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Well it's a huge step backwards from Reclaiming the throne if you ask me. All that freedom with creating units we had back then plus the fact the maps were genuinely challenging with almost each one needing a different strategy made it much more fun. Not to mention artifact collecting is quite tedious.
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Anyone know how to get the stealing talents? I've loaded up on stealing equipment and have the 2 talents that increase my stealing check by 5% but I still havent even gotten the steal 200 gold one.
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I don't find this 4th opus of Protector is the best upgrade of all, but anyway, it's still one of the best and challenging TD on computer. Long live to the authors.
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wow, i ranted and raved earlier about it being just mages attacking from afar, now in the middle of the games its just close range, im boned no matter what i do
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OMFG there's a Barney Stinson suit up skill!!!!!!!!!!!!!!@$!@$#!$$!$!$!$!$!$! 5/5!!!! Oh and also the game is brilliant :P
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Element changing is broken, I think. My element changed units do way less damage than units naturally associated with a given element.
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info on units is too insufficient. I should know the exact abilities of the units. melee is horribly imbalanced and the game doesn´t encourage to try all the units - thats very sad - it just encourages to focus on one hero and element changing items
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Also, there are too many flying enemies. It almost becomes pointless using anything but characters with ranged attacks. That's a balancing issue that this game suffers from. I also don't like how limited my troops are in battle, since I can only choose three at a time. So I'm stuck with three types whereas in previous games, there were no such limitations. I picked whatever types as needed.
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Hey sly, I have a Gifted with my watcher and i just buy cheese to change their spec. its the only hero I use. Gifted can hit like a damn truck
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Anyone find any units particularly useful?
Currently I'm having awesome results with:
Advanced unit: Chaos Warlock (fire) - fast shooters, great poisoning ability, all round killing machines.
Basic unit: Watcher (water) - I think anything that gains power from kills has enormous potential
Melee unit: Augment (poison... but that's about the least useful type), these brutes are wonderful for when you can get away with just melee (last stages of maps mostly).
Using different mixes of these three most/all maps are fairly easy, but I'm wondering if anyone has found anything better.
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The game seems really well made but there are A LOT of typos throughout and leveling up in the game takes a loooo...oooooong time. But it's still great, fun Protector-style gameplay.
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Awesome game! Found a decent strategy. Do whatever you can to find a guy in the cult who has the 25g Watcher. On your heroes just max out Tactics and then get items to boost your attack. I beat most all maps by placing 1 or 2 watchers and just sent wave after wave. Even the 20 wave maps I beat by putting 2 units down. Archers hitting for 200? yes please!
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I have to agree, it needs hotkeys for the most common actions, *especially* dismissing whichever window is in front.
Perhaps put the tech tree and stats windows into one window. Either way it'll block the play area, but at least that way you don't have to click four times to upgrade each unit.
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First off, I like the protector games. I like this one too, but not as much. The previous games were fun because it was a challenge to use what was available to you to win. In this game it is far too easy to overload one stat and win without doing anything else. There are many interesting options here... but they are mostly useless
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it would entail less clicking if we could move the character skill tree window around and simply just click on the next character that we want to view the skills of, instead of having to continually close Character A's skill tree window just to click on Character B and view/upgrade his skills. this seems like a minor gripe, but when there's a handful of characters aspiring for a level-up, it feels more tedious than it should.
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STILL, after all the sequels, you REFUSE to put a faster speed up option. I have no clue why you don't want to help out the person playing your game, but oh well... Still 5/5 because it's a great game, but seriously... NEEDS A FASTER SPEED UP!!
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Hm, I'm having a problem with the save file on this game. The auto-saving process doesn't seem to be working, it will not find any saved game after I quit. This is not happening to me for other games, so I'm assuming it is something with the interaction between my computer and this specific game. A save function would make it easier for me to work out what is going wrong.
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The hydra quest IS NOT broken you have to clear he 4 grass tiles in the middle. please + as lots off ppl commented about this.
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great game but too much clicking. shouldn't have to click out of every box. or at least be able to click a new hero and see his stats, rather than click out of one and into another. the windows also cover the game which is distracting. need a quick key to 'x' out of windows please.
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Game is a bit too easy. Just used Trainee Kirana and a Ring of Cold and easily got through all quests in an evening. Far too many useless items (270 in my inventory thus far). Game is not that well balanced. Unit upgrade is a tedious process. Speed up would be most welcomed as you can fall asleep in this game. Apart from that I'm still giving it a 5/5 as it's better than 99% of the games on kong.
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Great Hydra is broken, there's no tiles available to place units. It's all grass. Could you fix this? cuz I can't continue down the storyline.
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protector IV improves so much than protector III...it has cool high quality graphics (although i set it in a low quality it still looks good).. and a good sweet musics, cool heroes (they look like gods and godesses) and i have nothing to say but WOW! this game rocks! hope that there will be protector V !!! :D 5/5 and i like this game! ^^
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Having to click three times in order to upgrade my units is a bit much. I'm wasting all my time keeping up with exp gain, and not placing units.
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Hmm, is consecrate working correctly? I had a physical paladin with his consecrate tree fully upgraded, only doing 42 damage against physically resistant baddies. His attack stat read 48. Am I misunderstanding how consecrate works?
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Not selling units is part of the creators idea of making it a more strategic game. This has been said before on past protecter games I am pretty sure. Great game btw. I am wondering how the next one is gonna top this one. SO MUCH CONTENT.
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Eh, I know I'm in the minority here, but I'm just not big a fan. It just seems complex for the sake of being complex.
I liked Gem Quest a lot better, where your upgrades have a more immediate effect. Also it'd be nice if the Speed Up option made it speed up a lot more.
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Blit Wizbok:
"Gold return" increases the amount of your unspent gold that you bring back to the map, and "Steal Chance" increases the chance of stealing for any units with a stealing chance (Cutpurses, for example).
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lazarusx3: There are two storyline quests I know of that have no flying enemies: Ruined Smithy, and Find The Fence. I'm sure there are some normal quests like that, too.
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Awesome game but it needs an item to erase losses on the stat screen.. got my first one last night and its been mocking me ever since.