gave this game about a fair a try as possible. If I wasn't afraid of developing a forearm like Popeye from all the repetitive clicking in the same pattern over a hundred times PER LEVEL, I would definitely have liked to play this more. This really annoys me so I can only honestly give this game a 3/5 at this point. If it weren't for that, it would get a 5/5, definitely. It also seems to play slow. I would like an even faster speed up. A way to sort inventory would be nice. It would also be nice to know the increase values behind the basic skills. My advice for newbs: You can level up FAST on the great hydra level. I would load up level 1 heros with a bunch of wisdom increasers and then they would go up 9 levels after one quick game! Also, raising your damage increasing skills seems to be more effective than raising tactics. Tactics also makes you have to click more and you run out of gold just as quickly.
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Not sure if I'm doing something wrong, but I don't seem to be getting progress for the No Stranger with Arkandia badge
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Why is steal even in the game?
You spend 6 level ups maxing it out for a 10% chance to get ONE gold. It needs to be at least 10 gold with a 25% chance on a hit to make it all worth it..
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This game is a clear 5/5 compared to most other games but there are still a lot of finetuning to do.
More quests, more strategy (beginning is hard sometimes but once you get started it's way too easy if you have a good setup and heroes), better balance. The items can use an overhaul; colorcode them to instantly see rare or comon items. I hardly ever bothered sorting through the new items.
And yes, it needs something more after you complete the campaign. Hardcore maps or at least an impossible badge otherwise there's no reason to keep going.
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Killer improvement to the best strategy franchise on Kongregate. Many many thanks for your hard work on producing this masterpiece!!! One thing, there is a typo in the text of the Killing Grounds quest (Rrsk instead of risk).
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Part 2 -
1. Add tooltips.
2. Does picking one upgrade option preclude others? Some blank out, even though I've previously selected them on an upgrade - does that mean I lose them. If so, that seems annoying too - spending money on upgrades which can be taken off you is poor design.
Sorry if this comes across as flamebait - it's not intended to be. I like tower defence games a lot, but this one just seems overly complex without any reasoning.
Plus points - game looks great. Music is good, and I like the way there's a storyline to it too. Artwork also top notch.