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While an improvement from the past Protector installments, still not my favorite TD style. The BG images during battles would be nice, except they're usually 80% covered by the battle:/
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@BrandonH72 I like that idea, but I'd also like to suggest adding an option for first, last, unaffected, strongest, and weakest.
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The easiest tactics to finishing this game is using TraineeKirana and maxing out on Magic Use for her skills. The strategy is to place her Trainee's and leveling up on the "expose weakness" skill and placing Wizards after the Trainees that can return monsters back to the start portal. Other ranged/magic units would work instead of the Wizards. At max strength, you debuff the enemy monster by 80%. Hope this helps! :)
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I like the protectemons *click* *click* yay! *click* *click* yay! ....can go on for hours lol but yeah I like how they move when you click them! :D :D
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Didn't load properly today: the sidebar menus opened and closed continuously, and pretty quickly. The screenshot I managed to grab: http://s187.photobucket.com/albums/x207/pratarpersilja/temps/?action=view¤t=protectorV-bug.png
Reloading corrected it, though.
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What about making the ICONES of the SAME TYPE IDENTICAL ? At least choosing a same color and/or a same shape giving the info ? Concerning what type of upgrade it gives ? Of course as many are mixed upgrades, the information would just be giving a partial help... But it still would help a lot ! We spend more time in searching the good items to add to the heros, than to play !!! Sorry to say but its really sh..y (:- I love the game but for this part, it's a real mess !!!
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lol whenever I see the symbol for energy when choosing an element at the beginning, I think of Meteor in Final Fantasy VII.
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Jude the Miser? That's a little bit shady. Not to mention that witch doctor who has the power to make victims "lazy".
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@wargod10 i know it's luck...but i played for hours and didnt deal one...so i start to think there was more than luck...but i gave up already on this achievement...
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I agree with MuteMe. Some of the maps feel a bit imbalanced when I'm happy toddling along killing everything in one hit and suddenly every mob somehow gets through in a round. Also, there seems to be loads of categories to level up but hardly any points to do it with - because the heroes demand leadership to join you all the points go on leadership and nothing else. Some sort of optimisation or sort function with the equipment wouldn't go amiss either. Other than that, great addictive game! Loving it :)
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Letting players know what elements the Hero uses would be nice. The pictures are ok, but some don't make much sense. One looks like a dirt clod flying through the air. One looks like smoke from a dying campfire. I can figure out lightening, cold, fire, and poison (although poison doesn't look like any poison I've seen). Letting us mouse over the icon and it telling us what it is - or just listing it - would be nice.
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The game is great. But, it feels slightly imbalanced. I can recall several times I've done very well on a map, when ONE wave comes and rips me apart. Quite annoying.
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Hello to the developper (and to all players too, by the way :-),
for sure your game is absolutely superb... but there are a few strange bugs (?) :
got all the talents (100), but it shows (on achievements) only 99 !
Second, with the best score on the site since a year or so (~116000), I'm still not able to get
more than 50 Protectomons...
I financed during monthes Arkandia for his exploration... still doesn't get anymore Protectomons...
I regularly get betw 70000 and 85000 point for a game, still the same...
I wonder really why !!!
Another small thing is I got some empty spaces in the store, in "your items"...
Strange, isn'it ?
That's all...
Best regards from Geneva, Switzerland :-)
Ps with only 62 loses for 6196 wins, I wonder what I do wrong !!!