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Anyone know what the 'Gold Return' and 'Steal Chance' items do? And if you can just have the hero in your group to get the bonuses or if you actually have to have that hero's units on the field.
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Holy crap, make engineer suck less. Right now, that 8 cooldown on attacks is crippling beyond belief. You need like 6 or 8 of them to do as much as 4 of any other ranged unit.
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Anyone know what the 'Gold Return' and 'Steal Chance' items do? And if you can just have the hero in your group to get the bonuses or if you actually have to have that hero's units on the field.
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what.the.heck?? i had a save,i try to load it it doesnt appear i make a new one, play,save, come back later and my old save is back?!?!?
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I must say, Paladins are great except that they have no ability to hit flying units or at range... Consecration, martial trance... I can't decide.
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Also, infecting an enemy still makes it give more or less experience than it should. This problem persists from the first game, although it seems it is not as pronounced as it was.
Will it ever be fixed, or have you done all you can?
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This game messes with youtube. When you finish a mission, and ahve youtube open, the sound on youtube is canceled out.
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Good, but gets a bit too easy. In the hydra level, for example, you can win with just one archmage. Try to make most of the story levels a bit more difficult.
Also, adding some kind of 'Very Hard' sidequest would be super.
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omg best game ever, i love the protectomon vroom, "he likes to run around really really fast making noises, other protectomon think he's weird" hilarious.........
Also it's a good alround game 5/5 good job
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death iv, the number there indicates the delay between attacks.
i have noticed a different bug though. the "death dealer" tree for reavers has no effect whatsoever.
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When you click on Unit A, you can still click on Unit B without having to exit Unit A's menu. However, you can't do this when you've just upgraded Unit A's abilities, thus making mass-upgrading a bit of a hassle. Would be awesome if that was fixed. :)
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if you get an item, how do you equip it? do you just leave it in your inventory? or is theresome special spot to equip it?
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A lot of cosmetic, superficial new features that are barely able to hide the fact that this is THE SAME GAME all over again -- and not only that, but yet another boring, unexciting tower defense game. How about some new game concept, for a chance? For how long are you willing to milk this cow?
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Hate to tell you this, but the Game Features section in your Protectopedia really sucks. Fortunately, I went and made a much better version for you to put in your game, because I'm cool like that. It's pretty long, so I put it on Fileden. Just copy that URL into your browser to download it. http://www.fileden.com/files/2008/6/8/1950977/Protectopedia.docx
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Though the hero sistem changed a lot. I prefer it like this, in PIII it could became hard to place a hero :D.
Anyway 5/5 for this masterpiece
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good game 5/5,when you start playing its a bit hard,but when you have a hero o each element (mage and warrior) its very easy =)
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Why am I allowed to see things behind the little upgrade window, but not click on anything? It's kind of annoying to have to X out every time.
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Is it just me, or is this game way too easy? I find concentrating on a few heroes and changing their elements before each battle has me killing everything easily with piles of unspent cash by the end. Still fun though...
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Hmm. I don't like it, mostly because you can't mould units to your needs during battle, you just have to hope there aren't more than 3 types you have to fight....