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For some reason every time i finish a map my music turns off and it's coming from another window, is this happeing to anyone else?
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I have a question: How does stealing work? I've had thieves and scavengers fully upgraded down the stealing tree (with a gentleman's ring on one of the heros) killing most of my opponents and have only gotten a couple of drops... it gets frustrating.
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I'm still not sure that splash does anything significant. The units usually don't cluster close enough together for it to hit them...
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Pleas put a 'Start Wave' button on the "incoming Enemies" Dialog...I'm very lazy and don't like having to click twice :)
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The game was fun, but a little bit easy and allows spamming a single strategy. I all skill points into magic stat for myself and my heroes, used only mages, and spammed the basic unit with an element that wasn't weak against any enemy wave. Didn't even have to upgrade units on most waves (including the last).
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@ zvika
You can pave the grass in the "The Great Hydra" mission
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Anyway this game is great but I found myself getting board with the repetition every once and a while... (none the less 5/5)
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@Ocnic well that's weird. Be sure to check out their weaknesses so you have the proper guys on the field (can be done in advance when taking the mission. It's above the heroes you can select). Next to that don't waste all your money early on. I usually put 1 (but mostly) 2 guys out which can handle a couple of waves. Then I build a 100 gold dude, preferably the electric one with the HUGE range. Upgrade with 40% extra dmg @ one or two of your earlier dudes if you can't handle it . Also be sure to spam the correct skills in the heroes section once you can. With 35 magic use my mages pound through everything easily.
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Could we perhaps have bigger fonts? Half-blind people such as myself might mistake that mystery symbol in front of the protectomon stats as minuses and not plusses. In fact, I had to zoom in to be sure. I almost restarted thinking I got a permanent -1 base damage on 2 mage types.
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The Great Hydra story mission is giving me problems: I can't place any units on the map. At all. Kind of makes it hard to defend.
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Great game, but like DestructoMonkey said, the melee units in this game are largely useless because they can only output damage in a very very tight area, and they are dead weights in maps with wide lanes or any flying creatures. Mages forever.
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Good game, nice story, and graphics are nice too. But I don't get the system... It needs to be simpler, or explained better, or both. It can't depend on people knowing how the system worked in Protectors 1 thru 3.
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It's a really good game, but i wish the heroes were optional, can't stand that the hero dictates the element of your units, but still 5/5
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Is it just me or have all the Protector games suffered from a game imbalance... What's the point of using melee troops if they have inferior range *and* half the enemies you face with them are wholly immune?
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K. Im not gettin it. I tried 2 mages at the entry with debuff upgraded as much as i could. used arch mages, crossbowman behind them. tried without paving and with paving, tried lots of shooters then a few highly upgraded. any tips before I 1/5 this and move on?
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watchers are the best unit by far. rangers with the ability to get more powerful the more people they kill. put one out and your probably good for the 5 levels with just one watcher and by the time he needs some help you can throw down a few advanced units. my best run with one for 15 levels he was one shotting enemies with 180 damage.
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When you beat a level the game mutes all other flash applications... I'm trying to watch hulu and every level i have to fix the sound :/
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i notice the music thread anomaly is still in the series...when this game is set on mute and the map finishes, everything else like youtube, a embedded media player, or few other flash-based music completely get paused. while it doesn't bother this game it bothers most of what other things i do...
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quit when i died in 25 round game with boss at 2hp and reg/absorb on most my units making it take his round alone like 5-10 min
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I would like the monster forcast icon to show wings for flying enemies. that would make things A LOT easier when you want to know what's coming, and who to pick.
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Excellent game, well put together, but with a few minor glitches/bugs. The leadership skill doesn't actually seem to reduce the experience needed at all...
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this game is good
the best i have seen in a long time but I'm a hoarding noob and it seems like all the items in the game are good but now i have to many and want to know what other ppl think are good items
thanks you for reading this it's a mouth full
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guys the games are good because there hard and require strategy dont down rate a game just because of the kind it is and you cant sell units becuse it adds to the difficulty and if its too hard play a different game dont down rate it
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Nice game... the only thing that is quite bad is... BE CAREFUL! Do not erase cookies / cache... I dunno which one but I lost all my progress... anyway 4/5
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like everybody said : no balance at all and way too easy if you know the trick (ranged energy especially), i still put a 5/5 cause it's complex and you put lof of effort in it. but iw would be so much better if someone who perfectly know gameplay change some value :(
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Thank god the franchise finally got off of that "Pet Protector" kick. This game is awesomesauce, just like its predecessors.
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Just a typo I found that you may want to fix, the Protector unit, Patroller, the last upgrade for the middle tier says a 10 attack speed, this should say 10% attack speed.