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Oh, and also, effects should stack.
If I have two Trainee's, both with debuff at 15%, the debuff should not stay at 15%, it should either be debuffed by 15% of the original, or debuffed of 15% of whatever it is after the first debuff. It basically makes lots of units with effects absolutely useless.
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Really needs a better storehouse layout. I want to be able to group things together.
I'm thinking using tabs would be a good idea? Storehouse Room 1, would be one tab, 2, second tab. And those tabs would also have unlimited pages.
I end up using heroes just to store all my elemental changes so I don't have to search for them.
Also why should I waste money name changing?
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Gadge, it isn't really a case of waiting for the right hero to pop up, since you can get elemental change and unit change items quite easily. Also, you start the game with 3 heroes who in my opinion are 'right' enough to complete virtually any level if you do it well
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Gadge, I'm pretty sure the "normal" maps recycle themselves, so they'll pop up again later if you don't beat it right then. And if you're talking about the elemental types, there's a shop that opens up later that lets you change elemental types, plus you find items that allow you to do it. I found my first cold on the second map I ever played.
And just in case I'm being unclear again, in my previous comment I meant the option to actually upgrade to the advanced class of that hero, not upgrade the actual unit (like upgrading one of their skills).
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You can't have all types of units at your disposal? There are some maps you simply won't be able to complete unless you have the right heroes - meaning if you need the right heroes to pop up? Many of the maps you only get one chance at, with no room for trial and error, and some you'll simply never get a chance to do properly unless you have the right hero combination?
That takes out so many things from the previous Protectors I enjoyed. If I make one mistake in a non-storyline map, I'll never get a chance to figure out how to right it. If I don't have the right hero available, I'm screwed.
Sorry, major steps backwards. Not a 1/5 - because I still like the Protector games - but definitely not a 5 anymore.
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can anyone help mewith finding the 2 skills Craftsman and Plainswalker. also how do i steal gold ? tried using max steal iteams of +45% but still not got even the 50 gold reward
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A great addition to the series. I would have liked a better protectopedia though so that I could determine what units could do without having to play a round with them. Still, overall I am very impressed and pleased.
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I'm not sure whether this has been said before or not, but I would appreciate a 'sell' or at the very least 'upgrade' option be added to units, since several times I've wanted to do this. Unless of course I'm totally missing the option to do it somewhere, in which case I'm a dumbass that needs some direction.
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Also a different or more obvious speed system would be nice, I thought a 17atk with 7spd legionnairre was AMAZING till I used that hero.... broken dreams... maybe like attacks per second or something?
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I like this protector. The others I could play for 5, maybe 10 levels then suck terribly at them, with this one it seems to stay at a easy playable difficulty. Sorting items AND heros would be nice though...
and wtf is a protectomon lol?
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I would really appreciate some way of sorting items, as wading through a pile of 100 items to figure out which ones I want to equip and which ones may be useful at some point and which ones I'm better off selling. I'd suggest a sort function based on what stats it affects (ie, sort from highest tactics boost to lowest). Also, if I could "favorite" certain items so I could find them more easily, that would be great as well. With so many identical icons, it can be frustrating mousing over every single thing in my inventory to find that one hat that gives me a +5 tactics.
Also, organize talents better. Either organize them into groups of how you get them (storyline, scrolls, etc.) or alphabetically, or by effect. It's really frustrating to mouse over every talent to figure out if I have bought a certain scroll yet.
Still a great game without these functions. I enjoyed it even more than the other protectors. 5/5
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ey the character creation is almost the same as the game mount & blade! only this is more simpler. anyway good job on the game
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Was I the only person who thought that Fire in the Heroes panel meant the element?
I didn't realise until I clicked it.
I'm so confused as to who has what element, why couldn't it just be in writing?
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WOOT xD after 2days of non stop gaming Congratulations! You just won the No Stranger with Arkandia Badge and 30 points!
No Stranger with Arkandia (completed)
Storyline completed
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for ancient shrine you should get pyhsical and energy units that has range like crossbowman and ranger. the ranger you can use scroll from shop to get, it is effective against air. the extra hero you can choose for yourself. i did the quest without losing even a life
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anyone got any advice or tips on how to do ancient shrine and sealed shrine mission? from wut iv seen i wont really be able to do it because the strongest units at the end of the mission one after another have an absorb to whatever the previous one was weak against
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How do skills work which add damage depending on kill number? I don't see the damage meter changing - not even for those units with full skill and after killing tons of enemies.
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Consecreation helps the unit to beat enemies that have a strength against its element. Example: If you use consecration with a cold unit, it will do more damage to enemies with a strength against cold.
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Shmanel made a great spreadsheet of the unit types in this game. Helped me figure things out a lot.
http://spreadsheets.google.com/ccc?key=0AixHBby1dokrdEFTQ0I4dTdYQXZwei1fOGhTcFE5TkE&hl=en
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i would like to point out that the background artwork for each battle is really cool and well down. congrats! 5/5 the first protector is what let me to become a member of Kong so thanks!