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I have been a big fan of all the Protector series for a long time now... Thank you for another great installment. Also mad props for showing the big K some love.
Great job, team.
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kinexkid: From what I've seen, the damage-related skills don't affect the damage displayed on the units' information pages, but it *does* seem to affect the damage they actually deal to the enemies. Once you've got a lot of points put in, it's a noticeable difference.
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I upgraded my ranged skills on one of my heros up to around 20 but the crossbowmen still only do 13 damage at the start of each level. i dont know if this would make any difference, but i used one of those items that changes the basic unit from an alchemist, to the crossbowmen.
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@kaoskilller1- I totally agree with one change - the ability to fire units (sell you get money back) because the dev has previously stated (I believe in a previous protectopedia, maybe 2 or 3) that he doesn't think that you should be able to get money back, so firing would probably be more likely to happen
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Bug: When I was doing a normal (10 waves Cult) quest, it said that I found a protectomon, and to check out my stats scroll to see it. I checked the stats scroll, looked at the protectomon part and nothing was there.
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@mak3000; I find stabbing my toe quite entertaining. Since I find it entertaining, I quite enjoy this game. 5/5
Only 1 bug found currently, with 2 suggestions;
~some flying monsters have two [flying]'s in their brief overview thing on the bar
~allow us to change the quality outside the playing map. It's quite annoying, being unable to read and not change it, and;
~selling units. I've lost many a map wasting spaces for bad units :s
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it won't save for me ? is there something you ought to do or not do ? i love this game but i dont want to start over every time i log in
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Awesome game. But my game appears to be bugged when I play the level "The Great Hydra." I can't place any of my units anywhere on the map. The square around them is red no matter what.
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After three games where melees have had to sit at the back of the bus, it's high time to give them some love, don't you think? Give Spearmen a range of two, they have spears after all. Let Paladins sacrifice themselves to keep a monster from putting you below one life. Let a sneaky type pair up with one across a path and catch/hit flying enemies that get right between them. Have Barbarians cleave multiple enemies within reach. Be creative but please do something so they aren't so underpowered compared to ranged types.
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Could you make the skill tree be the default when you click on a 'tower'? having to select it all the time slows play
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I feel that melee is underpowered here. The basic melee units aren't really faster or stronger than the others, and given their small range and the fact that the can't even hit a lot of enemies, it makes me avoid using heroes with melee troops. Still, great game. Loads better than the other Protector games.
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hated the first one, hated the second one, hated the third one, hated the fourth one, i don't understand why anyone would wanna play the same exact game four times
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A small suggestion -- Have new talents flash once or twice when you go into the skills tab. I have probably spent close to 15 minutes hunting down talents...
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My god. such a drastic improvement from number three. This game has already consumed about 8 hours of my time over the past 2 days and it will be taking even more till I get those badges. I have not played a game like this in awhile and I complement the author on an outstanding job done!
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i just can't get anywhere-mainly because the available heros don't have the correct elements for the jobs...and when you fail a job, it disappears from the map?! what the heck?
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So with respect to the [flying] [flying] thing, apparently the scout bar became bugged to show a lot of waves as flying that aren't, and if it that bug affects a wave that actually is flying it shows [flying] twice.
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huge game, so man levels been going at it for like 3 days and just made a dent, great game and since the update flying enemies don't seem impossible anymore, good job! keep the good games coming! :D
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Nice few improvements from previous games, but the Player skill system is COMPLETELY unbalanced. I counted that to get all the Talents, you would need roughly 150 skill points. I had about 20 when I completed the game... with a LOT of side-questing. Sure you could grab a few talents faster with the skill respec, but the "xp gain" or "xp to level" still needs some serious rebalancing. The rest of the game seemed better balanced (although some harder levels would be nice).
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The rounds here are a bit too slow, even when I turn on the speed up button, I wish the round or mobs move a bit faster... or the speed up goes a bit faster.
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forgot to mention that maybee some exploring items should reduce the cost,in addition to increasing efficieny. unless the later items do , cause i havent gotten past the first row. then no need to change anything
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As it is, you have no chance of getting all of the skill achievements prior to completing all of the quests. Not even close, actually. Some of them just require way too much xp to get without massive grinding. Love the game btw!
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kind of wishing there was an exp reset pot for your skills as well... mabyee special loot? or grant us the ability to do so once a weeeek?
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There's very little diversity in what units you can use effectively. It's all mages or bust which is pretty boring imho.
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Great game, all we need is a way to delete already placed units, I've totally ruined some quests because of misplacing them. Other than that 5/5
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Anyone know if there is a way to reset my skills? its taking me forever to level up and im too far into the game to restart.