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Comments for Protector IV

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Blackfire447

Jun. 18, 2010

Under rating threshold (show) Thanks for your home to be kong and not armorgames!

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(1)

Radbolt

Jun. 18, 2010

Under rating threshold (show) I have loved all of your protector games. However, while the RPG elements added to this one are awesome, they really have taken a lot of the challenge out of the game. I just have one stacked hero that I change the element of whenever appropriate, and she just kills everything. If you can find a way to keep the new changes in while having the difficulty scale better that would be great. (maybe always have insanely hard maps available?)

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(7)

Vegos

Jun. 18, 2010

Under rating threshold (show) Uh, how does "steal" work?

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(10)

LokiGodOfFire

Jun. 18, 2010

Under rating threshold (show) I think the Witchipoo protectomon could be an everybody loves raymond reference, hahaha. 5/5 best game ever made

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(1)

ch1m3r4

Jun. 18, 2010

Under rating threshold (show) Love the World Dominator reference. Looking foreward to finding more. :D

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(0)

Sidcom

Jun. 18, 2010

Under rating threshold (show) I think, there's too much going on now. First: Melee Units I don't really get, why I should use any melee units, because sooner or later, I have to use ranged units anyway. And by using them, the ranged ones level up faster, so ... why melee? Second: The Elements I'm really confused by the new Units and Elements system. Way I see it, the skills depend more on the unit type, than on the element. I think, it would have been better if poison had a poison effect, cool slowed down, fire could set on fire.... That way, the strengths and weaknesses of the enemies would really have an impact on your strategy. Instead, my poison units debuff and my ice units "poison" my enemies - that feels completely random - because when hiring a new hero i don't really know, what effects i will get - unless i know all the units. The game feels a little slow at some points (and the music could be a bit more adventurous.), but all in all a good game and a lot of effort. Great job.

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(12)

Muslim1994

Jun. 18, 2010

Under rating threshold (show) wtf, ykkkkk has 571mil points for the high score... hack

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(3)

nwbenj

Jun. 18, 2010

Under rating threshold (show) Update reset the mission reward gold, nice.

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(0)

DjKorr

Jun. 18, 2010

Under rating threshold (show) it gets really easy at the end. only used one hero with warlock, two warlocks were enough to deal with the last lvl... btw, the forgotten cavern is the only lvl where you need to think at least a little bit, since there is at least one unit for every element who absorbs it. but nice game, i really liked it.

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(-2)

RedWarrior0

Jun. 18, 2010

Under rating threshold (show) Also: Thieves are fairly good at getting items: 26 valuable items from a single quest, using only thieves.

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(1)

star5107

Jun. 18, 2010

Under rating threshold (show) What the what?! "Kitchen Sink the Trainee"?!

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(6)

jkjk00222

Jun. 18, 2010

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(-16)

AT1989

Jun. 18, 2010

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(-13)

Minime125lol

Jun. 18, 2010

Under rating threshold (show) YO PEOPLE, some people are having trouble with the brutish acheivment, to be honest, that was a pretty easy to get. All you have to do is go to the second quest (ruined smithy) and make sure you only take melee units......... kinda self explanatory... there are no flying units in that level

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(7)

frodoitalia

Jun. 18, 2010

Under rating threshold (show) I have no comments... 5/5

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(0)

Sankofa416

Jun. 18, 2010

Under rating threshold (show) Well made game. Glad you put in the time to get it done. Keep it up.

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(6)

tubfoam

Jun. 18, 2010

Under rating threshold (show) Do farm Protectomons by using the loot special ability of gentlemen units (thief, shadowdancer,...) on the Hydra map.

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(8)

mraider94

Jun. 18, 2010

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(-7)

RedWarrior0

Jun. 18, 2010

Under rating threshold (show) This game has come a long way since Defender (the first installment of the series, before Protector). Thanks for bringing me to Kong!

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(4)

Grimaud

Jun. 18, 2010

Under rating threshold (show) Please add some keyboard shortcuts, especially for sending the next wave and for clicking through the "proceed" box as each new wave is announced. Laptop users like me will be much happier then.

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(6)

goldenknight10

Jun. 18, 2010

Under rating threshold (show) myrealnameisjohn the Footman and cooperkon i dont know it also

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(-1)

werdna5

Jun. 18, 2010

Under rating threshold (show) since they did the badger mushroom level on another protector (cant remember which one) there should be a narwhals one or sumthin

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(-1)

SkyHiRider

Jun. 18, 2010

Under rating threshold (show) can the scouting report show the element they are resistant to above the element they are weak - would make easier to plan a strategy. Also, can you make it that the player can choose if he wishes the upgrade screen to be the first to open when you click on a unit. I don't need to see stats of the unit when I'm constantly upgrading it, I just want to have the upgrade screen with one less click.

