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Comments for Protector IV

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silcross

Jun. 16, 2010

Under rating threshold (show) Are there total of 27 story quests? Done them all, but unsure if they were all. Melee units are no longer required, just get your ranged skills really high, and the game should be easy. Not sure if this was done on purpose, it was fun, but I think it's a bit unbalanced.

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(1)

PoopLoops

Jun. 16, 2010

Under rating threshold (show) I *LOVE* the badge name "Crits of GTFO" hahahaha

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(3)

Vracko

Jun. 16, 2010

Under rating threshold (show) wow... speachless...

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(-2)

xandramas

Jun. 16, 2010

Under rating threshold (show) Neppoff that works for a VERY limited time. Once you are about 6 or 7 stages into the game the enemies armor negates your damage if you dont upgrade them.

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(0)

neppoff

Jun. 16, 2010

Under rating threshold (show) the way i am playing, and its going easy:) is to use only crossbowmen (in levels where no monsters are strong against phys) dont upgrade but just spam crossbowmen. ranged skill of the hero is now 14. basic dam about 35.

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(1)

Bensci54

Jun. 16, 2010

Under rating threshold (show) Protector definitely is the best tower-defense like game series eer.

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(2)

2dark4u

Jun. 16, 2010

Under rating threshold (show) Select your MOST HEROIC and WORTHY SAVE SLOT to Begin..... : ) I smiled real big with that one.

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(4)

kinexkid

Jun. 16, 2010

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(-3)

DragonBlood87

Jun. 16, 2010

Under rating threshold (show) ericbloedow: Normal quests are random, they disappear after you play them (win or lose), but you'll get similar (and sometimes identical) ones popping up later.

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(0)

PlatypusRex

Jun. 16, 2010

Under rating threshold (show) The difficulty level seems off. Previous Protector games required a mix of elements, careful balance, etc. In this one, all I need is the one mage hero with +33 to her Magic Use skill. I make sure she's wearing the right hat for a given map (something nothing is resistant to) and no further thought is required. ...Well, there was that one level where every element has a monster that absorbs it. But there was only one level that did that.

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(1)

elcort0

Jun. 16, 2010

Under rating threshold (show) I have been a big fan of all the Protector series for a long time now... Thank you for another great installment. Also mad props for showing the big K some love. Great job, team.

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(-1)

DragonBlood87

Jun. 16, 2010

Under rating threshold (show) kinexkid: From what I've seen, the damage-related skills don't affect the damage displayed on the units' information pages, but it *does* seem to affect the damage they actually deal to the enemies. Once you've got a lot of points put in, it's a noticeable difference.

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(1)

Goebbels

Jun. 16, 2010

Under rating threshold (show) Huge fan of this game, the best in the series, glade to see it get badges so fast, one of the quickest to do so.

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(-1)

crazydavey

Jun. 16, 2010

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(-4)

TalonH

Jun. 16, 2010

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(-19)

kinexkid

Jun. 16, 2010

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(-4)

magua1

Jun. 16, 2010

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(-25)

TheShoe

Jun. 16, 2010

Under rating threshold (show) I'm a huge fan of this series. Defender was what brought this website to my attention, so I owe it a great deal.

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(8)

thevillageidiot

Jun. 16, 2010

Under rating threshold (show) @kaoskilller1- I totally agree with one change - the ability to fire units (sell you get money back) because the dev has previously stated (I believe in a previous protectopedia, maybe 2 or 3) that he doesn't think that you should be able to get money back, so firing would probably be more likely to happen

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(1)

Ro9ge

Jun. 16, 2010

Under rating threshold (show) Bug: When I was doing a normal (10 waves Cult) quest, it said that I found a protectomon, and to check out my stats scroll to see it. I checked the stats scroll, looked at the protectomon part and nothing was there.

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(1)

Tolrick

Jun. 16, 2010

Under rating threshold (show) Can't seem to figure out how the stealing ability works, or if it even does.

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(1)

kaoskiller1

Jun. 16, 2010

Under rating threshold (show) @mak3000; I find stabbing my toe quite entertaining. Since I find it entertaining, I quite enjoy this game. 5/5 Only 1 bug found currently, with 2 suggestions; ~some flying monsters have two [flying]'s in their brief overview thing on the bar ~allow us to change the quality outside the playing map. It's quite annoying, being unable to read and not change it, and; ~selling units. I've lost many a map wasting spaces for bad units :s

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(2)

razool

Jun. 16, 2010

Under rating threshold (show) it won't save for me ? is there something you ought to do or not do ? i love this game but i dont want to start over every time i log in

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(1)

Gibsonites

Jun. 16, 2010

Under rating threshold (show) Awesome game. But my game appears to be bugged when I play the level "The Great Hydra." I can't place any of my units anywhere on the map. The square around them is red no matter what.

