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Has anyone else checked Kunoichigoddess's claim about the poison? Id like to know if that works if anyone else has seen this.
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anybody notice the poor programming on parts of these? if you click speed up poison rate stays the same so if your relying on poison make sure that you take of speed up
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For Path To ShoreView, Just hire 1 mage in the middle square
Lvl 2- Poison
Lvl 3- Infect
Lvl 4- Specialism
Lvl 5- Inflictor
Lvl 6- Large Increase
Lvl 7- Specialism
Lvl 8- Large Increase
Lvl 9- Holy Light
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Malthusis. I just defeated the last boss at the shoreview. I just used poisonous melee warriors and upgradeg one of them to ranger. And that ranger had Critical hit special attack. With that you can penetrate that armor. =)
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almost done hardcore mode ... found a bug to get all skill points when you start ... no fun doing that tho :P also fix it so when you get 0 hp left exactly they die instead of needing another hit ... i lost a few times due to this
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Whew that was fun!!! 5/5
time for hardcore mode!!! =P
There needs to be an "impossible" badge for completing hardcore mode. >.>
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There's a most annoying bug in this game. I manage to beat an enemy down to 1/1 in hitpoints, and then said enemy becomes invincible, no matter what I throw at it. I thought it was merely strategy at first, but no, invincible critters all over.
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very strange glitch i found that will put one of your mages up to legendary status in about 5 min. the one you want to be power leveled level him up to get enfect, then dont level him anymore. Then put another mage next to him with an element that an enemy will absorb (I did this in the concert) the beetles at the end kept absorbing the energy attacks of the mage next to him bringing them well over their max HP and his enfect kept bringing down that over max HP down to normal which gave him a crapload of exp. His XP zoomed way up while the enemy stayed at full health. Thats if you like exploting bugs, I dont i found it by accident. hopefully ti will be fixed in the next version.
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Awesome, at last a difficult tower defense game! A lot of people won't like it because it is hard, but I like that I have to work to beat the levels. The first few were easy, but some of the medium levels have been pretty tough so far. You will have to reallocate your skill points to beat some levels or at least I did.
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I wonder if the "super-mage" glitch was added as an attempt to balance some difficulty by providing the player with at least one badass he can rely on in a pinch?
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I've found that same glitch. Randomly my first placed unit receives double experience t all the others. Or way more than double. Cept when I try place the first unit in a tactical spot it gives the super glitch to my second unit just to annoy me lol. Anyways great game. Much better than the original. The levels really do require a lot more thinking than the predecessor. Superb effort. 5/5 Can't wait for Protector 3 =)
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Poison should stack along with split exp. when it does stack. A little difficult til you find the strategy to each map then a cakewalk. Not bad.
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I just encountered one of the strangest and most enjoyable glitches I've seen in this game so far... somehow one of the first mages I placed was able to one-shot everything that came down his side path, regardless of armor, health, and immunities. it got to the point where he was still level one and had twice the experience to spend as my destructors, and I never needed to level him up.
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Armor can be spelled in two ways...
Armour.
And armor.
One is british and one american.
No clue which one is what.
Anyway! The game is pretty good, but way too hard. I realise that the badger level and Path to Shoreview are both bonus levels, but at times... A normal level can be EQUAL in difficulty! Please fix this, it takes the fun outta it.
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Is there some reason that the first person I hire on any map completely decimates everything and does a lot more damage than stated and a lot more compared to the other ones I hire?