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Does anyone else find that using Speed Up button actually makes the game harder? The attack speed increase for your troops doesn't compensate for the movement speed increase for the mobs and ends up making it harder. I've tried on several levels, I think it needs a little tweaking so that it evens back out.
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Some tips/impressions:
- Arkandia Jones is a waste of money
- The best items can be bought. Keep as much money as possible at the end ot the map, some of it will be transferred to the overland map. Sell the mostly useless stuff, but keep one element change item of each type
- The ONLY melee units worth using in the current version are Cutpurses and Gentlemen. Increase their steal ablity, add some gold return items and buy those really good artifacts at the stores
- Most of the time it is MUCH more effective to keep ur units at lvl 1...just spend the money on new units. Prefer adv units with lvling.
- Focus on either ranged or magic units and that skill plus few points in elements and specialism.
- imho MOST of the other skills are a waste.
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Really cool game!! Had hours of fun with it :) The Mixture of Tower-Defense and RPG elements is great. Unfortunately, it is WAY to easy, with no way to change the difficulty.i finished it a second time, with only using 1 hero and only using Trainees and Archwizards.
btw: is there a place where i could post an attachment? I made a complete list of all units with all their abilities.i would like to share^^ And my list of possible improvements is also way to long to post it here.
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you have to level up your units. only certain units get critical strike skills. click them when they are sparkly, after they've killed a few things.
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Does anyone else think that 'Jude the Miser' looks a lot like James Labrie, the singer of Dream Theater? i'm gonna make him win everything on his own just for that =D
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When the magic upgrade says it ups the damage of all "mages" does that mean all types of magic units or mages specifically? This might sound like a really dumb question but I have one hero who has magic through the roof, another with no upgrade at all, but their wizards do identical damage.
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I relied solely on the magic hero from the beginning, and I found it to be a nice challenge, until I came to the energy absorption giants... I also had no clue that you could purchase such convenient, powerful items from shops. Although it was a neat feature indeed, the game was actually more fun without such a contrast in heroes and great items, or at least the ease at which you could acquire both.
All in all, without items and relying on a single hero, the game had me playing for several days due to difficulty -- I basically leveled up the hero and gave it super powerful items and was finally able to overcome everything, except the absorption dudes!
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A hotkey to get out of the skill-tree menu would be nice. Having to manually click all over the place is a bit irritating.
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Would be great if there were some few enemy units who can fight against the players units. They stop all of a sudden, attack the Mage/Paladin/whatever - and if they win, they just keep on moving. And the Player lost one Unit on the Map. And if not...well, there could be a skill involved (Healing), so the Players Unit will get by as Time goes on. There could be also a special Skill, a Paladin with "provoke" for example, who can STOP a passing-by creature and force it into 1:1 Battle. Assisted by all the comrades who are in range, of course.
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it is nice how every protector game uses the mouse, not the keys because they go sticky on kongregate for some unknown reason
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If anyone else had trouble with Citadel Road, don't worry about just using your main hero, your going to need to use 3 different elements to beat this one. After 3 tries I managed to beat it without losing a life.
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Tool Tips for the Units in the Stats Menu would be ever so nifty, and bump my 4.5 up to a 5 ****
any one else think its a good idea?
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Super weak that when I ran CCleaner it deleted all of my progress in this game, too bad, I was havin alot of fun with this.. don't feel like starting over though... :*(
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Virtually ALL the sound effects and most of the sprites are lifted from Ultima. It would be nice if the developers would at least mention this.
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Why do people post ads on comments in games?I'd think many people would ignore them just because of how annoying they are.
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Well...Items, random quests, exp gained even if you fail - the whole rpg-elements, a moderate difficult (Protector 1-3 are tough as hell IMO)...so many improvements make this Game by far the best Protector. It has grown up from a small (and very difficult) TowerDefence-Game into a TD-RPG. That`s the right path and I bet Protector 5 will be kickin` ass too, IF this path will be followed and the rpg elements aren`t gone in the next Game.
great Game