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Have been trying to load it for 2 hours now...please please someone tell me what it is im doing wrong.I LOVE THE GAMES MADE BY UNDEFINED
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Suggestion: don't allow scrolls to be repurchased after you've learned their talent. It's already burdensome to search through the talent list to see if you need the scroll, so anything to speed up that horrid portion would be grand.
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Ideas on features: a) Second speedup button, with faster speed. b) auto-levelup with a shortcut, so you don't have to painfully click every single level up. c) harder diffuculty as the game progresses. personally it got easier and easier the further i progressed in the storyline, should be the other way around. d) more XP for yourself, which gives the fun of skilling around more, maybe reskill button with cost.
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Suggestion: Make it so that after you finish upgrading one unit you can just click on another to upgrade that one instead of having to click the X and then click the other unit.
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Very nice addition to the series. If I could make one suggestion it'd be to make managing your items easier. A way to filter or sort them by stat would help immensely in the tedium in selling ones you don't need and keeping/finding ones you do.
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this is rediculous! sure he changed things so you can better see which heros are best but AT THE SAME TIME he gave the monsters MANY different weaknesses so now NO HERO HAS ANY HOPE OF WINNING A SINGLE BATTLE! i mean EVEN THE MAKER COULD'T GET PAST LEVEL 2!!! WTF is wrong with this guy?! does he WANT eveyone to HATE HIM?!
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Personally I never liked the protector series. But this is the best TD I've ever played. The Music, the wide arrangement of Units and the sheer amount of possible playstiles through heroes and skillsgot my from minute one. Awesome Game 5/5
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you can get the medium achivment if you play same level all over and over again. So i got the medium achivement but i cant get the critical hit for easy and im on quest level 5. So if you now solution for the critical hit please tell me that on my profile..
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you can get the medium achivment if you play same level all over and over again. So i got the medium achivement but i cant get the critical hit for easy and im on quest level 5. So if you now solution for the critical hit please tell me that on my profile.
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The talent (achievement) array is too disorganized to assess conveniently. You should order it so that talents given for some similar actions (completing story quests, for instance) are grouped together, and successive talents in a progression (increasing a particular stat, say) are ordered and next to one another. The current arrangement (random, as best I can tell) is not adequate.
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I didn't like the third one, and i hardly spent any time on 2 or 1, thinking they would be worse, so i was reluctant to play this one, but it's actually a lot better. And maybe i can even get the hard badge(s)
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Excellent game. The setup of experience and heroes reduces the chances of the impossible level - if you hit something very hard, you can grind a bit to make it slightly easier. Grinding's no substitution for good strategy, but it definitely beats getting frustrated on one particular level and then just fleeing for a walkthrough. Excellent game!
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Flying enemies are a poorly developed aspect to the series, in my opinion. You don't ever need melee units, and them being useless part of the time just makes it worse.
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I hate this, such a productivity killer. D: That being said, I'll be playing the rest of the day. And probably tomorrow.
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Is awesome can you make sequels without losing the spark. Also thanks for choose Kongregate and your future is brilliant, maybe indie games :)?. I suck at TDs... however 5/5
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If your playing this game for a quick, fast, easy game, then you might want to keep looking... And i guess Undefined read the last games comments, "SPEED IT UP". Thanks so much for the speed up button. now i have 10 hours of my life back.
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Can you put in some method of seeing the armour value of the enemy? I've lost a lot of battles simply because all of a sudden all my units are doing zero damage without warning.
How much armour can a floating skull have anyway? It's a skull.
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Bug or feature? After finishing levels I get the message that new heroes are available but they are nowhere to be seen. Am I missing something?
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There should be much more difficult levels - one or two heroes with maxed Magic Use and Archwizards are beating each lvls without losing single life
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@KanetheKnight
You fool, undefined MADE ALL of the Protector games. He can copy as many icons as he wants to from his own games.
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Next time, try not to rip off SO MANY ICONS as blatantly as you did from Pet Protector 2. Course, I dunno if that guy ripped off something else, so hey. Needless to say, this game rocks pretty god-damn hard, everything about it is pretty solid. Lots of cool, balanced units and skills, plenty of upgrading room, and a great quest/loot system. Keep up the good work.
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Idea: Instead of just choosing the leftmost/topmost/whatever unit when two units are able to hit a creature at the same time, make it a random function. Too many times I've set two units on a path with the same coverage, but only one ever hits the creatures without any discernible rhyme or reason.