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My PF usage steadily climbs during long fights to the point where my computer locks up. Is there anything I can do about this? This is a great game but not worth wrecking my computer over.
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There is a single bug that I ran across that I'm not sure if it's been fixed yet or not. Somehow, my first save file's commander stopped leveling completely, recieving "NAN" experience while my heroes kept recieving their normal amounts. I just restarted and made a second save file, but I still had to start over. If this issue hasn't been resolved, it might need to be. Also, this was a very fun game, though I wish the main plot had more choice in it or at least side quests for each faction. Here's to hoping for a Protector V.
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I would suggest getting rid of the element changing aspect. It prevents having to use different heroes. Would be much more fun if you would have to use 5+ heroes instead of just using one the entire game with element change.
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Let us pray: lord may we thank you for food to eat, clothes to wear and a sequel to the sequel to the sequel of the first protector amen.
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how do you get the advanced authority for factions such as chaotic covenant, the only place i found selling advanced authorities is the 'mountain man's' however they only sell 5 types of advanced authority...
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4rth iteration of the game and the interface is still a huge groan. I'm a lot less lenient on rating games when they don't get something so crucial right after then Xth time.
seriously dude. look at your interface. What could you do to make it less monotonous?
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Slight bug: it seems when a unit gets the last power and speed upgrade, in my case, it's the "Chaotic Manapool", for the Chaotic Warlock, the speed FIGURES seem to DECREASE from 3.6 to 2.8, even though the unit itself is attacking faster than the unit with the 3.6 speed.
Hope you can fix it, nothing that bad. ;)
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I spent all my points in Looting, and go with +45% on the hero that has the units I put in the map (other heroes have +looting too, just in case it added). Game beaten, and I have yet to find something worth keeping :/ And that A. Jones seems to be keeping the good stuff for himself :S Otherwise, nice game :) ((PS: "stealing" is yet to be seen -I've only played with mages-))
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the most effective strategy for this game is to effectively use "weaken" on mages. it works for the whole game and it ignores base damage type. so simply use a basic mage with the weaken skill branch, element is not important. then place the mage in a position in front of bunch of paved tiles. the follow the "weaken" branch as you gain exp. behind the mage place the correct elemental units for the level (usually only really need 2 types of damage), these units should follow the damage branch (middle). so then what happens is that the weaken mages act like damage multipliers even if they do 0 damage. the damager units will then hit very hard say like 40+ pet hit on the ancient corrupter with no upgrades, and moderately upgraded will hit for like 100ish. makes it pretty easy.
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Don't think I'm getting the Energy Skill Talent after being at 9 (wasn't sure if "over 8" meant > or >=.)
Also, I think it'd be cool to have a way to zoom on the talent badges. The artwork is great but you can't see it in the skill screen that well.
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Its a bit confusing with the heros xp but its probaly just me getting used to it. other than that its really fun and addicting and thank you for being a kong made game and not armorgames!
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from PatoFeliz (I didn't see it here in comments):
To what you asked about “elemental” in protector IV. It means that improves the advantage you make with elements. Let’s say that you are fighting an enemy that is cold, and its weakness is fire, and that you would inflict him 50% more damage than usually. With an improvement in elemental, you make 52% of extra damage. And it applies to weakness too. If you attack this enemy with cold, let’s say you would have a 50% damage penalization for hitting him with cold. With “elemental”, this penaliation is reduced to 48%, and so on with every skill point you invest.
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One thing I found wrong in this game, well more of an inconvenience, is that the talents are ordered randomly. This leads to a lot of excess effort when looking for how to acquire talents. Maybe you could group them by how they are obtained i.e. all acquired from consumables in one group and all gained from quests in another.
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Is there any place in the game that actually explains what each element icon is supposed to represent? I see one that looks like a smashed brain, one is obviously fire, another one looks like a smelly turd pile...
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When the damage a unit does gets into the triple digits, it only displays the hundreds and tens digit and half of the last one.
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Any tips for flyer units? I cannot seem to survive a wave of them no matter my strategy.
Extremely high quality game! Thank you very much for your time invested to this.
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I think I found a bug where if you feed the element-changing cheese to a hero who has an element changing item equipped, when you unequip that item, their element will go back to whatever it was in the first place, thus wasting the cheese.
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Great game but 1 suggestion is add a DELETE button just in case for example I am always placing units in the wrong spots and sometimes I need to place another and then im stuck with that layout. Overall 5 stars.
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danielhead, u can pave over the spots with rocks on them and what not for 50 coins or less if u hav special gear that lowers the cost
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Great game, sad only that it is played so easily... Didnt lose a single quest, its way to easy, so it doesnt take such a deep tactic as the first protectors.