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When you have decent across the board faction(get it from doing the story line) nd have some gold to spare, hire all the crappy heroes hogging the camp then fire them. You'll start getting 300+gold heroes coming to camp that start off with much better skills once per quest so long as there's a slot in camp. You can then use scrolls to turn them into whatever Element you want and give them whichever units. Highly recommend looking at the 'Wizard' base unit from the council. 3 range 10 damage 5 speed skill paths are slow, damage, element exploit. Wish I could find a 3 range elite caster with debuff.
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Original Protector is superior to this version imo. The hero/inventory/element swapping systems create unnecessary downtime from the core of the game. I thought this was an amazing game until I tried the first Protector. As implemented, the hero system subtracts enjoyment from the actual tower defense game for me. I wish I knew about this series before now though, it is far superior to other tower defense games (only competition being Desktop Tower Defense Pro, and Cursed Treasure). All in all, too much fluff- take out the hero/item swapping system and you are left with a winning formula. As another commenter put it: "I liked Protector better without heroes."
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I've been playing this game since back when there was only the original "protector" game. I liked the 1st and 2nd, didn't like the 3rd, but I love this 4th game :)
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got an thunder hero w/ skill total 8 that makes engineers! And I got a fire element switch item... the game just changed from difficult to SUPER EASY
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For some reason every time i finish a map my music turns off and it's coming from another window, is this happeing to anyone else?
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I have a question: How does stealing work? I've had thieves and scavengers fully upgraded down the stealing tree (with a gentleman's ring on one of the heros) killing most of my opponents and have only gotten a couple of drops... it gets frustrating.
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I'm still not sure that splash does anything significant. The units usually don't cluster close enough together for it to hit them...
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Pleas put a 'Start Wave' button on the "incoming Enemies" Dialog...I'm very lazy and don't like having to click twice :)
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The game was fun, but a little bit easy and allows spamming a single strategy. I all skill points into magic stat for myself and my heroes, used only mages, and spammed the basic unit with an element that wasn't weak against any enemy wave. Didn't even have to upgrade units on most waves (including the last).
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@ zvika
You can pave the grass in the "The Great Hydra" mission
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Anyway this game is great but I found myself getting board with the repetition every once and a while... (none the less 5/5)
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@Ocnic well that's weird. Be sure to check out their weaknesses so you have the proper guys on the field (can be done in advance when taking the mission. It's above the heroes you can select). Next to that don't waste all your money early on. I usually put 1 (but mostly) 2 guys out which can handle a couple of waves. Then I build a 100 gold dude, preferably the electric one with the HUGE range. Upgrade with 40% extra dmg @ one or two of your earlier dudes if you can't handle it . Also be sure to spam the correct skills in the heroes section once you can. With 35 magic use my mages pound through everything easily.
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Could we perhaps have bigger fonts? Half-blind people such as myself might mistake that mystery symbol in front of the protectomon stats as minuses and not plusses. In fact, I had to zoom in to be sure. I almost restarted thinking I got a permanent -1 base damage on 2 mage types.
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The Great Hydra story mission is giving me problems: I can't place any units on the map. At all. Kind of makes it hard to defend.
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Great game, but like DestructoMonkey said, the melee units in this game are largely useless because they can only output damage in a very very tight area, and they are dead weights in maps with wide lanes or any flying creatures. Mages forever.
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Good game, nice story, and graphics are nice too. But I don't get the system... It needs to be simpler, or explained better, or both. It can't depend on people knowing how the system worked in Protectors 1 thru 3.
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It's a really good game, but i wish the heroes were optional, can't stand that the hero dictates the element of your units, but still 5/5
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Is it just me or have all the Protector games suffered from a game imbalance... What's the point of using melee troops if they have inferior range *and* half the enemies you face with them are wholly immune?
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K. Im not gettin it. I tried 2 mages at the entry with debuff upgraded as much as i could. used arch mages, crossbowman behind them. tried without paving and with paving, tried lots of shooters then a few highly upgraded. any tips before I 1/5 this and move on?
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watchers are the best unit by far. rangers with the ability to get more powerful the more people they kill. put one out and your probably good for the 5 levels with just one watcher and by the time he needs some help you can throw down a few advanced units. my best run with one for 15 levels he was one shotting enemies with 180 damage.
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When you beat a level the game mutes all other flash applications... I'm trying to watch hulu and every level i have to fix the sound :/
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i notice the music thread anomaly is still in the series...when this game is set on mute and the map finishes, everything else like youtube, a embedded media player, or few other flash-based music completely get paused. while it doesn't bother this game it bothers most of what other things i do...
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quit when i died in 25 round game with boss at 2hp and reg/absorb on most my units making it take his round alone like 5-10 min
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I would like the monster forcast icon to show wings for flying enemies. that would make things A LOT easier when you want to know what's coming, and who to pick.
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Excellent game, well put together, but with a few minor glitches/bugs. The leadership skill doesn't actually seem to reduce the experience needed at all...