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5/5 This has been a lot of fun for me so far and I can see myself spending more time on this game. The only complaint I have is the Protectopedia. Right now it just contains big blocks of text that explain some things, but I'd love to see it a bit more readable and contain some info on things like stats on items (steal, gold return, etc.) and the symbols for each element. It took me a bit before I figured a couple of them out.
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endless game: Archwizard with the WARP skill (you do not have it maxed out) then chose an element opposite to a random boss of your choise. The boss must absorb your element (should be very easy to find one). Then build some archwizards and enjoy the endless gamble... :D
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i just have one thing and that is that i think the new talents you earn should be highlighted when you go to skills for the first time after earning it
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Great game, 5/5.
My only qualms are that, how if if you misplace a unit there is no way to remove him? Also, it would be nice if the terrain didn't change so much. Sometimes grass is unpavable, but certain levels you can. Sometimes i haden't realized that, and only used the 4 available spots. Other then that, i love the game
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Found a bug. I managed to get a skill on a hero above 20 without using items. I wiped my hero's memory (reset stat points) while I had unused experience. I maxed out a stat at 23 (no items equipped).
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50% of flying waves say [flying] twice in the mission scoutbar, and some non-flying waves say [flying] (flying orcs? lol)
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Bug: after you hire a hero you can continue to click the screen where the words hire hero once were for 1G per click :) enjoy carpal tunnel
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nice game though easy at time's
spoiler
i choose energy and used strategy:
build 2 trainee
wait 2 waves
build archmage
build second archmage in wave 4
wait till wave 8
upgrade them and wait till you won
or if its a long wave occationaly upgrade them
works about 90% of the time
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I wasn't expecting such an amazing update to an already good game. This version adds some real depth and strategy. Well done! 5/5
P.S. - Map editor? Pleeeeeeeeeeeeeeeeeeease? I think that user created levels might be killer.
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this game is beast(greatly awsome) and i was thinking that the way u have the elemntal system is wierd i think u should upgrade the hero to me more potent with 1 elemental or even be an elemental master?
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Some of the sound effects make a scratchy noise when played. I'm not sure if it's my speakers (which are brand new) or the sound itself.
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So im just starting and i have a huge problem with the fact that i dont remember what picture corresponds to what element and it doesnt say it anywhere covenient
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There's a bug. Elemental attributes don't revert back to the original when you take off the said elemental switch item.
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Thank you for this game! Been playing these from the first and it's nice to see the culmination of your work result in this sort of game! 5/5
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3/5 : playable, but, map is confusing; the item system is messy : every type of items can give you any types of bonuses, they are very hard to compare; what is the point of advance units sometimes they are less powerfull than normal ones...
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Man I've been around since this game wasn't even on kongregate, only some backwash site I never heard of. It was just "defender" and i was hooked the instant I saw it. Now look at this game, how far its come from a simple 5 level game with little significance. This is brilliance, how fast one can improve and expand. This game has come a long way in the three years it has been around. Congratulations, developer.
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Can you please make the scouting report a little brighter? It's difficult to distinguish between cold, physical and energy.
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Different than other parts of this series this game does not need any tactical or even strategical sense to beat it. In the end it's just about grinding or finding the right button in a confusing menu. Very disappointing developement.