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Why do people post ads on comments in games?I'd think many people would ignore them just because of how annoying they are.
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Well...Items, random quests, exp gained even if you fail - the whole rpg-elements, a moderate difficult (Protector 1-3 are tough as hell IMO)...so many improvements make this Game by far the best Protector. It has grown up from a small (and very difficult) TowerDefence-Game into a TD-RPG. That`s the right path and I bet Protector 5 will be kickin` ass too, IF this path will be followed and the rpg elements aren`t gone in the next Game.
great Game
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Amazing game, gets you hooked with the hero stats. I kind of would like to see the pt value for stat increases from your hero for your units. Instead of just seeing "this will make range units better" actually have a value. Or in game be able to mouse over the atk and defense stats of the unit and it show a breakdown of how it is so high. Amazing game though, i have seen people try to charge money for worse games!
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This is the best tower defense series EVER. Rich storyline, has thrills, epic monsters, everything that anything needs for a good game. Nice that it's on Kongregate. + If you agree.
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Have to agree on the comment about balance w/flyers. It makes half the units in the game almost completely useless to deploy.
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Woah, 4 Protector-Games !!! I have only played the first one - got a loooong Road to go. But this will be a very funny one. XD
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D: everybody stop what your doing. i just executed that skill when you warp a monster back to the start. holy schmoke.
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Dear sdfweiwe, Thanks, but we're not going to go to your site, because when we come to Kongregate, we come to play games, not get lured away by clothing.
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3) Knowing ememy strengths are more important than weakneses, so strengths should be visualized also in quest details screen.
4) I have found no explanation of what is gold return and steal chance.
5) Game is too easy. You can win 95% game quests using only one hero and one type of units. No deep strategy needed )
6) Melee units are useless because of flying enemies.
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The game is cool. I like it. But the gameplay might be better. I'll list things I dislike in the game.
1) Wisdom do not worth spending skill points in it. It's supposed to give long-term advantage by allowing hero level up faster, but actually you can finish the game before you get extra level from this skill. For example: my hero finished the game at level 44. Total amount of exp earned was 49500 and 2300 was needed to level up. If I had invested 1 point in wizdom at level 1, then for the same amount of battles won my hero would have earned extra 989 exp which is not enough to level up, so in this case my hero would have been weaker.
2) Incoming heroes are too weak. I think amount of skill points they initially have should grow during game progress. If I have lvl 20 hero I must be stupid to buy and use a hero with 4 skill points.
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why looks the GUI of the game so good, but the heroes or figures stay so much unaesthaetic? Really, I love this game, and that's why you should rework them!
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I'd like to see something to resolve the situation in which I keep coming up against absorbing bosses. Now I have a field full of teleporting mages keeping this boss on the screen forever.
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It seems to me the heros are just luck, luck i do not have I keep getting normal quests that destroy me because i do not have the element strong against A certain flying type and its not even a patern it could be wave after wave of Fire weakness walkking then out of the blue Cold flying fast, not even my Physical /Energy mages with Buffed Ankle shot and show weakness can kill them all in time to live
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this game is nice 5/5 but then how come i cant get any ice longrange and fire longrange? but still nice game again 5/5
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I agree with braktheitalian, its just too easy to go through the game with only magical or ranged units. Maybe this could be included in game 5???
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I've noticed lots of complaints about the relative weakness of melee type fighters due to flying enemies. Also, people seem frustrated that the great character diversity is underutilized because of the ability to kill everything with a strong mage-type character. It seems that this problem would be remedied if enemies were given immunities to other types of attacks other than only melee. For instance, there could be an energy type enemy that was immune to magical attacks. Likewise, there could be a shielded enemy that was invulnerable to ranged attack. This would create a weapon triangle type of gameplay that would stress the importance of character diversification. At the very least, no person could beat the game without one of each type of attack: magical, ranged, and melee.
This would not nerf any of the characters or strengthen any of the bosses. It would only stress better unit positioning based on attack type and range.
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One of the best games on net i played, and one of the best on Kongregate. And it need more updates, or new version. If u agree put +, maybe autor will hear us.