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Most complicated tower defense ever :o
5/5 even if I get bored after few minutes, that's not my kind of game but I'm sure a lot of people will like it
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The Skaran watcher was always supposed to be a slow big hitter due to it being the only basic unit with access to the "KtD" special. When used correctly it is still probably the most powerful pure damage basic unit in the game, before the update it was simply the only unit you ever needed.
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undefined,Thank you for protector 4.it came out while i was sick so I had nothing to do but play games Till I was better.Got online looking for a good flash game and saw that protector 4 had came out.TY!
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you should split the shield indicating incomming waves in half and put colors corresponding to both elemental strength and weakness instead of just weakness, games pretty good otherwise
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i just don't think i can face hauling ass through this game again. its pretty much the same as the others.
also: it keeps telling me there are heros for hire but i don't know how to hire them. i could research it on the internets but shouldn't it be more apparent?
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may i suggest that you can only wear one pair of boots, one pair of gloves, one hat, etc.? its kind of silly if a hero is wearing three sets of boots
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maybe its just my problem, but i think you can change the heroes element durable with items "elemental switch: ELEMENT", maybe thats wanted, but for me it seems that the usable scrolls are meant to do such thinks. and that is how it works:
equip your hero 2 items of that type, one of it should be of the element you want your hero to be, then you unquip the item with the element-switch you dont want. when you now unequip the last element switch item your hero keeps beeing that element.
hope you can understand it despite of my english.
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Too easy once you have 3-4 heroes with good equipment, you can finish any map with 3-4 basic units being upgraded as you go. The main thing I liked about the first three was the high difficulty.
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i would like: 1. autolevelup 2. for the preview to also show the strengths as well as the weaknesses, and also a little icon for flying, absorb, etc
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Its impossible to get the Beserk skill, because even at 35% beserk chance, the fighters rarely go Beserk. Sometimes they kill 100 foes without going Beserk at all. If you have a high specialism, your beserk can last up to a minute, so you would have perhaps 5 beserk counts every game... Try to get to 1000 with that.
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really wish i could just set how i want to level up all of a certain type and have them level up automatically when i have enough gold... or even if they would just level up on their own based on what the programmer wants to do, or random, i don't really care
it's so tedious
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Protector 1 was actually the game originally that got me to make a kongregate account. You've come along way since then. Excellent work!
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awesome game.
needs more balance between units: wizards are way too owerpowered. Once u get them as basic unit for your main heroes there's nothing to do more than spamming the right-elemented ones to finish the game. All "gound" units are too annoying to use because of flying enemies, and all other magic/ranged have awful stats compared to wizards, exept trainee (again mages) and engineers/alchemists (but seems they dont grow in hitting power, so mages become better in the final part of the game)
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Good game, but need more storyline quests. If it had a storyline quest for every faction the length of the kingdom one, it would be awesome
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Correction: It is a bug! Instead of deducing experience for upgrading units, game adds money spent for upgrading units into experience!!!
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Needs to be rebalanced. Watchers, Paladins and anything else with bonuses based on kills are just silly. Watchers especially.. I can go for straight +ranged and utterly obliterate almost any map with only two of them. The only things I fear are absorbs..
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Game is great to begin with, has balance issues.. have no clue what units do what, have no clue what stores have what items, have to wander around too much.. most items are complete garbage and have to be sold. The general mechanics are great, the UI needs some tweaking (and spelling corrections), the game is repetitive and the replayability is just a veneer.. not really thought out.
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It says that you SPEND money and experience when you upgrade an unit. However, when I upgrade an unit I get EXTRA experience. Is that a bug?
And does it make a difference in experience of leaders if you upgrade their units or not?
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Its not a bad game, but i personally dont think it holds up to the rest of the series, I could deal with different heroes leveling up and having different units but the set element is what really anoys me. There are some levels that i need a fire unit which i have but all the enemies are flying, what gives, the electric does crap against that :( i like choosing the element as i go, maybe for next installment have unit types be bought instead of heroes and let elements be chosen upon creation
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tip: do not buy more than three -10 paving cost items; this is the maxumum (so 50 -30 -5 from skills = 15 is the lower I've got until now)
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the combi fire thief
Electric skirmisher
and cold Watcher pwned all maps for me (most used the thiefes since theyr just speed kill machines with nice loot chance and quite nice dmg and huge range most used just them with changing elements but in the end you will need the combi above or better sayd i needed it :>)
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what to do to get critical shots? I've been going only with archwizards (for the 5 range and decent 10 power also nice speed)
I've got both the hard badges but not the easy one? what unit get's critical shots?
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Since it seems to be gone from the comments, after you hire a hero if you leave the cursor where it is on "hire hero" and keep clicking, you get 1 gold per click. It does work. Try it. Give this comment a +1 if it works for you.
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Thanks for adding in the speed up button, could there be an option to auto send waves as well? Having to click proceed then start wave gets just a wee bit annoying.
But yea, concentrating on one hero makes this game a bit too easy, no real point in even changing elements eventually as long as you have 3 heroes that complement each other's weakness (or just boost elements I assume) and melee isn't needed at all - not sure what you can do about that since range is just purely much better as you no longer worry about air waves.
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The game is too easy and there are too many variables. Having to deal with hero XP, your XP, faction relations, millions of achievements, objects and different units just means that none of them matter that much. Upgrade something somewhere and you're fine.
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I seem to be alone in that I find this the weakest installment of the Protector series. I like the concept of in-game achievements (which feel balanced), but I don't like the new leveling system or the built-in affinities. A lot of these maps are reused maps, and though you can beat the game without repeating a single map (I did), the game seems to imply that you should grind- to wit, the achievements give you bonuses if you get 8 or 15 points in elemental affinities, and I leveled a total of 20 times through the -whole game-. Most of your points end up going into leadership to make sure you have heroes that can handle the maps. The game is, however, very pretty and smooth, lacking a lot of the bugs we've seen in the past.
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gg, but I'm a bit confused on something...the only heroes that keep showing up at my camp are physical, fire, and energy. That's literally all I've had show up. Yet some of these levels are calling for cold and poison. I noticed that crossbowmen can slow, and archmages can poison...does that mean they are of the cold and poison elements, respectively? A bit confused as I haven't seen any cold or poison heroes yet...bad luck?
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wow, this game is so gay. its like you get to the last wave then some guys come in and just swarm you and you die. Then you take almost nothing. this game has some serious balancing issues!!
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Sorry, prefer the old ones . Where is the challenge, in this one ? I pass nearly all the levels with 1 guy, flawless . Watchers are TOTALLY broken, especially with element changing AND the boosts from hero AND the boosts from the summoner . You end up with ridiculously high amount of damages if you spe in range, and just put this solo guy racking up all the kills on a level . Only fail on a few of the very small maps with few creeps . Still, a funny game, but pls, give us the challenge back, remove those crazy watchers .