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(1)

mak3000

Jun. 16, 2010

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(-28)

Shassa

Jun. 16, 2010

Under rating threshold (show) After three games where melees have had to sit at the back of the bus, it's high time to give them some love, don't you think? Give Spearmen a range of two, they have spears after all. Let Paladins sacrifice themselves to keep a monster from putting you below one life. Let a sneaky type pair up with one across a path and catch/hit flying enemies that get right between them. Have Barbarians cleave multiple enemies within reach. Be creative but please do something so they aren't so underpowered compared to ranged types.

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(99)

threedonkeys

Jun. 16, 2010

Under rating threshold (show) sometimes the scout reports say flying twice after the sprites

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(3)

Kyudos

Jun. 16, 2010

Under rating threshold (show) Could you make the skill tree be the default when you click on a 'tower'? having to select it all the time slows play

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(5)

Offriender

Jun. 16, 2010

Under rating threshold (show) I feel that melee is underpowered here. The basic melee units aren't really faster or stronger than the others, and given their small range and the fact that the can't even hit a lot of enemies, it makes me avoid using heroes with melee troops. Still, great game. Loads better than the other Protector games.

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(8)

pyry

Jun. 16, 2010

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(-8)

darkedone02

Jun. 16, 2010

Under rating threshold (show) The ability to sell or disband a unit will be nice... I want to replace something...

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(1)

DukeEgr93

Jun. 16, 2010

Under rating threshold (show) Ahhh...you had me at "PLAY NOW"

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(0)

youlose222

Jun. 16, 2010

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(-12)

YodasHeir

Jun. 16, 2010

Under rating threshold (show) A small suggestion -- Have new talents flash once or twice when you go into the skills tab. I have probably spent close to 15 minutes hunting down talents...

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(3)

CotHclan

Jun. 16, 2010

Under rating threshold (show) My god. such a drastic improvement from number three. This game has already consumed about 8 hours of my time over the past 2 days and it will be taking even more till I get those badges. I have not played a game like this in awhile and I complement the author on an outstanding job done!

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(3)

itamaram

Jun. 16, 2010

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(-14)

ericbloedow

Jun. 16, 2010

Under rating threshold (show) i just can't get anywhere-mainly because the available heros don't have the correct elements for the jobs...and when you fail a job, it disappears from the map?! what the heck?

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(1)

Tartare

Jun. 16, 2010

Under rating threshold (show) So with respect to the [flying] [flying] thing, apparently the scout bar became bugged to show a lot of waves as flying that aren't, and if it that bug affects a wave that actually is flying it shows [flying] twice.

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(1)

xkiller29

Jun. 16, 2010

Under rating threshold (show) huge game, so man levels been going at it for like 3 days and just made a dent, great game and since the update flying enemies don't seem impossible anymore, good job! keep the good games coming! :D

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(2)

Ovrad

Jun. 16, 2010

Under rating threshold (show) Nice few improvements from previous games, but the Player skill system is COMPLETELY unbalanced. I counted that to get all the Talents, you would need roughly 150 skill points. I had about 20 when I completed the game... with a LOT of side-questing. Sure you could grab a few talents faster with the skill respec, but the "xp gain" or "xp to level" still needs some serious rebalancing. The rest of the game seemed better balanced (although some harder levels would be nice).

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(9)

wayne64

Jun. 16, 2010

Under rating threshold (show) great game! would love to see recently acquired talents highlighted.

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(4)

Frotch

Jun. 16, 2010

Under rating threshold (show) My only complaint is it is too hard to see which unit can be upgraded, i prefer the old way.

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(2)

darkedone02

Jun. 16, 2010

Under rating threshold (show) The rounds here are a bit too slow, even when I turn on the speed up button, I wish the round or mobs move a bit faster... or the speed up goes a bit faster.

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(26)

light0palm0

Jun. 16, 2010

Under rating threshold (show) i'm srry but i dont like it

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(1)

brandonbmab

Jun. 16, 2010

Under rating threshold (show) finally achievments on this i wasnt gonna plaay it before bcause it mloked boring but WOW thi s game is great

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(-2)

arquiszeith

Jun. 16, 2010

Under rating threshold (show) forgot to mention that maybee some exploring items should reduce the cost,in addition to increasing efficieny. unless the later items do , cause i havent gotten past the first row. then no need to change anything

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(1)

highskill64

Jun. 16, 2010

Under rating threshold (show) it doesnt load for me

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(1)

arigold16

Jun. 16, 2010

Under rating threshold (show) As it is, you have no chance of getting all of the skill achievements prior to completing all of the quests. Not even close, actually. Some of them just require way too much xp to get without massive grinding. Love the game btw!

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(2)

arquiszeith

Jun. 16, 2010

Under rating threshold (show) kind of wishing there was an exp reset pot for your skills as well... mabyee special loot? or grant us the ability to do so once a weeeek?

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(1)

Grossbard

Jun. 16, 2010

Under rating threshold (show) There's very little diversity in what units you can use effectively. It's all mages or bust which is pretty boring imho.

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(2)

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