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This game is... disappointing. The strategy has been replaced with grinding. Some of the side missions are impossible to do if you haven't been able to find any heroes of a specific element. And heroes that only have melee units are all but useless on 90% of the missions.
The first 3 Protector games were fantastic.
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I'd like the protectopedia to be more precise about the different things ... Like what is consecration ? I don't have a clue there.
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just a little suggestion, can you make recently aquired talents glow or something? its hard for me to find out what new ones do because i can never find them :/
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Maybe I'm doin' it wrong, but I can't make it halfway through any given level without a storm of flyers killing the level for me...
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Very well caried out. The hero/xp mechanic is a really nice addon. A tip: item management needs a lot of work. For instance, adding a sort button to the item list: sort by value, sort by: change element. Sort by: spellpower bonus or specialism bonus etc.
Also: add a 'favorite items for this hero' option. I find I'm switching between the same 5 items or so, would be very useful.
Vote up if you'd like these tips to be added into the game! =)
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I was surprised to find out this game was tower defense. I scoffed at it but, bored, decided to give it a try anyways. To my pleasant surprise, this ended up being the most EPIC and HARDCORE tower defense ever.
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This should be called kill the parade. Theres just something about a tower defence game with no towers that just aint right. I mean they should fight back.
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Brilliant game, so far has kept me hooked, great improvements and to think the first one nearly put me off from playing this
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Desperately needs a way to sort out what items you have. For example, by elemental switch, or by highest + to logistics/ swordplay/ etc..
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I have loved all of your protector games. However, while the RPG elements added to this one are awesome, they really have taken a lot of the challenge out of the game. I just have one stacked hero that I change the element of whenever appropriate, and she just kills everything. If you can find a way to keep the new changes in while having the difficulty scale better that would be great. (maybe always have insanely hard maps available?)
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I think, there's too much going on now.
First: Melee Units
I don't really get, why I should use any melee units, because sooner or later, I have to use ranged units anyway. And by using them, the ranged ones level up faster, so ... why melee?
Second: The Elements
I'm really confused by the new Units and Elements system. Way I see it, the skills depend more on the unit type, than on the element.
I think, it would have been better if poison had a poison effect, cool slowed down, fire could set on fire....
That way, the strengths and weaknesses of the enemies would really have an impact on your strategy.
Instead, my poison units debuff and my ice units "poison" my enemies - that feels completely random - because when hiring a new hero i don't really know, what effects i will get - unless i know all the units.
The game feels a little slow at some points (and the music could be a bit more adventurous.), but all in all a good game and a lot of effort.
Great job.
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it gets really easy at the end. only used one hero with warlock, two warlocks were enough to deal with the last lvl... btw, the forgotten cavern is the only lvl where you need to think at least a little bit, since there is at least one unit for every element who absorbs it. but nice game, i really liked it.
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YO PEOPLE, some people are having trouble with the brutish acheivment, to be honest, that was a pretty easy to get. All you have to do is go to the second quest (ruined smithy) and make sure you only take melee units......... kinda self explanatory... there are no flying units in that level
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Do farm Protectomons by using the loot special ability of gentlemen units (thief, shadowdancer,...) on the Hydra map.
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This game has come a long way since Defender (the first installment of the series, before Protector). Thanks for bringing me to Kong!
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Please add some keyboard shortcuts, especially for sending the next wave and for clicking through the "proceed" box as each new wave is announced. Laptop users like me will be much happier then.