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A way to sort items by specific stats affected (magic, special, ranged, loot chance, etc.) would be nice; so would having the shops refresh their stock every several completed missions. Other than those suggestions, I like this new entry in the series :]
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i dont like the idea of flying units only because some of the units that "fly" look like the average guy could smack with his sword
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If you look up Kongregate in the dictionary it say:
Kongregate (n.)- The greatest online free flash game website ever created. Period.
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Quick comments: Melee units are almost completely worthless in this game. Ranged and Magic are superior in virtually every aspect, as missing out on attacking an entire class of enemies (Flying) is a huge detriment. Anything the melee classes can do, the ranged/magic do significantly better.
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Completed with all achivements, like the rest of the protector-games ;)
I agree with most people, to many heroes*/skills/etc. Most maps reapare with a new "random" wave, not as much skill/thought as eralier games, to many other factors, and hard to get good heroes/much money. More like Protector 2-3 next time, and lesss pet protector, please?
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I like the new upgrade. 5star over the old version. I would suggest adding a difficulty level selection. I find the default to be too easy.
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I don't understand why everyone likes these games. There appears to be lots of depth, but I have a real difficult time picking it up because I don't commit a bunch of stuff (like which symbol is which element) to memory. I saw you were thinking about adding a mouse-over. If you add a few things like that, and maybe make the graphics not blow, this could be an incredible game.
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I noticed how some of the items in this game resembled to items in MapleStory ;o Anyways, still a good game if you're a fan of the previous versions or Defender. 5/5
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really dont see any improvement in the GAMEPLAY. the map and different characters are the only difference... and it IS boring and slow paced... not the best TD today =/
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you only need 2 TYPES of units of units in this game huscarls and archers. Huscarls have huge damages bonuses and can use berserks. When the enemies are flying use archers. Mages are also good debuff units. When leveling up heroes/ items go for tactics and elementals! If you apply all of the advice above you can finish the game in 6-7 hrs like me!!
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lol Great Hydra was so easy, did it with one advanced mage and maxed it at wave 3 =D
Otherwise, this is a great game you've got here. Was a little tough at first, but got easier.
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The game is really good, but one thing brakes it out. After completing the quest is so many unused potential fun!!!! The normal quests should increasing its difficulty and its skill point getting if they are played constantly. Or there should be the possibility to choose between easy and harder (increasing) normal quests on the map. ### This would make lasting the fun much much longer because the gettable EXP would make it possible to get more skills, heros and Talents.
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My bad, I meant I got the second hard before the first. Its quite easy, just buy the scrolls that give talents, and the rest will come from the story.
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I noticed the other day that this game has some odd compatibility issues when you play with another window playing hulu. simple fix though, don't play hulu and this game at the same time.
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All in all, a very good game, and having played the previous Protectors as well, I have but one gripe: the complexity. For one, the lack of instructions pretty much shuns anyone who hasn't played another Protector game. For example, how the hell is someone who is new to this series going to know what consecration is? Or debuffing? And even for those who have played the other games in this series, this game has, dare I say it, too many features. I mean, come on: there are 11 factions, three attack types, five elements, advanced and basic units, all with their own skill trees. There are 14 player skills, a bunch of player talents, and 9 hero skills. You have storyline quests, normal quests, many shops, a base camp, a treasure hunter... Don't get me wrong, I love new features as much as the next guy, but this seems like just too many features with too little explanations. We don't polish diamonds, we cut them. Sometimes less is more. But, as I said in the beginning, great game, 4/5.
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I have a problem with the Protectapedia. It's hard to read, filled with grammatical mistakes, and I can't really tell who is supposed to be writing it. First we see a person who needs to research the Chaotic Covenant (someone who is in the game), then we see a person referring to multiple Protector games (someone outside the game). It just gets confusing, and doesn't read well.
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one severe criticism: you need to allow an option to either sell units or advance waves, because in the late game, when you're stuck with enemies from all elements, but can only choose 3 elements, you get stuck fighting enemies and strengthening them, as they go through, wave after wave. i had a boss go through 13 times and kill me, while i could do nothing but watch. if i could have advanced a wave, i could have purchased more guys to counter the boss.