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I've finished getting all the badges and I must say: splendid work! Loved getting almost all the Talents and the fact that they actually gave you bonuses as well ^^! Liked the storyline and really enjoyed just picking random quests when I felt like it. Last but not least I really liked that there we're diffenerent units and that every units could be every element. You weren't forced to get set skills just because your unit was a mage. 5/5
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Great game setup, but overall it is just too easy in comparison to the older ones. If you're going to make it this easy, please add a difficulty setting to give them more life or something.
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At least in past protector games consecration gives a damage bonus against enemies who are strong against your element. If an enemy is strong against fire, a fire paladin would actually do more damage with consecration. I haven't really tried it in this game yet, but that is how it used to work
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I found a glitch- if you an element changing item on a hero, do a quest, and then put another element changing item on that same hero without taking the first off, and go into the screen to start a quest, the hero's origional element will be changed to the element of the first item.
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Sick game, 5/5. Protectomons are a really cool idea, love how you can hire heroes although I think that maybe gold could be used for more stuff like training.
ManOfWaur, the Protectomons add +1 base damage to the unit they represent.
Everyone, THERE IS NO WAY TO SELL UNITS! That's part of the strategy (especially on the harder levels), to find an element that doesn't just give HP back to absorbing enemies.
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The game starts off really slow, but it quickly picks up. However, I feel it can still be really confusing, considering the limitless choices you get in which heroes to pick up, the units/elements, stats to upgrade, items to equip....makes me brain hurt!! Still great game though.
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yayyy fully completed, good games... gets slightly monotamous i found though :/ but found alot more bearable than the first few which i found this was a lot more easy to play and user frienly :)
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Not a complaint, just an obsevation. "All great women began their lives..." too :D Thanks for making a new Protector. I do really enjoy this series. :)
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Seems to me like a bland looking, generic TD game with awkward upgrades and nonexistant AI. Its allright but theres so many better ones then this on kong. Is everyone just giving it a 5/5 bacause its a kongregate game?
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use items to change hero's element. Then use second change element item. Remove both items and hero will have element of the first item permanently.
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Just wondering, do buffs override? Like does the mage debuff override an archwizards infection? Because if they do...well this stinks :P Also, would love to be able to sell units.
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The second unit I place has roughly x3 damage of all other units of the same type with the same upgrades, and I can't find any skills or items that might account for this... is this a bug? Has this happened to anyone else?
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For me it's from time to time too complex. I would apprecite a light mode with less tactic choices. The upgrading system of the units blows. It takes too much time to do upgrade.
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Great game. Only hink I found was that I accidently sold an item or two by accident. Just a confirmation box would be nice if you plan on selling something.
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great game, but the unit tree is a bit overcomplicated, and levelling up the units doesnt give them as much power as it used to - better to buy more units if you have tiles...
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The main bother I've found with this game: 2 specific storyline quests that more or less FORCE you into getting a paladin on a hero or doing some really stupid far out strategy you need to perfect after 300 playthroughs of the same level.
Why are there no other units than the paladin with consecrate? >.<
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where I can see the effect of debuff, consecrate and other abilities? The abilites don't have any explaination, so I feel a bit confused to choose.