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(4)

VampierSym

Jun. 18, 2010

Under rating threshold (show) the game glitches on me every time i press space or shift the screen moves of cennter and i cant do anything

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(1)

kashuushian1542

Jun. 18, 2010

Under rating threshold (show) jake0109 how is this inappropiate?

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(-2)

GTUK

Jun. 18, 2010

Under rating threshold (show) I love the fact that an "ankle shot" slows down the floating skulls :)

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(3)

MichaelKelso98

Jun. 18, 2010

Under rating threshold (show) Hey, this kind of reminds me of pet protector.

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(1)

MichaelKelso98

Jun. 18, 2010

Under rating threshold (show) IT FINALY CAME!!!

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(-2)

JarlUlfr

Jun. 18, 2010

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(-3)

jake0109

Jun. 18, 2010

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(-36)

pon999pon999

Jun. 18, 2010

Under rating threshold (show) CRITS or GTFO : I wonder how many kongregaters truly understand what it really comes from lol :P

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(5)

Evilgym

Jun. 18, 2010

Under rating threshold (show) I'd prefer to see an XP system that increases the cost of each skill individually- as it stands there's little reason to spread the points around. Other than that, I'm loving it

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(8)

parallactic_acid

Jun. 18, 2010

Under rating threshold (show) bosses are insanely easy cause if you let them through then they take one life (of TEN!) and go back to the top... !? maybe they should take 5 or something...

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(9)

hitorikii

Jun. 18, 2010

Under rating threshold (show) Some kind of way to deal with all the artifacts would be nice. Maybe a sort by specific stat option? I've got 10 pages of stuff which is all useful ... occasionally. But it takes forever to suit up.

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(5)

toafk

Jun. 18, 2010

Under rating threshold (show) Why isn't this a Strategy/RPG for one of the consoles yet? I'd buy this for my XBox360 in a flash.

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(7)

FateIsEscaped

Jun. 18, 2010

Under rating threshold (show) I still hate the whole idea of individual units gaining individual EXP (this requires lots of map do overs, and no, thats not a good thing). But here are two or so suggestions. Please put all exp gained by 1 unit type to be shared with similar units. Such as all footsoldiers share the same EXP pool. Reorganize the talents screen with similar talents near each other. Try to make the talent sections rectangular.

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(-1)

devi

Jun. 18, 2010

Under rating threshold (show) majorly appreciate the update that makes the blue glow on the talents that you recently got/haven't checked. oh and 5/5.

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(20)

finnishgamer

Jun. 18, 2010

Under rating threshold (show) snakes on a plain :P

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(3)

mifkin

Jun. 18, 2010

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(-7)

BaruMonkey

Jun. 18, 2010

Under rating threshold (show) You know, I'm sure that a link to a quality guide for this game would rocket straight up into the top comments... I'm just saying... in case anyone wants to post one...?

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(0)

benthepro

Jun. 18, 2010

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(-8)

jmam

Jun. 18, 2010

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(-5)

ironizor

Jun. 18, 2010

Under rating threshold (show) 5/5

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(0)

JBSO

Jun. 18, 2010

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(-3)

randomdemon24

Jun. 18, 2010

Under rating threshold (show) "This mage has learnt to expand..." lol

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(0)

LostLyrics

Jun. 18, 2010

Under rating threshold (show) Best game evar.

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(-1)

Engilbrand

Jun. 18, 2010

Under rating threshold (show) I've now had 2 errors which have completely wiped the save files. It sucks pretty bad.

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(0)

Hotu

Jun. 18, 2010

Under rating threshold (show) can somebody explain me how "steal" works :? coz i have equiped in one Hero 3x items for 6% of steal , and i keep use this Hero and his units to fight but i still didnt even got badge for "steal 50gold"

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(0)

TrentasaurusRex

Jun. 18, 2010

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(-5)

TrentasaurusRex

Jun. 18, 2010

Under rating threshold (show) I all honesty I preffer the 2-3rd games, Don't get me wrong I like this one too, but I feel like I'm laking the controll over the way my units upgrade. For example in the second and 3rd games every time your unit level'd up you got to chose from 4 differant upgrades then follow that upgrade tree. And you were really able to notice the differance in your units perfomance. This game is laking that. Also I would've liked to se more enemy types. Maybe I'm not far enough yet but It feels like i'm re-fighting everything from the previous 3 games.

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(0)

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