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Comments for Protector IV

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Thunderlion

Jun. 17, 2010

Under rating threshold (show) Have been trying to load it for 2 hours now...please please someone tell me what it is im doing wrong.I LOVE THE GAMES MADE BY UNDEFINED

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(1)

hobsons2

Jun. 17, 2010

Under rating threshold (show) wow, badges already

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(0)

FusionPickle

Jun. 17, 2010

Under rating threshold (show) OMG! You FINALLY added badges to game! Thankyou so much for making these hours I play this game worth something!

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(0)

rubicondan1995

Jun. 17, 2010

Under rating threshold (show) balls... if you have some rate thing comment +

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(-2)

captortn

Jun. 17, 2010

Under rating threshold (show) Suggestion: don't allow scrolls to be repurchased after you've learned their talent. It's already burdensome to search through the talent list to see if you need the scroll, so anything to speed up that horrid portion would be grand.

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(0)

Khaddy

Jun. 17, 2010

Under rating threshold (show) Ideas on features: a) Second speedup button, with faster speed. b) auto-levelup with a shortcut, so you don't have to painfully click every single level up. c) harder diffuculty as the game progresses. personally it got easier and easier the further i progressed in the storyline, should be the other way around. d) more XP for yourself, which gives the fun of skilling around more, maybe reskill button with cost.

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(3)

hempick

Jun. 17, 2010

Under rating threshold (show) Suggestion: Make it so that after you finish upgrading one unit you can just click on another to upgrade that one instead of having to click the X and then click the other unit.

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(13)

Novster

Jun. 17, 2010

Under rating threshold (show) Very nice addition to the series. If I could make one suggestion it'd be to make managing your items easier. A way to filter or sort them by stat would help immensely in the tedium in selling ones you don't need and keeping/finding ones you do.

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(5)

ericbloedow

Jun. 17, 2010

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(-40)

bomer5

Jun. 17, 2010

Under rating threshold (show) 98 LOOT FROM 1 QUEST!

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(-1)

theKhoa

Jun. 17, 2010

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(-22)

Anthill23

Jun. 17, 2010

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(-6)

Wolfsang

Jun. 17, 2010

Under rating threshold (show) Personally I never liked the protector series. But this is the best TD I've ever played. The Music, the wide arrangement of Units and the sheer amount of possible playstiles through heroes and skillsgot my from minute one. Awesome Game 5/5

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(7)

fozz86

Jun. 17, 2010

Under rating threshold (show) this is the same guy that made pet protector so he cant rip off himself xD

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(1)

KucheKlizma

Jun. 17, 2010

Under rating threshold (show) The script for making Protector games: for (i = 1; i++; i <= infinity) { createProtectorGame(i); }

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(2)

Shed2005

Jun. 17, 2010

Under rating threshold (show) Love the reference to arby and the cheif with the achievement :)

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(0)

livold

Jun. 17, 2010

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(-6)

livold

Jun. 17, 2010

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(-7)

Sradac

Jun. 17, 2010

Under rating threshold (show) finally made us able to see the waves before we go in! thank you!

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(2)

Jappert

Jun. 17, 2010

Under rating threshold (show) A description on the different units would be very nice aswell. Some seem so useless..

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(6)

Ace_Blue

Jun. 17, 2010

Under rating threshold (show) The talent (achievement) array is too disorganized to assess conveniently. You should order it so that talents given for some similar actions (completing story quests, for instance) are grouped together, and successive talents in a progression (increasing a particular stat, say) are ordered and next to one another. The current arrangement (random, as best I can tell) is not adequate.

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(59)

Chusquero

Jun. 17, 2010

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(-10)

RCiro

Jun. 17, 2010

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(-5)

Weasel360

Jun. 17, 2010

Under rating threshold (show) Would also be nice to have new skills flash on the skills screen, so you can see what skills you have got recently

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(4)

magmafire45

Jun. 17, 2010

Under rating threshold (show) nikolopoulos, you can hire new heroes at your base, the black and white flag near the bottom left corner of the map

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(0)

Max480

Jun. 17, 2010

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(-3)

powerlius

Jun. 17, 2010

Under rating threshold (show) hot key please . or automatic upgrade unit

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(-1)

wolverinero79

Jun. 17, 2010

Under rating threshold (show) Excellent game. The setup of experience and heroes reduces the chances of the impossible level - if you hit something very hard, you can grind a bit to make it slightly easier. Grinding's no substitution for good strategy, but it definitely beats getting frustrated on one particular level and then just fleeing for a walkthrough. Excellent game!

