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Don't like this nearly as much as the original. Too much variation in the enemies and you're not able to bring enough units to counter them all. Having "Suggested Unit Types" would help alleviate quite a bit of frustration. (Suggested Type: Ranged Fire, Melee Physical, Ranged Physical... etc.)
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Is anyone else bothered by the fact that when you get the assignment for a new mission the description of the mission is cut off and there's no way to scroll down and read the rest? I find it really annoying.
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I just tried to load my save file and everything is gone, I had 47 awards already!!!
Is there a way to restore my save file?
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Anyone else have this happening: when my stats come up at the end of a quest, it shows me how many valuable items I've attained. If the number is 11, when I go to the stores, it only shows one new item. However, if the number is 5 or 3 or 8, I have that many new items in my inventory. Not sure what is going on with that.
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I didn't notice it until recently, but your first few heroes get much more experience than the others. This makes placement and slow abilities even more useful.
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I think it would be cool if you the commander could have item slots that would affect your all of your heroes and thus the units under them.
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To get the protectomons, use a League of Gentlemen hero with shadowdancer adv. unit.
Try and get the 10k rings from the LoG store and spam the hydra ^^ with enough point is ranged on the hero you should be able to win the map too. (oh and put 2 on full loot skill and 2 on combat) :) have fun!
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I think it's perfect without the ability to sell units. If you could sell units, there wouldn't be as much planning and strategy, so stop asking for it! :D
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Could someone possibly tell me when splash damage would actually perform their splash? It seems that it's more a drip than a splash.
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The Great Hydra is a fantastic way to level up.
I've been sitting here for awhile now, two melee advanced characters swinging through, hero leveling up like made, wisdom and swordplay are maxed now.
Guaranteed level up every encounter... for awhile.
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one thing I like about this game is that your units wont waste shots, if one units shot will kill the monster the other one wont shoot saving its shot to the next monster
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the themes of each level dont really make sense, but apart from that this game is a great way to pass a lot of time. 5/5, two thumbs up, and a :)
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@imaloony: I think it means you don't get to retry *right away*. It'll come back; there are only so many side missions, they repeat.
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My god... Tell me, why is it a good idea to not let me retry side missions I fail? I should at least have the option. Yeah, maybe it's not "Realistic", but I really don't care. I just want to retry the mission.
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@xxasultxx It counts how many storylines you have completed. There is only one storyline. Until you complete all the red quests, you have not completed any storylines. If it did it differently, it would be revealing the total number of story quests, destroying the mystery. (That's my take, anyway.)
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i found a bug.
once you finish a quest and sell your items and then hit menu and then hit continue, you wont have the gold you would have gotten from the items you sold and you wont have the items. please fix?
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@Black_Death1400: The steal bonus only applies if the unit itself can even try to steal in the first place. Get a hero who can recruit cutpurses.
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Fun, though most the quests seemed easy. In the future, a few hard quests with some strategy involved (where you can't just pick one element and use it for the entire level) 5/5, though ut could be better...
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I was wondering if The Guild has any advanced heroes other than the Shadowdancers or if anyone else has looting unit with a good attack?
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It seems to me the Hard "Stranger with Arkandia Badge" doesn't take count of my "red storyline quests" :( Anybody else?
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finished the game in 2 sessions á 2 hours, which makes a badge completition time of 4 hours total. i think its a pretty fun game, although in the end it became much easier than i thought in the beginning. all the time, i was waiting for the big final map with 50 waves of big monster, so when i reached the final level and beat it first try, i was kind of disappointed. great game anyway!
btw. i only found 2 protectomons yet, is there something i'm doing wrong, because i'd really like to collect all of them, but don't want to play like 500 games to do so.
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i have +15% steal for a hero and only used units from that hero for a 20 wave level and havnt stolen any gold yet...any1 know how to steal gold???
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It seems to me the Hard "Stranger with Arkandia Badge" doesn't take count of my "red storyline quests" :( Anybody else?
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I'm not sure what you did, but somehow, when I end a level, the music I'm listening to on Pandora Radio stops playing until I pause and un-pause it. How the hell did you do that?
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Does anyone know what the protectomons are or how to get them? Because I've been playing for a long time and I still got nothing.
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PROTIP: Get a hero with high beginning stats when you can, that also has ranged/magic units. Get elemental switch items for each element. Only level up that hero. I haven't ran into any problems with this method yet. If you *do* need a 2nd element, then that's still only up to 3 heroes you have to train instead of 1 per element.