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(12)

Max480

Jun. 17, 2010

Under rating threshold (show) Lol "CRITS or GTFO"

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(3)

nikolopoulos

Jun. 17, 2010

Under rating threshold (show) where i can hire a new hero ?

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(-1)

D0gb3rt

Jun. 17, 2010

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(-3)

Ultima2

Jun. 17, 2010

Under rating threshold (show) Flying enemies are a poorly developed aspect to the series, in my opinion. You don't ever need melee units, and them being useless part of the time just makes it worse.

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(18)

BifernGTW

Jun. 17, 2010

Under rating threshold (show)

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(-5)

alanpennington

Jun. 17, 2010

Under rating threshold (show) I loves me some Protector!

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(1)

Ana_

Jun. 17, 2010

Under rating threshold (show) I hate this, such a productivity killer. D: That being said, I'll be playing the rest of the day. And probably tomorrow.

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(3)

kgiesbers

Jun. 17, 2010

Under rating threshold (show) how can a TD be so awesome!!

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(3)

klawo

Jun. 17, 2010

Under rating threshold (show) Usually I dont add a comments but THIS GAME is REALLY GREAT!

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(6)

NOMADE

Jun. 17, 2010

Under rating threshold (show) Is awesome can you make sequels without losing the spark. Also thanks for choose Kongregate and your future is brilliant, maybe indie games :)?. I suck at TDs... however 5/5

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(1)

DrDraz

Jun. 17, 2010

Under rating threshold (show) If your playing this game for a quick, fast, easy game, then you might want to keep looking... And i guess Undefined read the last games comments, "SPEED IT UP". Thanks so much for the speed up button. now i have 10 hours of my life back.

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(6)

Veridas

Jun. 17, 2010

Under rating threshold (show) Can you put in some method of seeing the armour value of the enemy? I've lost a lot of battles simply because all of a sudden all my units are doing zero damage without warning. How much armour can a floating skull have anyway? It's a skull.

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(0)

GTUK

Jun. 17, 2010

Under rating threshold (show) Bug or feature? After finishing levels I get the message that new heroes are available but they are nowhere to be seen. Am I missing something?

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(0)

G0d0fD3aTH

Jun. 17, 2010

Under rating threshold (show) 10/5 badass game

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(1)

RagePL

Jun. 17, 2010

Under rating threshold (show) There should be much more difficult levels - one or two heroes with maxed Magic Use and Archwizards are beating each lvls without losing single life

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(0)

Vegos

Jun. 17, 2010

Under rating threshold (show) KaneTheKnight, I didn't know using your own work from a previous piece of art in a new piece of art is a rip-off?

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(0)

bonkler

Jun. 17, 2010

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(-7)

daniel3160

Jun. 17, 2010

Under rating threshold (show) @KanetheKnight You fool, undefined MADE ALL of the Protector games. He can copy as many icons as he wants to from his own games.

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(1)

Ancentre

Jun. 17, 2010

Under rating threshold (show) last quest the last corruptor, you can put units outside of the map

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(1)

KanetheKnight

Jun. 17, 2010

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(-10)

Chusquero

Jun. 17, 2010

Under rating threshold (show) somehow I lost all my progress... I just open the pc and.. :S What should we do to preserve the saves?

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(1)

Hyppy

Jun. 17, 2010

Under rating threshold (show) Idea: Instead of just choosing the leftmost/topmost/whatever unit when two units are able to hit a creature at the same time, make it a random function. Too many times I've set two units on a path with the same coverage, but only one ever hits the creatures without any discernible rhyme or reason.

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(1)

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